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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Great Nature Spirits
Date: Tue, 28 Jan 1997 09:15:05 -0500
After summoning a great nature spirit, does it go away after sunset or
sunrise too?

Dust
Message no. 2
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Great Nature Spirits
Date: Tue, 28 Jan 1997 13:01:45 -0500
Dust enlightened us with these words of wisdom:
>After summoning a great nature spirit, does it go away after sunset or
>sunrise too?

Yup. The Grimmy lists CHANGES because of Great Form. Since it doesn't list
a change, the rules are the same (sunrise or sunset, unless you're a druid)

-=SwiftOne=-
Message no. 3
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Tue, 28 Jan 1997 21:58:35 EST
On Tue, 28 Jan 1997 09:15:05 -0500 Dust <rogan@*******.BERGEN.ORG>
writes:
>After summoning a great nature spirit, does it go away after sunset or
>sunrise too?
>
>Dust
>
Check the Grimoire, but I think it says that they leave at the 2nd
sunset/sunrise after they were summoned. (Normal Nature Spirits get you
no more than 12 hours of service, Great Forms can get you up to 24)

Canthros
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 4
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Great Nature Spirits
Date: Wed, 29 Jan 1997 02:35:37 -0500
>Check the Grimoire, but I think it says that they leave at the 2nd
>sunset/sunrise after they were summoned. (Normal Nature Spirits get you
>no more than 12 hours of service, Great Forms can get you up to 24)

Nope. The Grimmy doesn't even mention it. So I assume it's the same.
Druids do work much like you've described though.

-=SwiftOne=-
Message no. 5
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Wed, 29 Jan 1997 16:41:02 EST
On Wed, 29 Jan 1997 02:35:37 -0500 Brett Borger <bxb121@***.EDU> writes:
>>Check the Grimoire, but I think it says that they leave at the 2nd
>>sunset/sunrise after they were summoned. (Normal Nature Spirits get
>you
>>no more than 12 hours of service, Great Forms can get you up to 24)
>
>Nope. The Grimmy doesn't even mention it. So I assume it's the same.
>Druids do work much like you've described though.
>
Yep. I was wrong (that'll teach me to say stuff when I could check the
book instead). Great Form nature spirits do get the storm power (unless
they're a spirit of Man) and they can cross domains.

Canthros
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 6
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Re: Great Nature Spirits
Date: Wed, 29 Jan 1997 11:17:57 -0500
On Tue, 28 Jan 1997, L Canthros wrote:

> On Tue, 28 Jan 1997 09:15:05 -0500 Dust <rogan@*******.BERGEN.ORG>
> writes:
> >After summoning a great nature spirit, does it go away after sunset or
> >sunrise too?
> >
> >Dust
> >
> Check the Grimoire, but I think it says that they leave at the 2nd
> sunset/sunrise after they were summoned. (Normal Nature Spirits get you
> no more than 12 hours of service, Great Forms can get you up to 24)
>
> Canthros
> --

Canthros, they mean only for spirits summoned by druids.

Dust
Message no. 7
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Great Nature Spirits
Date: Wed, 29 Jan 1997 16:22:37 +0000
On Wed, 29 Jan 1997, Brett Borger wrote:

> >Check the Grimoire, but I think it says that they leave at the 2nd
> >sunset/sunrise after they were summoned. (Normal Nature Spirits get you
> >no more than 12 hours of service, Great Forms can get you up to 24)
>
> Nope. The Grimmy doesn't even mention it. So I assume it's the same.
> Druids do work much like you've described though.

Are you sure -I thought the 24 hr thing was true as well before the above
message was posted. If it isn't in the 2nd ed grimoire maybe it was in teh
1st ed?

