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Message no. 1
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: GM Screen/Critters
Date: Fri, 11 Dec 1998 13:10:47 -0600
Forgot to mention, also comes with a back cover blurb sheet, one page
FASA catalog, and a nifty piece of corrugated cardboard (suitable for
framing).

The catalog mentions New Seattle and the novel Run Hard, Die Fast due
in Dec. '98, First Run in Jan/Feb '99, the novel Crossroads in Feb
'99, Magic in the Shadows in Mar '99, and Corporate Download in Apr
'99.

Anyone want to place any bets??

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
Message no. 2
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: GM Screen/Critters
Date: Fri, 11 Dec 1998 13:05:29 -0600
GOT IT GOT IT GOT IT!

Very nice looking package, too. Three panel GM screen with artwork by
Mark Zug (2/3 off them trolls, unless you count the mundane corp
geek), all the pertinent tables in very easy to read format. Combat
Turn Sequence (includes sub-sequences for ranged, melee/astral,
vehicle and spellcasting combat resolutions), Skill and Linked
Attributes, Weapon Range Table, Ranged Combat Modifiers, Melee
Modifiers, Default Table, Perception and Visibility tables,
Cybercombat and IC tables, Driving Test Modifiers, Flux & Situational
Range Table, Assensing Table, Object Resistance, and Astral
Damage...and of course the Scatter Diagram!

The 48 page Critters (a Shadowrun Sourcebook) has a great cover by
David DeVries. Looking inside we have a sections on Dual Beings,
Spirits, Critter Combat, Cyber for Critters, Powers of the Awakened
with a description of each (including Astral Armor, Sludge Engulf,
Magical Guard and Shadowcloak), Weaknesses of the Awakened with each
described, Mutant Critters, and finally Toxic Critters. The last 30
pages is the Awakened Critters themselves, including Critter Size,
Normal Critters, and Metahuman Average tables. There is some old and
new artwork, about every other page on the average, and each critter
has a short write-u and stats, but there is no master list of all
critters. Shapeshifters are included, but no PC rules on them; we do
have Vampiric Pawns, Banshee AND Bean Sidhe, though.

Looks like a winner!

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
Message no. 3
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: GM Screen/Critters
Date: Fri, 11 Dec 1998 16:37:02 -0500
>The 48 page Critters (a Shadowrun Sourcebook) has a great cover by
>David DeVries.

Yeah, it's great unless you count the fact that it was already used as the
cover for Predator and Prey.:-(

>Looks like a winner!

It'll do ... but just barely. :-( <grumble, pout ... want MORE critters!>

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Every morning when I wake up there's a halo hanging from the corner of my
girlfriend's four-post bed."
Message no. 4
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: GM Screen/Critters
Date: Fri, 11 Dec 1998 17:18:32 -0500
Steven A. Tinner wrote:
>
> >The 48 page Critters (a Shadowrun Sourcebook) has a great cover by
> >David DeVries.
>
> Yeah, it's great unless you count the fact that it was already used as the
> cover for Predator and Prey.:-(

Ok, call me slow, but is there any corolation between the guy who drew
the picture and that vampire hunter guy that was in Threats?
Message no. 5
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: GM Screen/Critters
Date: Sat, 12 Dec 1998 22:57:53 EST
In a message dated 12/11/1998 4:33:04 PM US Eastern Standard Time,
bluewizard@*****.COM writes:

>
> >Looks like a winner!
>
> It'll do ... but just barely. :-( <grumble, pout ... want MORE critters!>
>

I do have to admit that I found it nice that a couple of critters from Africa
and/or Amazonia were listed amongst their number. Mike B. was pointing out
which ones were from which module previously, except for the really twistedly
named African-origin ones.

As for additional critters, hey, it'll work as it is. I do think it's
interesting that the Domovoi is now formally moved completely into the
"Spirits of Man" concept, and no leave or mention of the "Faerie
Beings" at
all.

I do kind of think that reprinting the Dragon stuff was a waste, and they
could have left in the Bombadier Squirrel..

-K (DUCKING NOW!!!!!)
Message no. 6
From: Nexx <nexx@********.NET>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 02:48:39 -0600
----------
> From: K in the Shadows <Ereskanti@***.COM>
>
> I do kind of think that reprinting the Dragon stuff was a waste, and
they
> could have left in the Bombadier Squirrel..

I agree. Had they taken out the spirit and Dragon info (presumably in
there so everything would be in one place), they could have left in Rocky
& Bullwinkle, or added some more art, or left in some of the other
critters they took out.

