From: | Simon and Fiona sfuller@******.com.au |
---|---|
Subject: | [GRIDSEC] Re: SR tech here today |
Date: | Sun, 27 Aug 2000 14:58:57 +1000 |
From: Mark Imbriaco <mark.imbriaco@*****.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Saturday, September 02, 2000 2:12 PM
Subject: [GRIDSEC] Re: SR tech here today
>On Sun, 27 Aug 2000, Simon and Fiona wrote:
>
>> It is the same as the "Heavy metal makes you commit murder/suicide"
>> argument. On the whole, simulated violence helps to release tension and
>> actually helps reduce violence, but if you are predisposed to that sort
of
>> behavior, especially if you are a young child still learning behavior,
then
>> they can influence you. The real problem is gun simulators that increase
a
>> persons firearm skills immeasurably. They don't make you into a psycho
but
>> they train existing psychos very well. That is what I meant by the doom
>> engine comment, Roboguard would be very simmilar and one step removed
from
>> face to face real murder, so anyone wanting to strike out has the ways,
>> means and training.
>
>This thread has 24 hours to get back on-topic. It's far, far too easy
>for this topic to degenerate into a flame-war, so please continue to show
>discretion folks. I trust you. Honest. ;-P
>
I tried not to, but my two cents were burning a hole in my pocket :?)
How's this? ASSIST training of firearms, being locked into a doom engine for
12 hours a day (12 hours being a very long time in c-space). Frees up
skillsoft slots, and you can have clone soldiers with the equivalent of 30
years training.