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Message no. 1
From: dghost@****.com dghost@****.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 00:14:42 -0500
Do Tailored Pheremones counteract the smell of the ghoul it is implanted
in?

Has anyone made a ghoul Adept? :)

--
D. Ghost
(aka Pixel)
"Your Johnson is a one-eyed Snake Shaman"

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Message no. 2
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 02:41:52 -0300
"And now, a Channel 6 editorial reply to dghost@****.com."
] Do Tailored Pheremones counteract the smell of the ghoul it is implanted
] in?

I'd say no, Tailored Pheremones have to do with unconciously
influencing people, not just basic "smell." So the ghoul would be
curiously charismatic, but still stinky. It's unrelated, but keep in
mind that the TPs would have half their effect on anyone but ghouls
(who would be fully affected).

] Has anyone made a ghoul Adept? :)

Not me, at least. That would be a cool character though, you'd get
astral perception for free :)

-Murder of One
Message no. 3
From: dghost@****.com dghost@****.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 02:18:22 -0500
On Sun, 20 Jun 1999 02:41:52 -0300 Scott Wheelock <iscottw@*****.nb.ca>
writes:
>"And now, a Channel 6 editorial reply to dghost@****.com."
>] Do Tailored Pheremones counteract the smell of the ghoul it is
implanted
>] in?

> I'd say no, Tailored Pheremones have to do with unconciously
>influencing people, not just basic "smell." So the ghoul would be
>curiously charismatic, but still stinky.

Well, I was thinking that the smell of the ghoul might be linked to the
same system that Tailored Pheremones modify. (I thought it was the
lymphatic system or the endocrine system, but Shadowtech [My best source
for biology information at the moment :], doesn't mention ANY system as
dealing with sweat. My idea was that the foul odor of ghouls was
gastronomic rather than hygiene related. In sweat, in addition to water,
there is waste material (I think), and pheremones, therefore, I thought,
a socially friendly modification to sweat glands might remove the ghoul's
foul smell.

>It's unrelated, but keep in
>mind that the TPs would have half their effect on anyone but ghouls
>(who would be fully affected).

Now this is a good point... Are Ghoul Metahumans considered seperate
species from their non-ghoul counterparts?

>] Has anyone made a ghoul Adept? :)

> Not me, at least. That would be a cool character though, you'd get
>astral perception for free :)

That's what I was thinking ... Lot's of perks to being a ghoul and
several downsides as well. But for an adept the upsides outweigh the
downsides. For a Mage the downsides outweigh the upsides. For a
mundane, it's just about right. :)

--
D. Ghost
(aka Pixel)
"Your Johnson is a one-eyed Snake Shaman"

___________________________________________________________________
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Message no. 4
From: Ereskanti@***.com Ereskanti@***.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 11:54:30 EDT
In a message dated 6/20/1999 12:29:16 AM US Eastern Standard Time,
dghost@****.com writes:

>
> Do Tailored Pheremones counteract the smell of the ghoul it is implanted
> in?

No, they do not. In fact, if you read Shadowtech thoroughly enough, you'll
know why immediately. TP (what a shortening of those words ;-) augments the
already existing release of existing sexually based, airborne, pheromones.
Think about that for a moment. In this case, the TP have to be
phenotypically (racially) compatible, as well as matchable in a blood-typing
sense (using more laymans' terms, Lady J could help me clarify if she chooses
;) to the being they are inserted/implanted (grown?) into. In this case, a
Ghoul.

> Has anyone made a ghoul Adept? :)

Yeah, actually, a different player did so, and boy was that a LOT of fun to
work with.

-K
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 11:59:17 EDT
In a message dated 6/20/1999 2:33:24 AM US Eastern Standard Time,
dghost@****.com writes:

> >It's unrelated, but keep in
> >mind that the TPs would have half their effect on anyone but ghouls
> >(who would be fully affected).
>
> Now this is a good point... Are Ghoul Metahumans considered seperate
> species from their non-ghoul counterparts?

Interesting twist...if you play a Ghoul using the SR3, you add the Ghoul
points cost to the metahuman's point cost....

-K
Message no. 6
From: Patrick Goodman remo@***.net
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 11:00:32 -0500
> Do Tailored Pheremones counteract the smell of the ghoul it is implanted
> in?

I'm inclined to say "No," but until we get MAN & MACHINE, we're not likely
to know for sure.

> Has anyone made a ghoul Adept? :)

No, but it's an interesting notion.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 7
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 13:05:03 -0300
"And now, a Channel 6 editorial reply to dghost@****.com."
] > I'd say no, Tailored Pheremones have to do with unconciously
] >influencing people, not just basic "smell." So the ghoul would be
] >curiously charismatic, but still stinky.
]
] Well, I was thinking that the smell of the ghoul might be linked to the
] same system that Tailored Pheremones modify. (I thought it was the
] lymphatic system or the endocrine system, but Shadowtech [My best source
] for biology information at the moment :], doesn't mention ANY system as
] dealing with sweat. My idea was that the foul odor of ghouls was
] gastronomic rather than hygiene related. In sweat, in addition to water,
] there is waste material (I think), and pheremones, therefore, I thought,
] a socially friendly modification to sweat glands might remove the ghoul's
] foul smell.