The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 8
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Fri, 31 Jan 1997 16:33:29 EST
On Wed, 29 Jan 1997 11:17:57 -0500 Dust <rogan@*******.BERGEN.ORG>
writes:
>On Tue, 28 Jan 1997, L Canthros wrote:
>
>> On Tue, 28 Jan 1997 09:15:05 -0500 Dust <rogan@*******.BERGEN.ORG>
>> writes:
>> >After summoning a great nature spirit, does it go away after sunset
>or
>> >sunrise too?
>> >
>> >Dust
>> >
>> Check the Grimoire, but I think it says that they leave at the 2nd
>> sunset/sunrise after they were summoned. (Normal Nature Spirits get
>you
>> no more than 12 hours of service, Great Forms can get you up to 24)
>>
>> Canthros
>> --
>
> Canthros, they mean only for spirits summoned by druids.
>
>Dust
>

Already heard:) Thanks for telling me though, I guess I'll be checking
the books more closely from now on (and reading more closely, while I'm
at it:)

Canthros-the-embarrassed
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 9
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Fri, 31 Jan 1997 18:55:06 EST
On Wed, 29 Jan 1997 16:22:37 +0000 The Digital Mage <mn3rge@****.AC.UK>
writes:
>On Wed, 29 Jan 1997, Brett Borger wrote:
>
>> >Check the Grimoire, but I think it says that they leave at the 2nd
>> >sunset/sunrise after they were summoned. (Normal Nature Spirits get
>you
>> >no more than 12 hours of service, Great Forms can get you up to 24)
>>
>> Nope. The Grimmy doesn't even mention it. So I assume it's the
>same.
>> Druids do work much like you've described though.
>
>Are you sure -I thought the 24 hr thing was true as well before the
>above
>message was posted. If it isn't in the 2nd ed grimoire maybe it was in
>teh
>1st ed?

No, he's right:( I was wrong:(( Really makes Great Form Nature Spirits
seem like a waste, though, doesn't it? Double drain (guessing, I don't
know exactly), takes longer than normal in game time. In return, you can
get the storm power (you get it anyway with Storm spirits and it doesn't
come with Great Form Spirits of Man) and you can cross domain lines. Yet
another reason why I like mages, myself:)

Canthros
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 10
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Great Nature Spirits
Date: Fri, 31 Jan 1997 22:11:04 -0500
>> Nope. The Grimmy doesn't even mention it. So I assume it's the same.
>> Druids do work much like you've described though.
>
>Are you sure -I thought the 24 hr thing was true as well before the above
>message was posted. If it isn't in the 2nd ed grimoire maybe it was in teh
>1st ed?

I double checked...unless it is listed elsewhere (not under GREAT FORMS) it
isn't there. only the druids have that...

I, sadly, lent my Grimoire I away, never to be seen again. (along w/SRI and
SSC I. Sigh)

-=SwiftOne=-
Message no. 11
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Great Nature Spirits
Date: Sun, 2 Feb 1997 00:02:13 -0500
>No, he's right:( I was wrong:(( Really makes Great Form Nature Spirits
>seem like a waste, though, doesn't it? Double drain (guessing, I don't
>know exactly), takes longer than normal in game time. In return, you can

No, it takes more time in REAL Time, but game wise, it is instantaneous.

>get the storm power (you get it anyway with Storm spirits and it doesn't
>come with Great Form Spirits of Man) and you can cross domain lines. Yet
>another reason why I like mages, myself:)

The domain Lines thing is a pretty big deal. I'm a shaman man
myself....cheaper, less complicated...

-=SwiftOne=-
Message no. 12
From: Shane Courtrille <hardware@*******.DATANET.AB.CA>
Subject: Re: Great Nature Spirits
Date: Sun, 2 Feb 1997 02:51:44 +0000
>
> The domain Lines thing is a pretty big deal. I'm a shaman man
> myself....cheaper, less complicated...
>
> -=SwiftOne=-
>
Have to agree with you on this one.. there have been MANY a time when
a player of mine has wished he could have his spirit cross domain
lines.

