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Message no. 1
From: "A.R.Gay" <cs6004@****.WLV.AC.UK>
Subject: Grimoire Erata, and Munchkins.
Date: Fri, 18 Feb 1994 16:20:39 +0000
Has anyone posted the Grimior second eddition errata here? For
those in the UK, it was originaly in Role Player Independant vol
1, issue 8. Mail me if it hasn't, to avoid clutering this list.

Secondly, the GM who has been running the campaign I am actualy
playing in *Shocked Gasp* is a complete Munchkin! He recons
that a gang, (Isn't it a coincidence that his charachter is a
member of said gang.) will have access to a banshee, and would
have contacts in the Tir that they could call on.

Needless to say we ignored him, until it got to a gang war,
when he tried to use it. He didn't have Knite Errant, or Lone
Star turn up. After we called them. After one player stood up
yelled "Why are you so _Stupid_?" at him after he had tried to
explain something that the GM didn't (want to) understand.

So I'm thinking, does anyone else have any realy silly stories
or events that Munchkin GMs have tried to get away with? And
how did you deal with / cure them? I'm looking foward to any
replies to this one!?!

-- JackFrost
Message no. 2
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: Re: Grimoire Erata, and Munchkins.
Date: Fri, 18 Feb 1994 17:23:36 +0000
Ok, first off the Grimoire II edition errata has been sent to the list in
the past.

Second as to powerful gangs, this gang wasn't the Ancients by any chance ?
They certainly have Tir connections, as to access to a Banshee well not
likely. As soon as another gang found out about this there truly would be
a gang war, probably dragging Lone Star into the fray as well.

Phill.

Quote of the day : Why is there only 1 monopolies commisson ?
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 3
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Grimoire Erata, and Munchkins.
Date: Fri, 18 Feb 1994 18:12:49 -0600
How to deal with Munchkin GMs...well, you can do a few things. First, you can
get out of their campaign. And start your own or live w/o playing. Second,
you can try to explain this to the GM, maybe he'll listen outside of a gaming
session. Third, make it so the GM's munchkin-ness works against him. Set up
elaborate ambushes using all sorts of creative things that DO NOT involve guns.
For example...use bullet barrier spells OFTEN, etc.

I hate munchkin GMs...I typically use very small goodies and manage to use them
intellegently to make the PCs think about how to get out...or die. =)
Message no. 4
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Grimoire Erata, and Munchkins.
Date: Fri, 18 Feb 1994 20:25:56 -0600
Well, on that Grimoire II errata, I'd certainly like to see it. Is it
on teetot or something? How about the errata sheets for every other FASA book
in existance? (excepting Battletech...it's impossible with Battletech).

Thanks for the information...
----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
Message no. 5
From: Timothy Dann <C598706@*******.BITNET>
Subject: Re: Grimoire Erata, and Munchkins.
Date: Sat, 19 Feb 1994 11:55:42 CST
About munchkin GMs:

We had a 'guest GM' running one adventure, and we already knew he liked
really high power games like rifts, etc. He decided that he didn't like the
fact that our group had the ownership of a bar (my players had _legally_
taken over the ownership...one of them has a SIN) so he tried to destroy it.
He sent in eight great western dragons into downtown Seattle, unseen by the
corps or the metroplex guard, and proceeded to stomp on our bar and set
everything in a ten-block radius on fire. His explanation, after some legwork
was that "well, they were pissed off." Any corporation that's going to ignore
8 dragons flying by its windows is _pretty_ stupid, don't ya think? Needless
to say, he was no longer invited to play or GM, and the bar (see "banshee" in
Seattle SB-cool bar, with some major mods) was rebuilt by divine powers of GM
..."no, that was a trans-dimensional thing...the real world is back now." (8}

Tim Dann aka Midnight Sting
Message no. 6
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Grimoire Erata, and Munchkins.
Date: Mon, 21 Feb 1994 14:45:17 -0700
>So I'm thinking, does anyone else have any realy silly stories
>or events that Munchkin GMs have tried to get away with? And
>how did you deal with / cure them? I'm looking foward to any
>replies to this one!?!

Well hows this.

We had to break into an Aztec facility to release a free spirit. The facility
was in Denver. We get there and my shaman decides to do a small astral scan of
the place. The SECOND he leaves his body a watcher appears infront of him and
runs away - no time to react or nothing. Then the GM tells us that we think we
will have to make a full frontal assault on the place.

Before hand he had lets us by ANYTHING that we though we might need, like
vindicator miniguns and heavy security armor with the works - the fixer just
happened to have ALL of them in stock. Anyway we dot he frontal assault and the
troll just keeps on blowing away people who come out of the biulding with his
minigun. Mind you the people only have SMG so the they have to run the 100
meters to get close enough to us to be effective.

