From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
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Subject: | Re: Grouping runners (was: Clarification) |
Date: | Wed, 30 Oct 1996 12:35:31 -0500 |
that the PC's don't have to form a cohesive "group," at least not
initially. If you want to explain why the players are all together, make
the first run something that accentuates all of their various talents.
This disparate bunch of people was called because they have the skills to
do the job right. What they do after they have met is up to them. Do
they form a group? Do they form friendships? Do they form rivalries or
hatreds? Who knows, let it develop in character.
As for bringing new characters in, I try to give them at least
one contact in common with one or more people in the party, and the first
time that person plays, have that particular contact give them the run.
"You'll be working with Vinny here on this one. He's a good man and has
done work for me before."
This allows the GM to be dynamic and creative without railroading
the players together artificially ("You all wake up together on a grassy
knoll..."), and it allows the players to come up with inter-character
relations that befit the situations under which their characters know
each other. That and it works like a charm...
Marc