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Message no. 1
From: "Thomas Holmes" <Thomas.A.Holmes-1@**.umn.edu>
Subject: RE: GM munchkins / Paranoia
Date: Mon, 12 Aug 1996 20:46:01
How do I create player paranoia? Numbers mostly, and random events.
Example : Players are hired to protect a runners girlfeind while he's out
of town for a while. They get paid 5k each, 25k total. They can do whatever
they want so long as they show the girl a good time and keep her intact for
two weeks. Players make a safehouse in the barrens, to heck with showing
the girl a good time (well, they bought take-out food and rented
sim-chips.) The local gang hassles the pcs doing the food runs. PC's get
cocky, words fly, a gun is drawn, five gangers die. PCs in the house get
spooked by a ghoul rummaging around in the basement, have some tense words,
and let it go - who wants to deal with a pack of 12-36 ghouls? No profit,
can't even make up the cost of ammo, and ghouls are pretty mean if they get
in HtH. So they come to an understanding with the one they're dealing with
now, even cut some deals later (a ghoul contact(?)). The other PCs come
back and say, "We just offed some punk gangers."
Unlike ghouls, gangers have access to respectable to body armor and
firearms. Ghouls are pack oriented, but don't actually 'own' their turf.
Gangers make money based on how they run their turf, that includes
protecting the people on it. Gangers (In my world anyway) often have cheap
cyberware, including maybe Boosted I. Rifles and shotguns (who cares if
their not automatic) and lots of pistols.
Paranoia? You better believe it.
As it was, only two PC's died when the gangers attacked, the rest
escaped with the girl (who picked up a bullet for her troubles). They
killed four gangers (and boy were those gangers dead). The only thing I did
overtly was explain my logic to them, and the numbers of opponents
explained the rest.
The two PCs who died, BTW, were both A-priority-in-wealth cyber death
machines loaded to above their eyeballs in gear and ware. Like I said, they
killed their targets super-duper dead, and got watsed by all the rest of
the punks.
Hope it helps.
Message no. 2
From: rogue@*****.fr (Sebastien Andrivet)
Subject: RE: GM munchkins / Paranoia
Date: Tue, 13 Aug 1996 10:05:26 GMT
Thomas Holmes wrote :
[snip]
>protecting the people on it. Gangers (In my world anyway) often have cheap
>cyberware, including maybe Boosted I. Rifles and shotguns (who cares if
>their not automatic) and lots of pistols.

?????!

Of course, you realize that boosted I and other "cheap cyberware" makes
gangers better equiped than 80% of the corp security forces, 90% of the
cops and about 75% of the military.

Also, your definition of "cheap" is a bit strange. Boosted reflexes are
55K. Since one nuyen = one dollar, that's $55K. Add surgery costs, and
we're talking $60K. Would you consider that a paltry sum ? If all gangers
have about $70K in cyberware and offensive gear, it's high time for a full
military dictatorship !

Please keep in mind than most peoples in Shadowrun have a low lifestyle.
That means than most peoples will only earn 1000Y a month. If you had a sum
that allowed you to live for 70 months (almost 6 years) without working,
would you really invest it in bang-bang cyberware ?

Sebastien Andrivet
rogue@*****.fr
France / Europe
"I'm not gonna try to hit him. I'm gonna try to hit myself. Since my skill
with a staff is so low, I have a good chance of achieving critical failure
and hitting the wrong target, and there's only me and him around. So I
attack him by trying to hit myself".
- Fred
Message no. 3
From: "Gurth" <gurth@******.nl>
Subject: RE: GM munchkins / Paranoia
Date: Tue, 13 Aug 1996 12:34:27 +0100
Thomas Holmes said on 20:46/12 Aug 96...

> The two PCs who died, BTW, were both A-priority-in-wealth cyber death
> machines loaded to above their eyeballs in gear and ware. Like I said, they
> killed their targets super-duper dead, and got watsed by all the rest of
> the punks.

That's what regularly happens in my campaign too, apart from the actual
getting killed -- the million-nuyen-at-chargen PC is usually smart enough
to withdraw just in time. He tends to be slightly over-confident in his
own high Body, Reaction/Initiative, and Firearms so he presses on almost
too long. It could be that the pain editor has something to do with this
as well, though :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
As far as I'm concerned, time's the state of my jeans.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 4
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: RE: GM munchkins / Paranoia
Date: Tue, 13 Aug 1996 13:32:54 GMT + 2:00
@ Of course, you realize that boosted I and other "cheap cyberware" makes
@ gangers better equiped than 80% of the corp security forces, 90% of the
@ cops and about 75% of the military.
@
@ Also, your definition of "cheap" is a bit strange. Boosted reflexes are
@ 55K. Since one nuyen = one dollar, that's $55K. Add surgery costs, and
@ we're talking $60K. Would you consider that a paltry sum ? If all gangers
@ have about $70K in cyberware and offensive gear, it's high time for a full
@ military dictatorship !

Arn't Boosted 1 only 15K? I haven't my books handy though! ;) But
otherwise I agree with the gangers being slightly over powered.
Smartgun maybe, some eyes etc..<shrug> maybe? Still they could have
had a big score!


Andre'

-- We exist because you want us to, because you are
|__|__ afraid to face the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.

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