From: | Justin Elliott <justin.elliott@********.OTAGO.AC.NZ> |
---|---|
Subject: | GM'ing Style (was Re: perception rolls (was: Something serious..)) |
Date: | Fri, 27 Nov 1998 11:23:22 +1300 |
> Actually I run completely freeform. If something occurs of note
>though,
>why should I bother having it 'occur' if no player notices it? So I
>rarely deal with perception checks. I describe the world the PC's are
>encountering and fill in/update outside events as needed.
> I do a very drama/story oriented style. Ussually I throw a basket full
>of events at my players and let them rumage through it. The game is
>mostly told by them. If a GM is bothering with perception checks to me
>it feels as if they are up to something.
> The only time I bother with perception is when I know something is
>just
>about to happen and I want to give them a chance to notice it or react
>to it before it does.
So what do you do if one of your players wants to activly look for security
devices or see if the person they are following has hidden weapons, or if a
hit squad is sneaking up on the players using stealth etc... Do you roll
then or do you decide what a given player would see in a given situation?
I am generaly interested here, 'cos I feel that the less dice rolling
involved in a session the better the session has been.
Justin.