From: | gurth@******.nl (Gurth) |
---|---|
Subject: | GM fairness (was Re: Vehicle Creation at Character Creation) |
Date: | Mon, 2 Aug 2004 19:35:49 +0200 |
street was...
> My players know I am fair and just... brutaly so. If they do stupid
> things, they will always pay for it, sometimes terminally. They
> "know" that I never fudge dice (well I do, but never to hurt them,
> and they don't ever know about it :> ).
I don't mess with dice rolls too much, but when I do, I don't tell the
players this, or give other signals to that extent (unlike our last GM,
with whom you could easily tell if he was "saving" our PCs from the danger
he himself had put them in :) because I feel it destroys the illusion if I
go telling the players things like "I'll take away two of the mage's
successes so you'll live through that Manabolt after all". And, like you,
I tend to make them suffer bad consequences from doing stupid things --
although that usually only applies to stupid stuff that they should have
known about, either because it's common knowledge or because I pointed it
out without consequences when they made the same (or a similar) mistake
earlier on.
--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
... in real life, which was styled after the film.
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998