From: | pbailey@***.ipswichcity.qld.gov.au (Peter Bailey) |
---|---|
Subject: | Re: Grenades drekcetera |
Date: | Fri, 12 Jan 96 00:02:54 |
> Yup. My players figured that one out a long time ago. I haven't seen a
> grenade thrown in my game in three years. And I think I've only had an NPC
> throw one once (the grenade landed six meters off target and only knocked
> the PCs off their feet).
Hmmm. My team don't like them, but they do use them Especially the launched
mini variety.
> And my one other experience with grenades went as follows: a Troll/PhysAd
> was in a confined space with the PCs. He challenged one of the PCs to
> single combat. The PC looked the Troll up and down and said "$#@! that!",
> pulled out his gun and opened fire. The other PCs joined in (attacking the
> Troll). I had expected the character to accept the challenge and reacted
> (poorly in retrospect) by having the Troll pull out a defensive grenade and
> drop it in the middle of the room. After doing the math the characters were
> faced with a 20somethingD attack. After modifying for armor and using up
> their karma pools the characters came away with from it with Serious
> wounds. The Troll was dropped because he didn't have a Karma pool.
>
> My problem is this: a grenade went of in a room measuring approx. 3x4
> meters and none of the characters even went down. What's wrong with this
> picture? I like my game to have a heroic/movie atmosphere but this one
> defied the laws of reality just a little too much for me. Is there anything
> that can be done to make grenades realisticly deadly, or did I just miss
> a rule someplace?
Nope, you got caught by that damn karma pool. I think I am going to pull
the "re-roll failures" capability of the karma pool. The NPC's just have
no answer to it at all, and it makes the game too unbalanced onto the PC's
side.