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Message no. 1
From: Neil Smith <NSMITH@***.AC.UK>
Subject: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 11:39:42 GMT
One of my players came to SR with no knowledge of the game, but a
well-developed character background. Most of this was able to be
accomodated by using a hermetic sorcerer adept, with the exception of
a power that wasn't covered by any listed spell. So I created a
spell to do it. Here is is, please comment on it before I introduce
it to the game.

Ham's Nifty Tracking Spell [(F/2)-1]M
Physical Detection Extended Range, Permanent
Target: 10-Essence, 10-Force or Object's Resistance
[ie the bigger the astral presence, the easier it is]

This is a personal hypersense spell that allows the caster to
constantly know the distance and direction of a specified item. The
caster must touch the object to be tracked while sustaning the spell
for 5 turns. Once this has been done, the caster will be aware of
the object's presence while it is within the range of the spell. The
accuracy of the detection is determined by the number of sucesses
rolled when casting:

No of sucesses Accuracy of detection
1 Only presence or abscence of item is detected
2 Direction known to within 90 deg (eg "up",
"left")
Distance known as rifle range band (eg "short",
"long")
3 Direction within 10 deg, range accurate to 20%
4 Precise direction, range accurate to 5%
5+ Precise direction and range

The spell works by forming an astral link between the item and the
caster, similar to that formed between a magician and their foci.
This can be tracked both ways (caster -> item, item -> caster) to
allow tracking of out of range items [Ham is a sorcerer adept, so
can't use this ability. But others can!] [I also assume that this
link permits ritual sorcery along it].

This spell can be cast on a number of items up to the caster's Magic
rating, regardless of the range of the items. The astral links to
items, and hence the spell, can only be broken by a deep hypontic
command (or equivalent), or imbibing sufficient depressent drugs to
render the caster unconcious (alcohol is normally used). Either of
these will sever the links to ALL tracked items.

Design:
Radically new sense F/2 D
Non-living targets +1 +1
Physical spell +1
Extended range -1
Touch required -1 -1
Personal spell -3
Detection spell -1
Permanent effect +1
Totals: [(F/2)-1] M

Sorry it was so long, but I added the extra mechanics to prevent
munchkinism.

Neil.
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 21:05:54 +1000
Neil writes:

Hey, pretty cool spell idea. I rather like the posibilities here.

> The spell works by forming an astral link between the item and the
> caster, similar to that formed between a magician and their foci.
> This can be tracked both ways (caster -> item, item -> caster) to
> allow tracking of out of range items [Ham is a sorcerer adept, so
> can't use this ability. But others can!] [I also assume that this
> link permits ritual sorcery along it].

This is maybe a bit excessive, I mean, what magician is going to cast a
spell on something that he plans on getting rid of (otherwise why bother
with the spell), which will create an astral link back to him? It is similar
to a mage creating a spell lock for use by another person, now while it does
occur, it is not at all wise or common. Also, things which form astral links
are usually bonded with karma, not just a spell. Although a "favourite" item
or such can be used for ritual sorcery, so it would be possible to argue
that this spell bestows the item "favoured" item status.

> The astral links to items, and hence the spell, can only be broken by a deep
> hypontic command (or equivalent), or imbibing sufficient depressent drugs to
> render the caster unconcious (alcohol is normally used). Either of
> these will sever the links to ALL tracked items.

I assume that being knocked unconcious from other effects (such as drain,
wounds etc) also disrupts the spell?

> Extended range -1
> Touch required -1 -1

Note that I think these two are actually exclusive, in that your spell can
either be LOS, Extended Range, Limted Range, or Touch. But in your case
here, I would say it seems to fit right in with what you want, so I can't
really see a problem with it.

In other respects, I think the spell is pretty darn cool, well done.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+
Message no. 3
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 12:11:59 +0100
Damion writes:
>
> In other respects, I think the spell is pretty darn cool, well done.
>
Have to agree, well done ... but spare us the discussion 'can I ground a
spell through it?'. Please, pretty please...
----------------------------------------------------------------------------
Stefan, Son of Yuboert Internet: struck@******.informatik.uni-bonn.de
----------------------------------------------------------------------------
"To do is to be" --- Satre
"To be is to do" --- Sokrates
"Do be do be do" --- Sinatra [Taken from
"Subway"]
Message no. 4
From: Neil Smith <NSMITH@***.AC.UK>
Subject: Re: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 12:13:57 GMT
Damion writes:
> This is maybe a bit excessive, ... Although a "favourite" item
> or such can be used for ritual sorcery, so it would be possible to argue
> that this spell bestows the item "favoured" item status.
>
Maybe, but I definately want Ham to think twice about casting it, and
to worry about it afterwards for a long time... This might change.

> I assume that being knocked unconcious from other effects (such as drain,
> wounds etc) also disrupts the spell?
>
Not in my vision of the spell.

> In other respects, I think the spell is pretty darn cool, well done.
Thanks.

Neil.
Message no. 5
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 21:52:22 +1000
Neil writes:

> > This is maybe a bit excessive, ... Although a "favourite" item
> > or such can be used for ritual sorcery, so it would be possible to argue
> > that this spell bestows the item "favoured" item status.
> >
> Maybe, but I definately want Ham to think twice about casting it, and
> to worry about it afterwards for a long time... This might change.

Perhaps you could have the spell cost a karma point to cast. I'm not to sure
that that is such a good suggestion though, sinse then there would be all
the more argument for it to have a link to the caster.

> > I assume that being knocked unconcious from other effects (such as drain,
> > wounds etc) also disrupts the spell?
> >
> Not in my vision of the spell.

Ah, I see, I just re-read what you had, and you specified depressant drugs,
while I thought you had specified unconciousness.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+
Message no. 6
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Ham's nifty tracking spell (long)
Date: Tue, 18 Oct 1994 21:56:59 +1000
Stefan writes:

> Have to agree, well done ... but spare us the discussion 'can I ground a
> spell through it?'. Please, pretty please...

Well, I would have said no, sinse you can't ground unless there is an
astral-physical link. Now, the link here is similar to that of a spell lock
on someone other than the caster, in that if you ground through the lock the
spell grounds at the site where it is bridging the astral and physical (ie
on whoever is wearing it), while link of the spell lock to the caster
is irrelevant. The link from the item to spell caster with Hams spell is
similar to the link from spell lock to creater, but here there is no
astral-physical link to allow grounding.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+

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