From: | Jeremiah Stevens <jeremiah@********.EDU> |
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Subject: | Re: Gun Construction (Was: SR3 Wishlist) |
Date: | Mon, 10 Nov 1997 16:37:39 -0500 |
roll against the rating using a number of dice equal to the number of
rounds fired that action. Weapons would be damaged by the severity of the
failure with one success meaning the gun jams, but is undamged, 2
producing light damage, 4, moderate damage and so on. Thus, single shot
weapons are not likely to be damaged by failures, whereas full automatic
weapons are. This reflects the complexity of a fully automatic weapon
versus the relative simplicity of a single shot.
Now, for the difficult part: devising weapon creation rules. Obviously,
firearms B/R or Gunnery B/R would be used, and a full shop would be
needed. Each weapon type would have a target number, say 3 hold out
weapons, 4 for light pistols, 6 for heavy pistols, sport rifles and
shotguns, 8 for SMGs, 10 for assault rifles, and 12 for sniper rifles and
assault cannons. miniguns have a TN of 14, cannons, a TN of 16 and require
a Gunnery B/R skill. Finally, high-tech weapons like lasers would have a
TN of 18.
Additional features would raise the target number: +1 for
semi-auto for weapons other than SMGs, Assault rifles, light pistols and
heavy pistols (it is assumed that these are already semi-automatic
weapons), +1 for burst fire, +2 for full automatic,(full auto includes
burst fire option) +2 for integral smartgun link, +1 per point of recoil
reduction, +1 for caseless ammo, +1 per point of damage above base, +1
per point of concealability below base).
(I'm sure there are others that I've forgotten, as well as features not
used in SR like quick-change barrels and cooling systems) Next, there
would be a number of factors which reduce the target number. A CAD/CAM
system, for example, would provide a -1 per level.
The actual design would be a two step process. Frist, plans must be
devised. Designing the plans for a weapon has a base time of 90 days, with
a minimum time of 7, and the TN is that of the weapon being designed. Each
set of plans has a rating, which is equal to the base B/R skill plus
the total number of successes rolled by the character designing the
weapon. This rating is then subtracted from the TN for the actual
construction of the gun, along with the CAD/CAM modifiers.
Building the gun requires a base time of 60 days, with a minimum of 5.
This involves buying and preparing the materials as well as assembling
them. The availablity of parts may modify the time required. The quality
of the weapon is equal to the B/R skill of the maker, +1 per success
achieved on the B/R test.
For example, Joe wants to construct a new assault rifle, base TN of 10,
with an integral smartlink (+2), full-auto (+2), doing an extra point of
damage (+1) and with 2 points of recoil compensation (+2), giving him a
total TN of 17. Factoring in his level 4 CAD/CAM system, he has a TN of
13- a rather daunting task. Fortunatly, he has a Firearms B/R of 8, and he
manages one success. Thus, 90 days later, he produces a set of rating
9 plans for this new assault rifle. With these masterpiece plans in hand,
Joe sets out to build the new gun, this time, however, he must only make a
B/R test against a TN of 4 (17-4-9). He gets 6 successes, and so about a
week later, he has a prototype of his new assault rifle with a quality
rating of 14.
A character may attempt to build a weapon without plans, but they use the
TN equal to the difficulty of the weapon, without any CAD/CAM modifiers.
ALso, the quality is equal to only half their B/R skill plus successes.
It is possible to modify a gun or plans for a gun. Modifing a gun
without plans requires a test against the difficulty of the gun minus
half the quality of the gun plus the difficulty of the modification. The
quality of the new gun is equal to the difference in the old quality and
the number of successes achieved. If the difference is negative (fewer
successes than the quality) the quality goes down, if the number is
positive (more successes than quality) the quality is increased by that
number.
Modifing the plans of a weapon requires a test against the difficulty of
the gun, minus the rating of the plans plus the difficulty of the
modification. Again, the number of successes determines the quality of the
new plans, as above.
Finally, modifing a weapon with the plans present requires the same test
as above, but now CAD/CAM modifiers may be used as well. Also, the quality
of the new gun is determined by the same method as gun construction with
plans.