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Message no. 1
From: Joshua T Brown <spamquat@****.COM>
Subject: Hallucinogens in SR
Date: Wed, 23 Jul 1997 18:12:21 -0500
Here's a question to throw out to the list and watch get ripped to
shreds....
(I've always viewed starting a new thread around here as the Email
equivalent to throwing a bloody steak into a pit filled with underfed
rottweilers...<smirk>)

Any ideas on the game mechanics/effects for the use of hallucinogens in
SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
they affect Magicians, especially shamans? (Keeping in mind the native
belief in peyote as a method of inducing visions and becoming closer to
the spirits) What nasty side affects might certain hallucinogens have
since the Awakening? There's lots of evil Gm fodder here....

Welp, off to finish catching up on my unread mails.... I'm down to under
900 now....
<smirk>
<throws in the bloody steak>
CATCH!

==============================================================
The Kumquat -- Josh Brown -- Kumquat@*****.com -- Spamquat@****.com --
Shadowrun Page Still Under Development -- Coming Soon!
"Support Whirled Peas" -- <smirk> -- "Whatever, Man" --
"Woo Hoo!" --
....Don't hate me Because I'm... ahh, screw it, hate me. <smirk>
Message no. 2
From: Bull <chaos@*****.COM>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 19:27:37 -0400
At 06:12 PM 7/23/97 -0500, Joshua T Brown wrote these timeless words:
>Here's a question to throw out to the list and watch get ripped to
>shreds....
>(I've always viewed starting a new thread around here as the Email
>equivalent to throwing a bloody steak into a pit filled with underfed
>rottweilers...<smirk>)
>
>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
>they affect Magicians, especially shamans? (Keeping in mind the native
>belief in peyote as a method of inducing visions and becoming closer to
>the spirits) What nasty side affects might certain hallucinogens have
>since the Awakening? There's lots of evil Gm fodder here....
>
Well, if their Indian Shamans, they just have a good old time popping
shrooms and stuff, and it definately helps them have "vision quests" :]

Other characters I'd be more inclined to make them roleplay and deal with
addiction, depending on how serious it was and how I was feeling a t the
time...

>Welp, off to finish catching up on my unread mails.... I'm down to under
>900 now....
><smirk>
><throws in the bloody steak>
>CATCH!
>
Hey now, thanks!

Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
tasty...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
Message no. 3
From: Adam J <fro@***.AB.CA>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 18:09:22 -0600
At 18:12 7/23/97 -0500, you wrote:
>Here's a question to throw out to the list and watch get ripped to
>shreds....
>(I've always viewed starting a new thread around here as the Email
>equivalent to throwing a bloody steak into a pit filled with underfed
>rottweilers...<smirk>)

mmm...food.

>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
>they affect Magicians, especially shamans? (Keeping in mind the native
>belief in peyote as a method of inducing visions and becoming closer to
>the spirits) What nasty side affects might certain hallucinogens have
>since the Awakening? There's lots of evil Gm fodder here....

Wordmans drug list has a large list of such stuff..its on his web page
(Wherever that is.) and in the Compiled Nagee, and in Running Gear. I
think it uses some of the Shadowtech drug rules, and since I don't own
Shadowtech, I don't understand much of it..

><throws in the bloody steak>
>CATCH!

Down Bull! You can have 3/4, I'll take the other quarter.. :)

-Adam
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
-
GC3.1 GO d-- s--:-- a--- C++++ UL+ P+ L+@ E? W-- N++ o? K- w O- M- V-- PS+
PE++ Y+ PGP- t+@ 5 X R+++>$ tv- b++(+++) DI+ D---- G++ e- h! r y-
Message no. 4
From: Barbie <barbie@**********.COM>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 03:07:39 -0500
At 23-Jul-97 wrote Adam J:


>Down Bull! You can have 3/4, I'll take the other quarter.. :)

I want my part too ;]
--
Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 5
From: Adam J <fro@***.AB.CA>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 19:10:47 -0600
At 03:07 7/24/97 -0500, you wrote:
>At 23-Jul-97 wrote Adam J:
>
>
>>Down Bull! You can have 3/4, I'll take the other quarter.. :)
>
>I want my part too ;]

I already ate mine. Fight with the wendigo :-)

-Adam

http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
-
GC3.1 GO d-- s--:-- a--- C++++ UL+ P+ L+@ E? W-- N++ o? K- w O- M- V-- PS+
PE++ Y+ PGP- t+@ 5 X R+++>$ tv- b++(+++) DI+ D---- G++ e- h! r y-
Message no. 6
From: John E Pederson <lobo1@****.COM>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 22:10:29 EDT
On Wed, 23 Jul 1997 19:10:47 -0600 Adam J <fro@***.AB.CA> writes:

>>>Down Bull! You can have 3/4, I'll take the other quarter.. :)
>>
>>I want my part too ;]
>
>I already ate mine. Fight with the wendigo :-)


<sarcasm>Great.</sarcasm> Save some steak for me!