Looking over the list from PAoNA, they left out:

Bombardier
Boobrie
Century Ferret
Deathrattle
Devil Jack Diamond
Firebird
Gila Demon
Gloaming Owl
Greater Armadillo
Greater Wolverine
Gyre
Hellbender
Hoop Snake
Lesser Roc
Megalodon
Mimic Snake
Mist Lynx
Munchkin
New Boar
New Leatherback
Novopossum
Pricuricu
Rock Lizard
Sea Drake
Snow Moose
Snow Snake
Tachypus
Torpedo Shark
Unicorn Fish
White Buffalo

I'm tired as hell right now, so I won't talk about them... overall they
make sense, but if they had left out the info on dragons, nature spirits,
and elementals, they likely could have fit in either a few new ones or
some of the old favorites (mist lynx would have been high on that list for
me, personally).

--
Rev. Mark Hall
aka Pope Nexx Many-Scars
*
Is not the sky a father and the earth a mother, and are not all living
things with wings and feet or roots their children?
-Black Elk, _Black Elk Speaks_
Message no. 7
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 20:42:06 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 02:48 AM 12/13/98 -0600, Nexx wrote:
>Looking over the list from PAoNA, they left out:

<<snip>>
>Deathrattle

So, Nexx, what you're telling us is that they left out Crotalus Nex?
:)

>Megalodon

That's a really odd choice of a critter to leave out, an awakened
shark that can swallow a metahuman in one bite, and is damned near
impossible to kill. Given the recent thrust by FASA for underwater
settings, I don't see why this one didn't make the cut.

>Munchkin

If only it were that easy to remove them from the game. :)

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 8
From: Nexx <nexx@********.NET>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 22:05:37 -0600
----------
> From: Paul Gettle <RunnerPaul@*****.COM>
>
> <<snip>>
> >Deathrattle
>
> So, Nexx, what you're telling us is that they left out Crotalus Nex?
> :)

Yep. I figured at least one person would comment on that (and yes,
through a very long chain of events, that is indirectly where I got my
name)

--
Rev. Mark Hall
aka Pope Nexx Many-Scars
*
It's important that a character knows his limits... but its really fun
when he doesn't.
-Steve, who plays the cowardly EOD Specialist
Message no. 9
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 23:23:50 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 10:05 PM 12/13/98 -0600, Nexx wrote:
>> So, Nexx, what you're telling us is that they left out Crotalus
Nex?
>> :)
>
>Yep. I figured at least one person would comment on that (and yes,
>through a very long chain of events, that is indirectly where I got
my
>name)

Where'd the second "x" come from, though? :)

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 10
From: Nexx <nexx@********.NET>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 22:33:42 -0600
----------
> From: Paul Gettle <RunnerPaul@*****.COM>
> >
> >Yep. I figured at least one person would comment on that (and yes,
> >through a very long chain of events, that is indirectly where I got
> my
> >name)
>
> Where'd the second "x" come from, though? :)

Hey, kids, its story time!

Way back in the early 90's (hey, I'm 21... 7 years is a large chunk of my
life), most of my gaming was with my younger brother's friends. He's only
a couple years younger, and all of us were "gifties" (the people in Gifted
Programs at school who act really odd, as opposed to the preppy ones who
seem normal) so there wasn't too much trouble with that. Well, they
decided I was going to run them in Rifts. I needed something to do (gods,
I hated Louisiana), so I agreed to. One of the guys, Scott, made a
psi-stalker known as Nex. A cool name, which I later found out he'd taken
from PAoNA. Fast forward a few years to fall of '95.

I'm starting to get on-line through AOL, testing the waters, and I decide
a need a name, so I go with Nex, because I thought it was kinda cool (note
I didn't spell it "kewl". "Kewl" is a linguistic abomination and
anyone
caught perpetrating it should be shot, hung, set on fire and gelded with
pruning shears). Nex was too short. So I tried Nexx. Someone was
already using that, so, in a fit of inspiration, I used Nexx2 (which was
later changed to Nexx3).

And that is why there is an extra "x" in Nexx.*

--
Rev. Mark Hall
aka Pope Nexx Many-Scars
*
It's important that a character knows his limits... but its really fun
when he doesn't.
-Steve, who plays the cowardly EOD Specialist


*For a completely unrelated reason, some people have suggested it should
be Nexxx or Nex^3, but we won't go there on a public list.
Message no. 11
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: GM Screen/Critters
Date: Sun, 13 Dec 1998 23:48:16 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 10:33 PM 12/13/98 -0600, Nexx wrote:
>*For a completely unrelated reason, some people have suggested it
should
>be Nexxx or Nex^3, but we won't go there on a public list.

Well, through a long chain of events, you _are_ named after something
long and firm -- a snake. :)

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344

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