Finally we get done with the guards and we wnader around the biulding for about
a 1/2 HOUR until we find the spirit who is protected by a mage, we then blow him
away and free the spirit. Mind you - no re-enforcements come during the whole
1/2 hour - and none come later either!!!!! Oh and we go a two focuses from
the mage - both force five!!! one was a sword and the other a wand power focus.



The next run we all get attacked by Aztec goons who are now after us. How you
might ask since NO-ONE could see who we were? Why Aztec conveniently found the
rigger who had taken us to Denver and tortured the info out of us. Well after a
running gun battle we finally make it to our fixer. She tells us about the
rigger and that we now have a bounty of 2.5 million on our heads
EACH!@!(!&@&*#&^!!!!!!

Well just then we our found again and have to make a break for the docks to get
to the boat of the guys on the team owns. We get there but there our people
chasing us and people are already on the boat. Well we decide to fake our
deaths a little and drive off the end of the pier wilst blowing it up behind us.
Of course the car we are in is amphibious so we can stay down there for a bit
waiting for the smoke to clear so that we can go get the boat. During this time
of course we get attacked by a sea serpent.

Finally we get the boat and leave the harbor under sea spirit concealment. When
we get to the ocean we meet up with a patrol that happens to be from aztec and
they recognize us. We proceed to attack and defeat them, and leave to go south
to Portland.

Portland is safe until the troll decides he really isn't interested in the game
anymore so he jumps of the boat onto the peer in his heavy armor armed with his
minigun and gyro mount. We of course have to leave because of that. The bounty
on our heads is now 3 million from Aztec and 0.5 million from the Tir - for EACH
HEAD!!!

We go to Hawaii were we lay low for a while and fix the boat after other big sea
para-animal attack. We gain a different GM NPC/Player there and the Hawaii
police find us and arrest us - they know who we all are - even my shaman who
only has a street name and no SIN!!! We are put in jail to await extradition,
but while in jail the two Free Spirit Fire Elementals who highered us to free
the other Free Spirit - break us out of jail. We then leave Hawaii to the
Philipines. We get a different boat there, and our higher by the GM NPC/Player
to take him to Japan for a mission. We do and he does his mission - his mission
of course is one of vengance - kill the Yakuza clan head because he killed the
guys wife. We are now hunted by the Yakuza, Aztec, Hawaii, and the Tir with a
total price on our heads of 4.5 Million each.


We then head to Europe by way of the Panama canal and New York. Near New York
the manifestaion of an elf painted like a mime or someting ( Its Harlequin )
appears infront of us and offers us a job that might help get us out of this
mess. We head ashore and are picked up by a runner ground called The X-MEN,
with everyone in the group looking like one of the X-Men. We get to a West
Chester mansion and we are told we will be paid 5 million EACH to escort mister
LoGain (Low Gain - pronounce) to the tir as he needs to kill someone. Well we
are iffy on this until the GM tells us that we won't leave alive unless we do
it. We go to the Tir and enter hotel while Logain takes care of his business.
We then leave when gets back - and our beings chased by about 50 elementals and
the tir police for accomplise to the murder of one Ehran the scribe.

We escape again and return to New York with lots of money. And thats about
where we ended it last year. Neadless to say we didn't start that campaing up
again with that GM - our any other GM. I had been trading off weekends with him
as GM but using the same characters - this Year I decided to start up my
campiagn afresh with new characters and he could do whatever he wanted with his.
We have yet to do his campiagn and it is thankfully dead for all intents and
purposes.


Well it that Munchikinish enough for all of you?

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
GE - d+(-) -p+@ c++(++++) !L u(--) e+(*) m+ s+/ !n+(-) h* f+ g+ w+++ t+ r+ y+
"infinity = zero" - Daniel Waisley "Nightfox"
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Message no. 7
From: Beta <S28H@******.BITNET>
Subject: Re[2]: Grimoire Erata, and Munchkins.
Date: Mon, 21 Feb 1994 19:30:55 EST
>campiagn afresh with new characters and he could do whatever he wanted with his
>We have yet to do his campiagn and it is thankfully dead for all intents and
>purposes.
>
>
>Well it that Munchikinish enough for all of you?
>
What the hell???? You actually enjoyed that drek?
SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!

THe worse I've heard so far is some friends that destroyed every last
Universal Brotherhood member in Seattle in one nights raid, and in the
same campaign, took on 100 vampires and won. The player characters were
allowed to be Mantis Shamans if they wanted to, and the GM had no
problem with giving another group, on their first mission, a 25 Million
Nuyen base full of equipment.I was in this group for that first mission
and I never played with him again. Maybe it was Beavis and Butthead as
NPC runners that spoiled it for me...