Shane Courtrille - hardware@*******.ab.ca
HTTP://www.datanet.ab.ca/users/hardware
Message no. 13
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Re: Great Nature Spirits
Date: Mon, 3 Feb 1997 14:39:26 -0500
> No, he's right:( I was wrong:(( Really makes Great Form Nature Spirits
> seem like a waste, though, doesn't it? Double drain (guessing, I don't
> know exactly), takes longer than normal in game time. In return, you can
> get the storm power (you get it anyway with Storm spirits and it doesn't
> come with Great Form Spirits of Man) and you can cross domain lines. Yet
> another reason why I like mages, myself:)
>
> Canthros
> --

Actually you have to embark on an astral quest to get a great
nature spirit. One of my PCs did it around a month ago and was quite
aghast when he found out that it was only going to be around until sunset.
Nonetheless, they are worth the trouble. Storm is pretty darn
deadly and crossing domain lines is an ultimate weapon.

Dust
Message no. 14
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Tue, 4 Feb 1997 21:45:18 EST
On Mon, 3 Feb 1997 14:39:26 -0500 Dust <rogan@*******.BERGEN.ORG> writes:
> > No, he's right:( I was wrong:(( Really makes Great Form Nature
>Spirits
>> seem like a waste, though, doesn't it? Double drain (guessing, I
>don't
>> know exactly), takes longer than normal in game time. In return, you
>can
>> get the storm power (you get it anyway with Storm spirits and it
>doesn't
>> come with Great Form Spirits of Man) and you can cross domain lines.
>Yet
>> another reason why I like mages, myself:)
>>
>> Canthros
>> --
>
> Actually you have to embark on an astral quest to get a great
>nature spirit. One of my PCs did it around a month ago and was quite
>aghast when he found out that it was only going to be around until
>sunset.
> Nonetheless, they are worth the trouble. Storm is pretty darn
>deadly and crossing domain lines is an ultimate weapon.
>
>Dust
>

Actually, I was aware of the astral quest, it was what I was referring to
when I mentioned "double drain", an estimate of how much extra damage the
shaman would take (physical or stun depending)...I like mages 'cause
while you have to conjure the spirit in advance (and it costs more, etc,
etc) the spirits aren't restricted to particular domains...that and the
fact that hermetic magick fits more in how I like to view magick-an
impersonal force to be wielded according to the whims of the user:)

Canthros-the-shapeshifter-mage
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 15
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Re: Great Nature Spirits
Date: Wed, 5 Feb 1997 14:46:09 -0500
> > Actually you have to embark on an astral quest to get a great
> >nature spirit. One of my PCs did it around a month ago and was quite
> >aghast when he found out that it was only going to be around until
> >sunset.
> > Nonetheless, they are worth the trouble. Storm is pretty darn
> >deadly and crossing domain lines is an ultimate weapon.
> >
> >Dust
> >
>
> Actually, I was aware of the astral quest, it was what I was referring to
> when I mentioned "double drain", an estimate of how much extra damage the
> shaman would take (physical or stun depending)...I like mages 'cause
> while you have to conjure the spirit in advance (and it costs more, etc,
> etc) the spirits aren't restricted to particular domains...that and the
> fact that hermetic magick fits more in how I like to view magick-an
> impersonal force to be wielded according to the whims of the user:)
>
> Canthros-the-shapeshifter-mage
> --

You know, I agree that hermetics have it really cool in that respect to
spirits, and that elementals are a lot more offensive than nature spirits
but nature spirit powers aren't that bad. When you here the word spirit,
you kind of think of ghosts at first but doesn't nymphs and such from
ancient greek mythology come into mind? I think the role-playing
opportunities are quite rewarding when a city spirit which can look like
anything from a garbage can to a stack of aluminum cans accidents
somebody. :)

God shamans are cool,
Dust
Message no. 16
From: L Canthros <lobo1@****.COM>
Subject: Re: Great Nature Spirits
Date: Wed, 5 Feb 1997 17:36:23 EST
On Wed, 5 Feb 1997 14:46:09 -0500 Dust <rogan@*******.BERGEN.ORG> writes:
<snip>
>You know, I agree that hermetics have it really cool in that respect
>to
>spirits, and that elementals are a lot more offensive than nature
>spirits
>but nature spirit powers aren't that bad. When you here the word
>spirit,
>you kind of think of ghosts at first but doesn't nymphs and such from
>ancient greek mythology come into mind? I think the role-playing
>opportunities are quite rewarding when a city spirit which can look
>like
>anything from a garbage can to a stack of aluminum cans accidents
>somebody. :)
>
>God shamans are cool,
>Dust
>
As far as I know, magic behaves according to the perceptions of its user,
so a spirit could really manifest in whatever form the caster associates
with the spirit. This is, of course, most evident with shamanic spirits,
particularly with spirits of Man, but why not a Fire Elemental that
manifests in the form of an itty-bitty dragon:) or an Earth elemental
manifesting in the form of a snake...composed of the appropriate element,
of course, but still...

