From: | Jeff Norrell <norrell@*******.ME.UTEXAS.EDU> |
---|---|
Subject: | GM'ing question |
Date: | Mon, 10 Oct 1994 10:24:25 +0600 |
I ran my first ever SR game last night and experienced a couple of problems.
How do you handle a team (albeit inexperienced) that insists on debating every
choice they have to make? This includes conversations taking place with NPCs,
encounters, etc. If I were to basically punish them for dumb decisions or lack
of action (i.e. not responding promptly to a situation) they would be dead six
times over. However, I think that may have put a damper on the evening.
Anyways, how do you motivate your players to remain in character and play as if
the game were 'real time'?
Thanks for any help.
-Jeff