From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: GMing Munchkins |
Date: | Mon, 23 Feb 1998 14:36:15 -0700 |
ended up with a short essay. Enjoy :)
Re: How to GM Munchkins
I just recalled the #1 method for dealing with munchkins. Don't play
their game. Play your game and strive to entertain the players.
I've had two experiences with munchkins.
The first one went like this: I let him make the character he wanted
and, suprise, it unblanced the game. My response was to play his
escallation game, creating powerful NPCs. The other players
responded by creating munchkinous characters. The campaign went down
the toilet. Several of the "good" players complained and blamed the
munchkin's character. I talked to the munchkin and talked him into
making a new character. He made a new character that took advantage
of another loophole and unbalanced the game again. The campaign
crashed and burned.
What did I learn from this? That it was the munchkin's fault and the
rule system's fault. Or so I thought.
I started another campaign with another game. This time around
whenever the munchkin tried to do his thing I would react by
callously swatting his character down. Again, it was his fault,
right? And the other players backed me up so I knew I was doing the
right thing. We eventually drove the munchkin and his wife (a good
friend) out of our gaming group.
Several years went by and I thought about those experiences a lot. I
felt guilty as hell and couldn't figure out why.
Along came munchkin #2. This guy wasn't devious so it took awhile to
figure out he was a munchkin. He wasn't a power-mongering munchkin,
but he had to have everything his way. When the group made a mistake
and got caught in a cross fire the munchkin's PC's limo was totaled.
I didn't have to do a thing. The munchkin sat and pouted silently
for about 15 minutes before he got up and left and was never heard
from again.
This time I didn't feel guilty. It took me a while, but I understood
why. Munchkin #2 had left of his own free will. I'd run the game I
wanted to run, I hadn't changed for him, and he'd made the decision
to leave. With munchkin #1 I had played his game and instead of
taking a stand I had reacted imaturely and worked with the other
players to drive him away.
That's when I figured out the defining characteristics of munchkins.
They are selfish with a capital S.
Now, everyone is selfish to some extent. But munchkins *always* put
their needs before the needs of others. If their needs aren't being
met, its someone else's fault. Munchkin #2 blamed me for the
destruction of his PC's limo.
So, how should you react to munchkins? It's a combination of things
really. First, you have to be aware that they exist and be able to
identify them. With my first run-in I didn't know what the hell was
going on. Now that I've experienced them I know what they look
like. Experience is still the greates teacher. And, after reading
those hopefully the uninitiated will have a head start.
Don't give in to their selfish needs. When you start catering to the
munchkin you stop providing for the other players and your game can
get really screwed up. No matter how much he wines and begs, run the
game that you want to run (be careful here though, if you're ego is
getting in the way you can confuse you're own munchkinous needs with
a player's).
Don't get into an arms race. If he has a +5 Dragon Slaying Vorpal
Sword, don't give a +10 Paladin Slaying Vorpal Sword to your NPC.
Because either the Munchkin's PC will win and get that +10 sword, or
you'll win and He'll get to make a bigger, better character. If
you've accidently given such a toy to a Munchkin, take it away from
him. And make it a plot device so you can entertain the other
characters and give the munchkin a chance to learn how to roleplay.
Make your own decisions and let the munchkin make his. Only in the
worst cases when the player himself is being abusive should you have
to ask him to leave. 9 times out of 10 if you run your game the
munchkin will leave on his own. Every now and then he'll reform and
you'll end up with a great player.
And finally, run your game the way you want and make it your goal to
provide entertainment for your players.
Okay, that should do it, for now ;)
-David
ShadowRN GridSec: Enforcer Division
--
"Laugh and grow strong."
- St. Ignatius of Loyola
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