From: | Toubrouk@*********.ca (Toubrouk) |
---|---|
Subject: | Handicap In SR (was:Re: Nuts and Bolts FIRST) |
Date: | Fri, 22 Apr 2005 23:37:50 -0400 |
<l-hansen@*****.tele.dk> wrote
>But I'm talking about a real-life handicap. Something that's just annoying.
>Talking about visiting the hospital several times a year, visiting
>specialists just as often, finding out that there parts of your body that
>just doesn't work as expected.
>
>Not just: Paraplexic: -1 BP, Blind: -4 BP, Mute: -3 BP or whatever.
>
>When people play handicapped PCs in roleplaying games, they usually haven't
>got a clue about what it is to have a real handicap.
>
>Now who wants rules for all handicaps, viruses or other illnesses? If that's
>what roelplaying is about, then go read OMIMTM - Online Mendelian
>Inheritance in ManTM
>(http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=OMIM), and I'm sure you
>will be occupied for the rest of your life.
>
>Roleplaying should be about things that are interesting...
>
>Lars
>
I agree with all that. The goal is to have fun. If to "flesh-out" a PC
one of my player come with a "light" handicap, i might just give him
more karma for good roleplay. Some can be quite minor. One of my friend
got the light version of the tourette syndrome. He keep on making small
sound when he think too much. By itself, this is a great quirk to add to
a caracter.
The little problem that i have with handicap in shadowrun is simple: the
medical science between 2050 and 2063 is so advanced that the majority
of those quirks or handicap can be fixed with cybernetics, bioware or
genetic therapy. So, if a player take an handicap, he need to explain
why it's not treated and why he din't go for a treatment when he got the
money or the chance.
Once again, it's all about the backround...