Canthros-the-mage-boy
--
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 17
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Great Nature Spirits
Date: Wed, 5 Feb 1997 21:31:44 -0500
>shaman would take (physical or stun depending)...I like mages 'cause
>while you have to conjure the spirit in advance (and it costs more, etc,
>etc) the spirits aren't restricted to particular domains...that and the
>fact that hermetic magick fits more in how I like to view magick-an
>impersonal force to be wielded according to the whims of the user:)

As someone who likes shamans ('cause it fits my personal style more, magic
as art) this reminds me of something:

Do your players know their services? I used to tell them straight out how
many services. Now I tell the mages, and only tell the shamans when there
is only one left. If they pushed, they could find out the exact number, but
otherwise not. I feel it goes more with the "shaman is asking not telling"
theory...The shaman can judge when the spirit is willing only to do one more
thing, but the rest of the time....

Also, can Spirits use more than one power at a time? Can other critters? I
seem to remember reading somewhere that unless otherwise noted, Critters can
only use one power at a time....but that would weaken Spirits a lot (No more
Concealment, Guard, AND Movement)

-=SwiftOne=-
Message no. 18
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Great Nature Spirits
Date: Thu, 6 Feb 1997 15:19:51 +0000
On 5 Feb 97 at 21:31, Brett Borger wrote:
[snip]
> Also, can Spirits use more than one power at a time? Can other critters? I
> seem to remember reading somewhere that unless otherwise noted, Critters can
> only use one power at a time....but that would weaken Spirits a lot (No more
> Concealment, Guard, AND Movement)
Back in SRI, there was an example about summoning Nature Spirits, that
stated a spirit could use more then one power simultaniously. I am
sorry, I just have a German copy of SRI, so I can't quote (hm - it
_might_ be on p. 85).

So far I haven't seen a rule that contradicts this one...

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 19
From: Bull <chaos@*****.COM>
Subject: Re: Great Nature Spirits
Date: Thu, 6 Feb 1997 16:50:43 -0500
At 03:19 PM 2/6/97 +0000, Sascha Pabst babbled:
>On 5 Feb 97 at 21:31, Brett Borger wrote:
>[snip]
>> Also, can Spirits use more than one power at a time? Can other
critters? I
>> seem to remember reading somewhere that unless otherwise noted, Critters
can
>> only use one power at a time....but that would weaken Spirits a lot (No
more
>> Concealment, Guard, AND Movement)
>Back in SRI, there was an example about summoning Nature Spirits, that
>stated a spirit could use more then one power simultaniously. I am
>sorry, I just have a German copy of SRI, so I can't quote (hm - it
>_might_ be on p. 85).
>
>So far I haven't seen a rule that contradicts this one...
>
Ok, Sascha... My turn to help out with the quotes...

From the SRI Blue Book hard back, page 85 (You were right)

"The shaman rolled three successes, earning him three services of the
spirit. In this case, he had the Desert Spirit use its Attack power on his
enemies, and then he invokedits powers of Guard and Transport."

This implies 2 things...

1) You can use two powers at once (Guard and Transport at the same time).

2) Each power costs a service (of course), even if you use multiple powers
at the same time on the same task (Which could be a confusing point).

Hope this helps...:)

> Sascha
>
Bull-the-"I-actually-quoted!"-Ork-Decker
--
Now the Fearless Leader of the New Star Wars Mailing List!

=======================================================
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= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

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Further Reading

If you enjoyed reading about Great Nature Spirits, you may also be interested in:

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