No, I'm NOT kidding. They killed the vampires by carrying around X-ray
machines. Apparently vampires were susceptable.
---- Beta
Message no. 8
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Re[2]: Grimoire Erata, and Munchkins.
Date: Mon, 21 Feb 1994 21:10:23 -0600
They irradiated the vampires? I don't get it. Why does x-ray radiation kill
vampires? Excuse me, I had 8 x-rays today, I'm not dead (yet)...=-P

God, this munchkinism is making me sick. Excuse me whi -- *PUKE*
--------------- ----------------
Gian-Paolo Musumeci [caris9-4@****.edu]
Supercomputing Applications
Message no. 9
From: "D.A.V.E. the Android" <DHEIN@******.BITNET>
Subject: Re[3]: Grimoire Erata, and Munchkins.
Date: Mon, 21 Feb 1994 23:09:06 EST
>>campiagn afresh with new characters and he could do whatever he wanted with hi
>>We have yet to do his campiagn and it is thankfully dead for all intents and
>>purposes.
>>
>>
>>Well it that Munchikinish enough for all of you?
>>
> What the hell???? You actually enjoyed that drek?
>SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!

I don't believe he ever said he liked it Beta. I can't say I've ever had
a munchkinous GM. I have trouble acquiring a magical library above
rating 3. Then there are certain GMs from certain war-torn cities who
use unnecessary supplements just because they have 20 different types of
ammo.:) (yes, Beta, I'm talking to you Flint-boy! I've done it! I've
insulted him on the net!!!! ;)


D.A.V.E. the Android DHEIN@******.BITNET
(Disturbingly Artificial Vagrant Entity)
"I prefer the term 'artificial person' myself." - Bishop, "ALIENS"
Message no. 10
From: Beta <S28H@******.BITNET>
Subject: Re[2]: Re[2]: Grimoire Erata, and Munchkins.
Date: Tue, 22 Feb 1994 12:09:40 EST
>They irradiated the vampires? I don't get it. Why does x-ray radiation kill
>vampires? Excuse me, I had 8 x-rays today, I'm not dead (yet)...=-P
>
I don't understand it myself, and as I mentioned before, this was
before I actually started playing with this particular group. The GM
decided that vampires were vulnerable to X-Ray radiation, so when the
party found this out, they stole some x-ray machines from a local
hospital, and had the rigger modify them to "shoot" x-rays. Then they
just wandered around the sewer system of Seattle, killing vampires. Of
course, _everyone_ knows all the vampires live under Seattle...


YES, I know this makes no sense, but it's not supposed to, it's a
munchkin game!
==== Beta
Message no. 11
From: Beta <S28H@******.BITNET>
Subject: Re[4]: Grimoire Erata, and Munchkins.
Date: Tue, 22 Feb 1994 12:02:10 EST
>>>campiagn afresh with new characters and he could do whatever he wanted with h
>>>We have yet to do his campiagn and it is thankfully dead for all intents and
>>>purposes.
>>>
>>>
>>>Well it that Munchikinish enough for all of you?
>>>
>> What the hell???? You actually enjoyed that drek?
>>SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!
>
>I don't believe he ever said he liked it Beta. I can't say I've ever had
>a munchkinous GM. I have trouble acquiring a magical library above
>rating 3. Then there are certain GMs from certain war-torn cities who
>use unnecessary supplements just because they have 20 different types of
>ammo.:) (yes, Beta, I'm talking to you Flint-boy! I've done it! I've
>insulted him on the net!!!! ;)
Feel better Dave? Sorry, I didn't mean to come off harsh, but I just
can't imagine playing in such a game. I would have quit the first game.
-- Beta "Flint,MI. It's not a job, it's an adventure..."
Message no. 12
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Re[2]: Re[2]: Grimoire Erata, and Munchkins.
Date: Tue, 22 Feb 1994 12:11:08 -0600
Do you think the GM knows how BIG an X-Ray machine is? I guess the emitter
coils aren't that huge, but STILL...the POWER SUPPLY ALONE would weigh a hell
of a lot...cart around your own generator?

Dim the lights? =)
--------------- ----------------
Gian-Paolo Musumeci [caris9-4@****.edu]
Supercomputing Applications
Message no. 13
From: Warlok <EHULTGRE@******.BITNET>
Subject: Re: Re[2]: Re[2]: Grimoire Erata, and Munchkins.
Date: Tue, 22 Feb 1994 16:12:35 EST
Sounds to me like this GM wouldn't care about simple, boring things like the
HUGE size of the machine. Probably feels it gets in the way of his "storytellin
g". <snort!> Why does this remind me of a D&D campaign after they brought
out
the Ravenloft Campaign Setting??? There was a munchkinous campaign.

-Warlok

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