From: | "The Kumquat <smirk>" <CRF_BROWNJT@***.CUIS.EDU> |
---|---|
Subject: | GM's And Storytelling |
Date: | Thu, 27 Oct 1994 14:18:23 -0500 |
I'd like to say that perhaps my flaming of many of the new people on this list
could be construed as a little harsh, but it was not meant to be taken
personally, and I don't think (for the most part) I said anything that wasn't
already standard netiquette. Thanks to Doom, Rasputin and any others for their
support, suggestions, etcetera... but this is not a place for "us against them"
kind of taking sides. I apologize if I offended anyone, But hey, we're all
friends here, neh? I don't "hate" shadowdancer... I don't hate ANYONE if I can
help it, but I just want to make sure that things are fair for everyone...
including those of us who pay for net access.... To all the new people, I say,
Welcome! My point was exactly that posts containing such tidbits of
intelligent jargon such as "frag off!" are of no use to anyone....
Ok, let's put this thread to bed.
For a Shadowrun Question now, I need some input from all of those GM's
listening out there. How do you deal with being descriptive without giving
away what is important... An example. "You walk into the bar, and everything
seems to be normal nightlife, EXCEPT this one guy sitting in the corner
booth.. " Gee, I wonder who I should talk to for this run? <wink,wink>
How can we be effective storytellers? Should we have pre-written descriptions
for every location, person, or other piece of "scenery" the Characters meet?
How can I, as a GM, avoid "leading" the characters around with too-obvious
clues? And, if they are wasting hours on unimportant parts of the adventure,
how can I let them know, without being too obvious as to where they should go?
I'd appreciate any suggestion/discussion.
Just My Two Pence.
The Kumquat.