From: | Shannon@*****.co.za (Shannon Buys) |
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Subject: | Getting players to LOOK for work, getting them hooked. |
Date: | Tue, 11 Feb 2003 15:38:47 +0200 |
nicely. Unfortunately I loathe just handing out work. Shadowrunners,
especially low level ones should have to LOOK for work, and look hard at
that. If I leave them, they generally just stuff around and do stupid crap
which ends up taking the game off on some inane twist and no-one ends up
having fun.
I said last session that they have the first 45 minutes of the game to do
any personal stuff they want to, look for gear, etc, after that it's a run.
This goes totally against my view of playing the game. I'd rather have them
work cause they need and want to, rather than because the gM tells them to.
Unfortunately they scored lucky off a few runs in the beginning, which I
allowed thinking it would give them 'adventuring capital' to make the game
more fun and give them more options. It's resulted in them having the
attitude of why should I work, I don't need money now.
One of the things I came up with is to drain them of cash through something
untill they NEEDED to work. Another option is if they don't create their
own adventure by looking for work (I have a stack of runs prepared for them
to pick and choose from) I would start creating my own.
Draw them into plots that may be interesting, but that don't pay and drain
them of cash. HOW, is the problem? How do I involve them? Gang war, fight
to survive and save their area of the shadows? Hunted by someone they don't
know or have no idea why he's looking for them? These seem just a little
cheesy. Anyone got any good ideas on this?