From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Re: GM Munchkin? |
Date: | Thu, 10 Sep 1998 14:25:25 -0400 |
>a) The GM with a fetish for one player. Be it a girl friend (boy friend)
>or just someone that the GM likes, some GM's let one player get away with
>anything and some try to base a whole campaign around one player and the
>rest of the players are just supporting cast...
Just as a caveat, an addendum, a modifier to the above...
Designing adventures around a particular character can be very cool. Now,
you don't want to design an entire game around a single person. But when
the GM designs an individual shadowrun that caters to your or your PC's
strengths and weaknesses, that's extremely cool. It really changes the
dynamic of the current game and can be enjoyable by all.
I recently did that with two of my players (a third was MIA) that was
designed to cater to some of their strengths. The team dynamic and the
entire feel of that particular session was very different from the normal
go-team go! dynamic that is more common.
And soon enough, I'll do a session or two designed around some other PCs.
When you can rotate and revolve the attention around, it makes the players
feel special, feel empowered. It lets them know that their GM is actually
paying attention to more than just the dice and how to kill/challenge them.
I know the first time that a GM channeled the 'run through my PC, I felt
great (and I promptly did the Mr. Johnson thing and short-changed my
teamates!). And I seem to get the same effect when I channel shadowruns
through individual PCs and not just present the run to the team via the
normal Fixer or Mr. Johnson.
Erik J.
http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World