Down, Bull! Down!

:)


--
-Canthros-the-shapeshifter-mage
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
Message no. 7
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 22:27:22 -0400
In a message dated 97-07-23 21:11:59 EDT, spamquat@****.COM (Joshua T Brown)
writes:

>
> Any ideas on the game mechanics/effects for the use of hallucinogens in
> SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
> they affect Magicians, especially shamans? (Keeping in mind the native
> belief in peyote as a method of inducing visions and becoming closer to
> the spirits) What nasty side affects might certain hallucinogens have
> since the Awakening? There's lots of evil Gm fodder here....
>
>
How about treating them like a "Chemical Confusion" spell, with lots of
detail. PC in question gets to roll Body or Willpower (GM's choice) against
the rating. Perhaps make it an opposed test, that way it can be a bit more
interesting, with the rating of the hallucinator in question being the dice
rolled.
-Keith
Message no. 8
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 05:05:20 +0100
In article <19970723.181225.10550.1.Spamquat@****.com>, Joshua T Brown
<spamquat@****.COM> rambled on endlessly about Hallucinogens in SR
>Here's a question to throw out to the list and watch get ripped to
>shreds....
>(I've always viewed starting a new thread around here as the Email
>equivalent to throwing a bloody steak into a pit filled with underfed
>rottweilers...<smirk>)

Now there's an interesting view of the list.

Not entirely inaccurate, but also not particularly nice. <g>

>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR?

Drugs like this haven't been covered too well in SR literature, probably
for "parental" reasons than anything else, especially as it is rife in
the CP game.

There is a fairly extensive list of drugs, effects, power levels and all
the associated stuff that goes with it available on the net, I've got a
copy of it here somewhere but I'm damned if I know where it came from.
Alternatively, you could talk to your local pharmacist... hmm, then
again maybe not. Or purchase one of the multitude of medical programs
that are available. The one I've got is "The Pharmacy Assistant" and
covers all major drug groups and derivatives up to 1995, What has come
since then I know not as I can't afford at this time to update the
program. The program as with literature on the subject is very
informative. Using the RL information, it's a moderately simple job to
convert that into game terms.

Addiction factors and suchlike need to be considered carefully.

In all honesty most drugs of this nature are more of a nuisance in the
game than an amusing GM distraction, because of the associated problems
that comes with drug addiction or regular use.

Regarding stuff like Peyote etc, that is normally used in vision quests
and spirit walks. Many of the older native societies still use this as
part of their rituals, so it is likely that certain shamanic types would
also utilise drugs, but as it is part of their ritual, I'd be dubious
about adding in the downfalls too heavily.

One argument is that drugs don't exist because of simsense, but then,
there is a considerable portion of the population that cannot afford
simsense, and will turn to drugs use for recreation.

I'd have to say, in all honesty that I'd advise you not to get involved
in this in your game, because it adds considerable complexity to the
game, especially if used against or by characters.

Addiction to drugs has a wide variety of effects on different people,
but it all amounts to the simple fact that in the end, they have got to
have their fix regardless of the consequences, this can be severely
detrimental to a team on a run. Nobody likes working with a junkie
because they are unpredictable as well as unreliable.

Without a really good reason, and preperation for some heavy work in the
game, this sort of thing should be avoided.

By all means allow the public to use the stuff, have gangs of drugged up
thugs roaming the darker parts of the city looking for a way to make
their next score, but keep it away from the characters.

Use junkies as informants and watchers, pay them in drugs or cash, but
don't let the law enforcement agencies catch your characters doing it.
Fixers, dopers, dealers and transporters will all exist in this
environment, and the underworld will certainly have a big hand in this
kind of supply, purely from a financial profit oriented point of view,
and a loss of profit to these people is not a good thing for the people
responsible.

It can add colour to the campaign to reflect real life in the game
world, and should be done for local colour if nothing else, but I can't
see it working in the character environment, just the game world itself.

Just my opinion, ignore at will.


--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 11:47:45 +0100
Bull said on 19:27/23 Jul 97...

> Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
> Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
> tasty...

*grabs SR rulebook, looks up wendigo* I think I need to get some kind of
steel weapon and a couple of sunlight bulbs soon...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 11:47:45 +0100
Joshua T Brown said on 18:12/23 Jul 97...

Wow, two posts in one day! Getting active? :)

> Any ideas on the game mechanics/effects for the use of hallucinogens in
> SR? Peyote, LSD, Shrooms... How hard might they be to acquire?

A good place to start would be Wordman's drug list, available on the net
in various places including my web site (incorporated into the Running
Gear RTF file). It gives game stats (using the Shadowtech rules, with some
minor house rules expansions (just though I'd warn you in advance :) for
things like after-effects) as well as prices and availabilities.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 11
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 11:05:29 +0100
|Well, if their Indian Shamans, they just have a good old time popping
|shrooms and stuff, and it definately helps them have "vision quests" :]
|
|Other characters I'd be more inclined to make them roleplay and deal with
|addiction, depending on how serious it was and how I was feeling a t the
|time...

Hate to break it to you, but LSD isn't addictive....
In fact, the way it works, it is in fact counter-addictive.

You see, when you take LSD, you build up a tolerance to it.
If you took the same amount the next day, you'd have a much reduced effect.
Take double the abount and it'd give a similar effect.
This tolerance continues to build, until it has no effect whatsoever, no
matter how much you take...

In order to have a trip of the same intensity as the first, with the same
amount, you have to wait a couple of weeks for the tolerance to wear off....

|>Welp, off to finish catching up on my unread mails.... I'm down to under
|>900 now....
|><smirk>
|><throws in the bloody steak>
|>CATCH!
|>
|Hey now, thanks!

I thought you might like it Bull....
Looks like the thirst for blood starting to show....
(How tall have you got so far, you grey furred thingy you??? ;-p )

|Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
|Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
|tasty...

Eeeeeek! Runs and hides under Gurths stairs again.....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 12
From: Barbie <barbie@**********.COM>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 12:48:03 -0500
At 23-Jul-97 wrote Adam J:



>I already ate mine. Fight with the wendigo :-)

Hmmm. . . . I must first search my anti-Wendigo gear. . . .
found it. . . . OK lets go
--
Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 13
From: Kristling the Weird <kristlingweird@*********.COM>
Subject: Re: Hallucinogens in SR
Date: Tue, 22 Jul 1997 07:31:44 -0400
Gurth wrote:
>
> Bull said on 19:27/23 Jul 97...
>
> > Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
> > Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
> > tasty...
>
> *grabs SR rulebook, looks up wendigo* I think I need to get some kind of
> steel weapon and a couple of sunlight bulbs soon...
>
Gee, gurth.... You want me to use my "Blow Up Weindigos" spell?
--
Kristling The Weird
http://www.geocities.com/TimesSquare/Castle/5482/
kristlingweird@*********.com
Message no. 14
From: Bull <chaos@*****.COM>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 08:41:10 -0400
At 11:05 AM 7/24/97 +0100, Spike wrote these timeless words:
[SNIP stuff on LSD]

Well, I know little to nothing about drugs, so... But when I mentioned
Addiction, I was simply referring to Kumquat's question about drugs and
addiction in general (Though I believe most of the drugs listed are only
mildy addictive, but I could be wrong...)

Hey, what do you want from a guy who doesn;t drink, smoke, or do any drugs,
and doesn;t have any friends who do them either? My only addiction is
gaming, and that's more than addictive enough (Just ask my new AD&D group.
:) They showed up and wanted me to run again last night, and have me
running again on Friday!)

>|>Welp, off to finish catching up on my unread mails.... I'm down to under
>|>900 now....
>|><smirk>
>|><throws in the bloody steak>
>|>CATCH!
>|>
>|Hey now, thanks!
>
>I thought you might like it Bull....
>Looks like the thirst for blood starting to show....
>(How tall have you got so far, you grey furred thingy you??? ;-p )
>
Actually, I'm just slightly fuzzy... Like I haven;t shaved in a week... We
haven;t had the chance to RP any further, so...;]

>|Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
>|Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
>|tasty...
>
>Eeeeeek! Runs and hides under Gurths stairs again.....
>
<grin>

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
Message no. 15
From: "James R. Crandall" <JRCrandall@***.COM>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 16:57:06 -0400
In a message dated 97-07-24 09:42:33 EDT, Avenger writes:

<< There is a fairly extensive list of drugs, effects, power levels and all
the associated stuff that goes with it available on the net, I've got a
copy of it here somewhere but I'm damned if I know where it came from. >>

