From: | The Powerhouse <P.C.Steele@*********.AC.UK> |
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Subject: | Guns and ranges |
Date: | Wed, 31 Aug 1994 19:22:41 +0100 |
it more logical <ie how far you see doesn't depend on what gun you have>.
What I need though is someone to sort of fill in the blanks as I've no
experience firing anything more powerful than an air rifle.
The new system will scrap seperate short, medium, long & extreme distances for
each gun, instead each gun will have a maximum limit as to where the shot cannot
generally be expected to hit providing that the most powerful scopes are in use.
Ie Heavy pistol 500m : Sniper Rifle 3000m : Light Pistol 200m etc...
The next step is to establish a standard set of ranges that can quite happily
overlap the maximum range of a particular gun. The will take the old form
short, medium, long and extreme. Note that these distances should be realistic,
I'm not interested in what sounds good to keep game balance.
Ie Short 10m : Medium 30m : Long : 100m : Extreme 500m
What I'm after here is a set of distances that can be applied to all guns, if
I'm wrong in assuming that you can apply this to all guns let me know.
The next step would be to change the Mag 1,2 3 etc.. into something makes
sense. Ie Mag 1 gives a magnification of up to x10
Now in case all that is complicated, and certainly seems so to me, an example.
Joe Sam has an SMG, SGL and has Op 2 in his eyes.
Firstly : The SMG has been rated that it has a maximum range of 400m
Secondly : Optical 2 has been rated as giving x30 magnification
Thirdly : The standard set of ranges are Short 10m : Medium 30m : Long : 100m
: Extreme 500m all multiplied by 30 due to optical mag 2.
The target is say 150m away, therefore is within the 0-300 m distance for short
range hence gets a TN of 2.
As I say, the numbers need some crunching but I believe the idea is sound.
Ideas, comments and additions ?
Phill.
--
Phillip Steele - P.C.Steele@***.ac.uk - University Of Newcastle Upon Tyne