Well, you're right, I think :) If I ate a clove or nine of garlic,
you'd smell me coming a mile away, because it's gonna radiate from my
pores. So, what to say...well, Shadowtech does indicate that the
modifications are only to the "main" sweat glands, so perhaps the
majority of the stench could be combated (combatted?). On the other
hand, maybe bioware manufacturers could produce a version of Tailored
Pheremones that would have no other benefit than dampening the odour
produced by well-fed ghouls.
Or maybe regular TP would actually amplify the effect of the smell in
certain situations? Blech...


] >It's unrelated, but keep in
] >mind that the TPs would have half their effect on anyone but ghouls
] >(who would be fully affected).
]
] Now this is a good point... Are Ghoul Metahumans considered seperate
] species from their non-ghoul counterparts?

Well, I say yes. If it works for a ghoul human vs. human, than it
should stay consistent when applied to metahumans. Just my opinion, of
course.

] That's what I was thinking ... Lot's of perks to being a ghoul and
] several downsides as well. But for an adept the upsides outweigh the
] downsides. For a Mage the downsides outweigh the upsides. For a
] mundane, it's just about right. :)

Why does the mage have it harder? Is it just a matter of mental
stats?

-Murder of One
Message no. 8
From: Patrick Goodman remo@***.net
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 11:10:39 -0500
> Well, I was thinking that the smell of the ghoul might be linked to the
> same system that Tailored Pheremones modify. (I thought it was the
> lymphatic system or the endocrine system, but Shadowtech [My best source
> for biology information at the moment :], doesn't mention ANY system as
> dealing with sweat. My idea was that the foul odor of ghouls was
> gastronomic rather than hygiene related. In sweat, in addition to water,
> there is waste material (I think), and pheremones, therefore, I thought,
> a socially friendly modification to sweat glands might remove the ghoul's
> foul smell.

No, I don't think that the ghoul's foul smell is gastro-intestinal. Here's
a snippet from Steve Kenson's "Bad Blood," a story he intended for PORTFOLIO
OF A DRAGON but got cut for space:

"HMHVV-IV: The Kreiger strain. Isolated in 2049, this strain affects all
homo sapien metatypes equally, causing a loss of body hair, blindness and a
hardening of the nails into claws. Hosts suffer from a necrotic condition
where body tissues lose their self-repairing ability and must be
supplemented with fresh tissue consumed from other homo sapiens. This causes
the skin of the host to take on a gray coloration and results in a strong
odor of decay. Hosts do not display any loss of vital essence from failure
to feed but will eventually suffer from biological breakdown if they body's
needs are not met."

Notice the next-to-last sentence. It's not official canon, but it makes a
great deal of sense.

> >It's unrelated, but keep in
> >mind that the TPs would have half their effect on anyone but ghouls
> >(who would be fully affected).
>
> Now this is a good point... Are Ghoul Metahumans considered seperate
> species from their non-ghoul counterparts?

They are in the campaign I'm playing *my* ghoul ork in, but I don't think
there's anything specific mentioned in the books so far.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 9
From: dghost@****.com dghost@****.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 13:31:20 -0500
On Sun, 20 Jun 1999 11:59:17 EDT Ereskanti@***.com writes:
>In a message dated 6/20/1999 2:33:24 AM US Eastern Standard Time,
>dghost@****.com writes:
<SNIP>
>> Now this is a good point... Are Ghoul Metahumans considered seperate
>> species from their non-ghoul counterparts?

>Interesting twist...if you play a Ghoul using the SR3, you add the Ghoul

>points cost to the metahuman's point cost....

Yes, but if you make an otaku character you do the same thing and I
wouldn't consider otaku metahumans a seperate species from their
non-otaku counterparts.

--
D. Ghost
(aka Pixel)
"Your Johnson is a one-eyed Snake Shaman"

___________________________________________________________________
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Free software, free e-mail, and free Internet access for a month!
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Message no. 10
From: Schizi@***.com Schizi@***.com
Subject: Ghoul Characters
Date: Sun, 20 Jun 1999 19:19:20 EDT
In a message dated 6/20/99 1:29:16 AM Eastern Daylight Time, dghost@****.com
writes:

> Has anyone made a ghoul Adept? :)

I was tinkering with the idea of a;
ghoul satyr adept
not enough to play with really, but one hell of a runner :-)
Message no. 11
From: Airwasp@***.com Airwasp@***.com
Subject: Ghoul Characters
Date: Mon, 21 Jun 1999 11:09:55 EDT
In a message dated 6/20/1999 10:56:49 AM US Eastern Standard Time,
Ereskanti@***.com writes:

> > Has anyone made a ghoul Adept? :)
>
> Yeah, actually, a different player did so, and boy was that a LOT of fun
to
> work with.

It was a lot of fun too, especially the day I had some fun with a chemical
concoction. The compound made the ghoul odor disappear for a few hours. The
contact who gave it to him told him that he would know when the compound was
wearing off. He was also told that taking more than one dose a day would
shorten the time duration of each dose after the first.

Well he took the first dose, and the group enjoyed not having to ignore the
stench for a couple of hours. Then it began to wear off. It started with
some simple farting, nothing out of the ordinary, and then came a LBED (Lound
But Extremely Deadly). The player were gasping and laughing histerically.
Then the ghoul began to have the sensations of needing to take a dump. He
barely made it to the bathroom. They are still fumigating that bathroom to
this day.

Enjoy,
-Mike

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.