If its the same one I pulled off the net, it is as Paolo Marcucci's Page
http://www.interware.it/shadowrun/chemical/compidx.html

Some really interesting items there, especially the awakened forms of
various plants.
Message no. 16
From: "Wendy Wanders, Subject 117" <KGGEWEHR@******.ACS.MUOHIO.EDU>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 17:14:33 -0500
You wrote:
> Drugs like this haven't been covered too well in SR literature, probably
> for "parental" reasons than anything else, especially as it is rife in
> the CP game.
Well, I always thought i unusually... responsible of the CP rules that they
portray drugs in such a negative light as they do. In that system, drugs will
mess your character up sooner or later, and there are statements to that
effect... Prolly comes from the general view of drugs given in Gibson's
novels, particularly Mona Lisa Overdrive and Count Zero.

losthalo
Message no. 17
From: Barbie <barbie@**********.COM>
Subject: Re: Hallucinogens in SR
Date: Fri, 25 Jul 1997 01:10:06 -0500
At 24-Jul-97 wrote James R. Crandall:


>Some really interesting items there, especially the awakened forms of
>various plants.

Yeah I know my elfen buddie starts collecting catnip(awakened)
after he discovered it in the netbook.
Keeps me real soft.

--
Barbie the-druged-panther-shapshifter


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 18
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Hallucinogens in SR
Date: Fri, 25 Jul 1997 03:25:05 +0100
In article <199707240946.LAA11313@*****.xs4all.nl>, Gurth
<gurth@******.NL> rambled on endlessly about Hallucinogens in SR
>Bull said on 19:27/23 Jul 97...
>
>> Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
>> Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
>> tasty...
>

I may be looking tasty, but believe me, one munch on this dried out
ancient old body and you're going to be spitting me back out again. :)

Unless of course you like chomping on tasteless mummified flesh.

--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk
Message no. 19
From: Bull <chaos@*****.COM>
Subject: Re: Hallucinogens in SR
Date: Thu, 24 Jul 1997 23:18:15 -0400
At 03:25 AM 7/25/97 +0100, Avenger wrote these timeless words:
>In article <199707240946.LAA11313@*****.xs4all.nl>, Gurth
><gurth@******.NL> rambled on endlessly about Hallucinogens in SR
>>Bull said on 19:27/23 Jul 97...
>>
>>> Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
>>> Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
>>> tasty...
>>
>
>I may be looking tasty, but believe me, one munch on this dried out
>ancient old body and you're going to be spitting me back out again. :)
>
>Unless of course you like chomping on tasteless mummified flesh.
>
Bahh... It's like eating Beef Jerky... It's just something good to chew
on, and if you season it right... it's even tasty...;];]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
Message no. 20
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Hallucinogens in SR
Date: Fri, 25 Jul 1997 16:26:31 +0200
On Wed, 23 Jul 1997 18:12:21 -0500, Joshua T Brown wrote:

>Here's a question to throw out to the list and watch get ripped to
>shreds....
>(I've always viewed starting a new thread around here as the Email
>equivalent to throwing a bloody steak into a pit filled with underfed
>rottweilers...<smirk>)

Interesting analogy :)

>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might

Perhaps you can buy a lot of them at your talismonger, especially if
he/she/it is shamanic. And then there will be the "normal" illegal drug
market.

>they affect Magicians, especially shamans? (Keeping in mind the native
>belief in peyote as a method of inducing visions and becoming closer to
>the spirits) What nasty side affects might certain hallucinogens have

Let them affect shamans just like you suggested :) well, might mean
they are better at everything astral, but of course distracted from the
physical world. Astral perception might work better, perhaps
hallucinations prove to be views into astral ... Hey, there arise great
ideas to introduce shamans to magic ... in our campaign one player's
character is a boy just getting a shaman ... hallucinogens might help
him developing astral perception ...
Well, back to my point (if there is one). In little doses, a
hallucinogen might work just like using dual perception, that is +2 to
everything mundane (IIRC). Higer doses could make that modifier higher,
and in turn making things on astral level easier. For every two points
higer in physical world I'd give one bonuspoint on astral - up to a sum
of modifiers equal to willpower. Above that the character would take a
mental M-damage and lose all modifiers.
Example:
Shaman with willpower 4 takes enough Peyote to get 2/1 modifiers.
Spellcasting in astral plane would be one point easier, while running
away from mundane threads would get two points more difficult. The sum
of the modifiers is 3.
If he took more to get a better result he would get a 3/1 or even 4/2
modifier. 3/1 would be okay but gives no benefit, and 4/2 would be too
much: M damage.
(I would _not_ explain this rule to the player but let them find out
...)
A big hangover after using the drugs should be awarded ... and, of
course, flashbacks <EGMG>

I think these rules should not apply to hermetic magicians, but perhaps
it might be useful to allow mundane peolpe to use magic or astral
perception ... drug-induced temporarily astral perception syndrome
DITAPS - I like the idea, so I will keep the rules ...

