From: | The Digital Mage <mn3rge@****.AC.UK> |
---|---|
Subject: | Gradual Initiation (was Re: SR Comp Comments) |
Date: | Thu, 5 Dec 1996 14:21:18 +0000 |
> > Gradual initiation is the process of selecting the metamagic abilities one
> > at a time with each level in initation instead of them all coming as soon as
>
> Basically the result is that players race to get grade 6 initiation.
> Keep in mind that the only initiate power that isn't hugely powerfull is
> anchoring (and maybe masking). Everything else is so usefull that it
> isn't even funny.
I'm not keen on the idea of one meta power at each grade, however I would
be in favour of a twist on this idea:
At the stated cost of Initiation 1 power is given, say shielding as this
is the power closest to one already used i.e. Spell Defence. To gain the
further powers an additional cost of karma and additional training is
required say (Current Initiate Grade+6) x 1 (x.5 for group "initiation",
ordeals not allowed for this).
However it would not be required for a magician to learn all meta magic
powers before gaining a grade. So you could have a Grade 4 Initiate with
only Shielding, and a Grade 1 Initiate with Shielding, Centring,
Anchouring and Masking.
Now whether you say that each power has to be upgraded with each
initiation is another matter -I would suggest no with each further
initiation he automatically 'upgrades' the power as part of the whole
initiation. However if the mage goes to Grade 4 before learning Masking,
then to learn that power the karma cost is higher than if he had
bought it at Grade 0, but then again he is bringing it up to Grade 4 level
power at the same time.
It maight alos be good to suggest that the number of metamagic powers a
mage has cannot be greater than his Magical Theory skill. This will
encourage Magical Theory to be increased along with Initiation Grades -how
many mages have I seen where Sorcery and Magical Theory haven't changed,
instead karma has gone straight into Initiation?
This gradual initiation would also make reaching full Grade 0 and moving
between grades a much more slower and more realistic appraoch.
In my game I have already increased the Initiation cost to (Desired Grade
+6) x 5 as using teh rules as written it could be as cheap to iniate to
grade 0 and get all the cool metamagic as it would cost the samurai to
improve Firearms from 6 to 7, getting an extra dice to roll.
I also say Initiation grade cannot be higher then Magcial Theory -and
thats basic magical theory, not Hermatic concentration or such like (hey
your shielding has got to work against Shamanic magic as well).
The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html