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Message no. 1
From: "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE>
Subject: Grenades etc
Date: Mon, 24 Jul 1995 09:53:00 PDT
Hmmm...If I drop a IPE concussion (16m stun) grenade in a 2x2m confined
space it will do...let's see...bounces off all 4 walls...240M Stun?...or if
2x2x2, bounces off all six...jeeez!

This shouldn't leave any intact windows if it happened inside a car, should
it? But at the same time the people inside wouldn't take more than M stun?

Am I correct?

And another thing: Is it impossible to kill someone with a grenade (only S
damage)? Is it possible to use successes left over from the
scatter-reduction to stage damage up? Not that I've ever seen a player
character with throwing weapons above 3, but...

And a completely different thing: How would an elemental (or any spirit) be
affected by a sleep spell?


Just the usual rambling...


MxM
Message no. 2
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Grenades etc
Date: Mon, 24 Jul 1995 10:40:03 GMT
> From: "Lindblom Fredrik, Training"
<fredrik.lindblom@*******.TELIA.SE>

> Hmmm...If I drop a IPE concussion (16m stun) grenade in a 2x2m confined
> space it will do...let's see...bounces off all 4 walls...240M Stun?...or if
> 2x2x2, bounces off all six...jeeez!
>
> This shouldn't leave any intact windows if it happened inside a car, should
> it? But at the same time the people inside wouldn't take more than M stun?
>
> Am I correct?
>
yes really silly target numbers are the usual result of this sort of
treatment. Do note that sooner or later the blast will stop bouncing
off the walls because the walls have blown out ! As to more than an M
stun, well you can stage grenades up (they are a ranged attack after
all) and ik the just 'go off' ie booby traps use the stray shots
rules ('firearms' 2 target 4 and the 1D6 auto successes) see optional
rules in the combat chapter. This should discorage players from silly
ideas.

> And another thing: Is it impossible to kill someone with a grenade (only S
> damage)? Is it possible to use successes left over from the
> scatter-reduction to stage damage up? Not that I've ever seen a player
> character with throwing weapons above 3, but...
all successes stage up. If you roll 3 successes you get 3* however
many meters closer and have 3 successes that if net could stage it
up. What about minigrenades and launchers, thats off firearms.

>
> And a completely different thing: How would an elemental (or any spirit) be
> affected by a sleep spell?
>
It has a stun damage track so takes penalties and falls unconcious
same as anyone else. Spirits that are knocked out are 'disrupted'
(see Grimoire) and leave the physical/astral plane, going back to the
metaplane they came from, though they can be recalled under certain
limits as they are not dead.

>
> Just the usual rambling...
>
> MxM
>

Mark
Message no. 3
From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Re: Grenades etc
Date: Mon, 24 Jul 1995 12:10:48 +0200
:->Hmmm...If I drop a IPE concussion (16m stun) grenade in a 2x2m confined
:->space it will do...let's see...bounces off all 4 walls...240M Stun?...or if
:->2x2x2, bounces off all six...jeeez!
:->
:->This shouldn't leave any intact windows if it happened inside a car, should
:->it? But at the same time the people inside wouldn't take more than M stun?
:->
:->Am I correct?
Sorry I don't have my calculator near by..

:->
:->And another thing: Is it impossible to kill someone with a grenade (only S
:->damage)?
I have yet to succeed

Is it possible to use successes left over from the scatter-reduction
to stage damage up?

Under the old rules, I believe (take with pinch of salt) yes, Our
group changed the rules slightly. We pushed the staging of a grenade
up by 1, ie 10D, reduce scatter as normal. If you want to airburst
(with grenade launcher, rangefinder etc) +2 to T#. Reduce scatter,
each two successed -1 pt of armour (unless helmet preset)

I've never seen a player :->character with throwing weapons above 3,
but... :->

Mine is at 6 and rising... (but since I dropped (fumbled) a stun,
the team steals all of mine as soon as I get them)

Andre'
Man is a teller of stories, he lives by and is surrounded by his
own stories and those of other people, he sees everythings that
happens to him in terms of these stories and thus has to live
enacting them
-Sarte

GARFIELD !
-Jon
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Grenades etc
Date: Tue, 25 Jul 1995 10:04:39 +0200
>Under the old rules, I believe (take with pinch of salt) yes, Our
>group changed the rules slightly. We pushed the staging of a grenade
>up by 1, ie 10D, reduce scatter as normal.

I'm a sucker for using the correct terms for things, so I just have to point
this out: you upped the _Damage Level_ by 1, not the Staging. Staging is the
number of successes needed to in- or decrease the Damage Level by 1.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
En ik zeg je weer niet wat ik nu denk dat ik je eigenlijk zeggen wil...
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 5
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Grenades etc
Date: Tue, 25 Jul 1995 08:30:35 -0400
Gurth writes:

> I'm a sucker for using the correct terms for things, so I just have to point
> this out: you upped the _Damage Level_ by 1, not the Staging. Staging is the
> number of successes needed to in- or decrease the Damage Level by 1.

Ohhh, so THAT'S what that is..! I've always played Second Edition and have
only glanced at the Blue Book.. SRII doesn't even try to explain what the
old module damage codes (like 8M2) mean, it just coughs slightly and asks
you to ignore them.

Thanks for clearing that up for me. >8->

Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Theory and practice are the same in
My opinions are my opinions. | theory, but different in practice."
Please don't blame anyone else. | - Jim Greenlee
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Grenades etc
Date: Wed, 26 Jul 1995 23:03:12 +0200
>> Staging is the
>> number of successes needed to in- or decrease the Damage Level by 1.
>
>Ohhh, so THAT'S what that is..! I've always played Second Edition and have
>only glanced at the Blue Book.. SRII doesn't even try to explain what the
>old module damage codes (like 8M2) mean, it just coughs slightly and asks
>you to ignore them.

The difference between the SR1-style damage codes of 8M2 and 8M3 is that
with the first, you need 2 successes to in-/decrease the Damage Code by 1,
while with the second you need 3. I always liked this, and felt kind of sad
:) when FASA chopped it out when SR2 came out... I haven't had the heart to
reintroduce them, though :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
En ik zeg je weer niet wat ik nu denk dat ik je eigenlijk zeggen wil...
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

Further Reading

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