Hope my 0.02 DM help you :)


--
Arno
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Message no. 21
From: David Fayes y Angel Ramos <hansa@****.NET>
Subject: Re: Hallucinogens in SR
Date: Mon, 28 Jul 1997 16:53:29 -0400
At 06:12 PM 23/07/1997 -0500, you wrote:
>
>
>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
>they affect Magicians, especially shamans? (Keeping in mind the native
>belief in peyote as a method of inducing visions and becoming closer to
>the spirits) What nasty side affects might certain hallucinogens have
>since the Awakening? There's lots of evil Gm fodder here....
>
In Plastic Warriors (edited by Gurth) you can find rules for that.

The Elven mage

Who likes PW very much
Message no. 22
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hallucinogens in SR
Date: Sat, 26 Jul 1997 22:21:22 +0100
|
|In article <199707240946.LAA11313@*****.xs4all.nl>, Gurth
|<gurth@******.NL> rambled on endlessly about Hallucinogens in SR
|>Bull said on 19:27/23 Jul 97...
|>
|>> Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
|>> Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
|>> tasty...
|>
|
|I may be looking tasty, but believe me, one munch on this dried out
|ancient old body and you're going to be spitting me back out again. :)
|
|Unless of course you like chomping on tasteless mummified flesh.

Ancient spirits of Evil, transform this decayed form to Mum Ra, the
EVERLIVING!!!! <Evil laugh>

:)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 23
From: Bull <chaos@*****.COM>
Subject: Re: Hallucinogens in SR
Date: Tue, 29 Jul 1997 05:52:27 -0400
At 10:21 PM 7/26/97 +0100, Spike wrote these timeless words:

>|I may be looking tasty, but believe me, one munch on this dried out
>|ancient old body and you're going to be spitting me back out again. :)
>|
>|Unless of course you like chomping on tasteless mummified flesh.
>
>Ancient spirits of Evil, transform this decayed form to Mum Ra, the
>EVERLIVING!!!! <Evil laugh>
>
Has someone been watching Thundercats on Cartoon network again? :]

I know I have, along with Voltron...;] Great shows... And Sci Fi is
showing Transformers in the mornings now! :]

Now I just need someone to start rerunning the old G.I.Joe cartoon :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
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-- Me
Message no. 24
From: "Steven A. Collins" <scollins@**.UML.EDU>
Subject: Re: Hallucinogens in SR
Date: Tue, 29 Jul 1997 11:18:45 -0400
On Tue, 29 Jul 1997, Bull wrote:

->At 10:21 PM 7/26/97 +0100, Spike wrote these timeless words:
->>
->>Ancient spirits of Evil, transform this decayed form to Mum Ra, the
->>EVERLIVING!!!! <Evil laugh>
->>
->Has someone been watching Thundercats on Cartoon network again? :]
->
->I know I have, along with Voltron...;] Great shows... And Sci Fi is
->showing Transformers in the mornings now! :]
->
->Now I just need someone to start rerunning the old G.I.Joe cartoon :]
->

AWWWW man don't tell me these things now I'm gonna have to get cable
again :( Which Voltron is it the one with the 5 cats or the one with
the 15 little ships. Oh well at least no on is running Star Blazers
or Force 5.


And Remember Knowing is half the Battle
Message no. 25
From: John E Pederson <lobo1@****.COM>
Subject: Re: Hallucinogens in SR)
Date: Thu, 31 Jul 1997 23:50:00 EDT
On Thu, 31 Jul 1997 22:04:55 -0400 Duncan McNeill-Burton
<Dreadnaut1@***.COM> writes:
<snip since I never even heard of Tranzor Z>
>Was I the only Spiral Zone fan?


Nope, I remember a little of the show (saw maybe two or three episodes)
from back whenever (it's been at least 7-8 years, probably more like 9),
they didn't actually broadcast around here, I watched it on channel 9 out
of Chicago, which we get on cable in this area. I remember it was a bit .
. . odd.


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1

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