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Mailing List Logs for ShadowRN

Message no. 1
From: Erik Jameson <erikj@****.COM>
Subject: Re: GM Munchkin?
Date: Thu, 10 Sep 1998 14:25:25 -0400
At 12:40 PM 9/10/98 -0400, you wrote:

>a) The GM with a fetish for one player. Be it a girl friend (boy friend)
>or just someone that the GM likes, some GM's let one player get away with
>anything and some try to base a whole campaign around one player and the
>rest of the players are just supporting cast...

Just as a caveat, an addendum, a modifier to the above...

Designing adventures around a particular character can be very cool. Now,
you don't want to design an entire game around a single person. But when
the GM designs an individual shadowrun that caters to your or your PC's
strengths and weaknesses, that's extremely cool. It really changes the
dynamic of the current game and can be enjoyable by all.

I recently did that with two of my players (a third was MIA) that was
designed to cater to some of their strengths. The team dynamic and the
entire feel of that particular session was very different from the normal
go-team go! dynamic that is more common.

And soon enough, I'll do a session or two designed around some other PCs.

When you can rotate and revolve the attention around, it makes the players
feel special, feel empowered. It lets them know that their GM is actually
paying attention to more than just the dice and how to kill/challenge them.
I know the first time that a GM channeled the 'run through my PC, I felt
great (and I promptly did the Mr. Johnson thing and short-changed my
teamates!). And I seem to get the same effect when I channel shadowruns
through individual PCs and not just present the run to the team via the
normal Fixer or Mr. Johnson.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
Message no. 2
From: Nexx <nexx@********.NET>
Subject: Re: GM Munchkin?
Date: Thu, 10 Sep 1998 14:23:31 -0500
----------
> From: Mike Elkins <Mike_Elkins@*********.COM>
>
> My vote for a term for GM's who insert their own munchkinous characters
> into a game so that the players are, in fact, irrelevant: Game
> Master-bater.

I second that vote!

> Note: just naming companies after oneself is insufficient to qualify for
> this term...

I agree here, too. Unless, of course, he actually has himself still in
charge of the corporation and a drek-hot shadowrunner on the side... then
you're obligated to beat him to death with a Twinkie.

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
The place to improve the world is in one's own heart and head and hands,
and then work outward from there. Other people talk about how to expand
the destiny of mankind. I just want to talk about how to fix a
motorcycle. I think that what I have to say has more lasting value.
-Robert Pirsig, "Zen and the Art of Motorcycle Maintenance"

Further Reading

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