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Message no. 1
From: Brian Johnson <john0375@****.TC.UMN.EDU>
Subject: Re: Grenade ranges TN:6 question
Date: Tue, 21 Jan 1997 16:08:26 -0600
>On Tue, 21 Jan 1997, Mike Mulvihill (FASA) wrote:
> Grenade Target Numbers (unmodified) should be 4, 5, 6, 9 the table on p. 96
> of SR2 is wrong.
>
> Have Fun!
> Play Games!
> Rest Easy Mike Is Here!
>
> Mike Mulvihill

ok, here's my question: In SR1, that third number was a seven, so why
change it? was it because the 7 was causing confusion?

I liked it better as a 7, because even though, without modification the
target is the same as a 6, with target modifiers, it has a large effect.

(for instance, smartguns brought the target down to 5, not 4, which made
long range more difficult)

so, why was it changed?
Message no. 2
From: "Mike Mulvihill (FASA)" <FASAMike@***.COM>
Subject: Re: Grenade ranges TN:6 question
Date: Fri, 24 Jan 1997 14:57:00 -0500
In a message dated 1/21/97 10:12:11 PM, Brian Johnson wrote:

>ok, here's my question: In SR1, that third number was a seven, so why
>change it? was it because the 7 was causing confusion?
>
> I liked it better as a 7, because even though, without modification the
>target is the same as a 6, with target modifiers, it has a large effect.

I wan't here for it, but my reserch (which consists of walking down the hall
and leaving FASA, going down another hall, entering FIT find Tom and ask him)

He says the change was made because unmodified 6 = 7 and the decsion was to
make it 6 rather than deal with a million letters complain that the game
"breaks" because 6 = 7. So the roll was left at a six, so that people didn't
think they were getting something "free" (an automatic 7 even though you only
rolled a six). Also, the scale of the game changed a bit and this made more
"game balance" sense.
We all no there are very few unmodified rolls in SR, but that's they reason
they did it. Secret history of Shadowrun revelaed.


Have Fun!
Play Games!
SR Historian at your service!

Mike Mulvihill
Shadowrun Line Developer
FASA
www.fasa.com
Message no. 3
From: Bull <chaos@*****.COM>
Subject: Re: Grenade ranges TN:6 question
Date: Fri, 24 Jan 1997 16:08:01 -0500
At 02:57 PM 1/24/97 -0500, you wrote:
>In a message dated 1/21/97 10:12:11 PM, Brian Johnson wrote:
>
>>ok, here's my question: In SR1, that third number was a seven, so why
>>change it? was it because the 7 was causing confusion?
>>
>> I liked it better as a 7, because even though, without modification the
>>target is the same as a 6, with target modifiers, it has a large effect.

The biggest problem with having a 7 as a target number is that if you get a
6, you automatically have a seven...

For our game, just to make things more difficult, if a target number is
ever a seven, it is rounded up or down depending on who's favor it is in...
If it is something to help the players, the number gets rounded up to an
8. If it's a negative against the players, then it goes down to a 6.

Bull
--
Bull-the-cuddley-Kojack-imitating-Star-Wars-lovin'-ork-decker

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

Less than 2 weeks till Star Wars!
Message no. 4
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Grenade ranges TN:6 question
Date: Sat, 25 Jan 1997 20:07:21 +0000
On 24 Jan 97 at 14:57, Mike Mulvihill (FASA) wrote:
[snip TN6 =? TN7]
> I wan't here for it, but my reserch (which consists of walking down the hall
> and leaving FASA, going down another hall, entering FIT find Tom and ask him)
I wish my research were that easy - but I actually have to read through
the books :-(

Sascha
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