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Message no. 1
From: dbuehrer@****.org (David Buehrer)
Subject: Grenade Idea
Date: Thu, 2 May 1996 07:32:17 -0600 (MDT)
The last time there was a discusion about whether grenades are timed or go
off on impact I got an idea.

With SR's technology it would be a simple matter of putting a small switch
on the grenade to set it for "timed" or "impact". And for
"timed" allow the
user to set the time (5-99 seconds).

If set for "timed", the grenade would go off after the set amount of time
after it's thrown.

If set for "impact", the grenade's impact detonator (an electronic switch
that goes off if "jarred") would be set about a tenth of a second after
it's thrown (or enough time for the grenade to travel 10-20 feet). When it
hits something with sufficient force, it goes off.

What do you think?

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.html~~~~~~
Message no. 2
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Grenade Idea
Date: Thu, 2 May 1996 22:27:58 +0200
At 15:32 Uhr 2.05.96, David Buehrer wrote:
[timed/impact fused grenades]
>With SR's technology it would be a simple matter of putting a small switch
>on the grenade to set it for "timed" or "impact". And for
"timed" allow the
>user to set the time (5-99 seconds).
Oh, yeah, I can already see the Street Sam: "Ok, 19 sec from now..." *hit
switch*
<beep> <beep> <beep>... {18 beeps and 5 seconds later...} "Oh,
drek...!"

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 3
From: Justin Thomas <Justin.C.Thomas-1@**.umn.edu>
Subject: Re: Grenade Idea
Date: Thu, 02 May 1996 15:44:53 -0500
At 07:32 AM 5/2/96 -0600, you wrote:
>The last time there was a discusion about whether grenades are timed or go
>off on impact I got an idea.
>
>With SR's technology it would be a simple matter of putting a small switch
>on the grenade to set it for "timed" or "impact". And for
"timed" allow the
>user to set the time (5-99 seconds).
>
>If set for "timed", the grenade would go off after the set amount of time
>after it's thrown.
>
>If set for "impact", the grenade's impact detonator (an electronic switch
>that goes off if "jarred") would be set about a tenth of a second after
>it's thrown (or enough time for the grenade to travel 10-20 feet). When it
>hits something with sufficient force, it goes off.
>
>What do you think?
>
>-David

I believe it says under grenade description somewhere (maybe Fof?) that
grenades have all and any feature the user wants.... be it timed, impact,
pressure, electric whatever...
******************************
Justin Thomas
"Farr"
Email:
thom0767@****.tc.umn.edu
http://www.tc.umn.edu/nlhome/g192/thom0767/index.html
Message no. 4
From: Paul@********.demon.co.uk (Paul Jonathan Adam)
Subject: Re: Grenade Idea
Date: Thu, 02 May 1996 17:03:14 GMT
In message <9605021332.AA06885@******> dbuehrer@****.org (David Buehrer) writes:
> The last time there was a discusion about whether grenades are timed or go
> off on impact I got an idea.
>
> With SR's technology it would be a simple matter of putting a small switch
> on the grenade to set it for "timed" or "impact". And for
"timed" allow the
> user to set the time (5-99 seconds).
>
> If set for "timed", the grenade would go off after the set amount of time
> after it's thrown.
>
> If set for "impact", the grenade's impact detonator (an electronic switch
> that goes off if "jarred") would be set about a tenth of a second after
> it's thrown (or enough time for the grenade to travel 10-20 feet). When it
> hits something with sufficient force, it goes off.

Or if - for instance - it was balanced on top of a door, and when the Bad
Guys open it the grenade falls... Kaboom...

Shouldn't be too hard to do with electronic fuses and accelerometers.
On the other hand, check the batteries every so often :)

--
"When you have shot and killed a man, you have defined your attitude
towards him. You have offered a definite answer to a definite problem.
For better or for worse, you have acted decisively.
In fact, the next move is up to him." R. A. Lafferty

Paul J. Adam paul@********.demon.co.uk
Message no. 5
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: Grenade Idea
Date: Fri, 3 May 1996 10:06:09 GMT + 2:00
@ The last time there was a discusion about whether grenades are timed or go
@ off on impact I got an idea.
@
@ With SR's technology it would be a simple matter of putting a small switch
@ on the grenade to set it for "timed" or "impact". And for
"timed" allow the
@ user to set the time (5-99 seconds).
@
@ If set for "timed", the grenade would go off after the set amount of time
@ after it's thrown.
@
@ If set for "impact", the grenade's impact detonator (an electronic switch
@ that goes off if "jarred") would be set about a tenth of a second after
@ it's thrown (or enough time for the grenade to travel 10-20 feet). When it
@ hits something with sufficient force, it goes off.
@
@ What do you think?

This is how we have always played our grenades. Except with a
little modification to the system the timer can be changed to go off
from impact to 2 hrs. Btw on thing that a character with both
electronics and demolitions can do is to use a watch, some gunpower
and a few bits 'n bobs to make some very nice (through limited)
explosions. Our characters have developed a habit of getting new
watchs every few games as we use them as timers.








Andre'

-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 6
From: "Gurth" <gurth@******.nl>
Subject: Re: Grenade Idea
Date: Fri, 3 May 1996 11:36:14 +0100
David Buehrer <shadowrn@********.itribe.net> said on 7:32/ 2 May 96...

> The last time there was a discusion about whether grenades are timed or go
> off on impact I got an idea.

You were not the first with this idea, but read on...

> With SR's technology it would be a simple matter of putting a small switch
> on the grenade to set it for "timed" or "impact". And for
"timed" allow the
> user to set the time (5-99 seconds).
>
> If set for "timed", the grenade would go off after the set amount of time
> after it's thrown.
>
> If set for "impact", the grenade's impact detonator (an electronic switch
> that goes off if "jarred") would be set about a tenth of a second after
> it's thrown (or enough time for the grenade to travel 10-20 feet). When it
> hits something with sufficient force, it goes off.
>
> What do you think?

I think FASA thought up the same thing :) SR grenades usually have
detonators that can be set either to impact, or to a variable time (2
seconds to 2 minutes).

This does exactly what you describe, although I think it would be better
for mini-grenades to have a shorter minimum detonation time, so you can
have them blow up after a certain distance -- this differs from air-timed
grenades in that those depend on a rangefinder, while simple timed
grenades must be set before launch, and don't need any extras on the
launcher.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm tired of this shit... All this talk about strife...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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