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Message no. 1
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Hardened Armor
Date: Tue, 10 May 1994 23:20:24 -0700
As far as I can tell, Hardened Armor has 3 game effects (this
applies to Critters too!)
1. If the base Power of the Attack (no autofire, etc) does not
exceed the armor rating, no damage
2. Reduces Damage Level by 1 (D to S, S to M, etc.)
3. Adds half the Armors rating in dice to Body for Resistance Test.

Note that vehicles also use their Body as Armor -- i.e. subtract
Armor+Body from Damage Level of Weapon. The Great Dragon ATGM is only
nasty because it halves Armor and does not lose a damage level --
against a Banshee (6/18) the Banshee has a Target of 20-9-6=5 rolling
6+4 dice to resist, no prob except Banshee loses 2 points of armor if
it gets an M wound or greater.
(Notice the Armor Piercing rules *do not* say halve Body)

Cordially,

-- Adam
+--------------+---------------------------------------------------------------+
|Adam Getchell |acgetche@****.engr.ucdavis.edu *or* ez000270@****.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+--------------+---------------------------------------------------------------+
Message no. 2
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: Hardened Armor?
Date: Fri, 20 May 1994 14:27:47 +0200
I'm confused. I got Fields of Fire today (really nice stuff), but in the
bits about gel-pack armor and military grade armor (pages 53 and 54), it
says to treat them as hardened armor. Does this mean it is to be treated
as if the user were a critter with Hardened Armor power, in effect using
the vehicle armor rules? Makes you virtually indestructible: wear one of
those heavy military armors plus dito helmet, gives you armor 16/12. That
would mean that the Power of the attack would go down by, eerr, 32, and
that the wearer rolls Body plus 8 dice?! (plus Combat pool). Get out the
strategical nukes, 'cause these guys'll survive everything...

Also, someone mentioned that the FoF erratta sheet was out. Where can I
get this (and those for other SR books as well)?



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Gurth + In this bright future +
+ (jweste%smtp@******.hzeeland.nl) + You can't forget your past +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Message no. 3
From: Koert Vynckier <kvynckir@***.VUB.AC.BE>
Subject: Re: Hardened Armor?
Date: Fri, 20 May 1994 14:46:39 +0200
> as if the user were a critter with Hardened Armor power, in effect using
> the vehicle armor rules? Makes you virtually indestructible: wear one of
> those heavy military armors plus dito helmet, gives you armor 16/12. That
> would mean that the Power of the attack would go down by, eerr, 32, and
> that the wearer rolls Body plus 8 dice?! (plus Combat pool). Get out the
> strategical nukes, 'cause these guys'll survive everything...
32 ?
I thought the power of the attack 'only' goes down by 16, but attacks that don't
overcome this treshold do NO damage, no matter how many successes....
I think you are confusing this with immunity to normal weapons.
Then again I could be wrong...:)
NightOwl
Message no. 4
From: Frank Pelletier <jeanpell@****.IVIC.QC.CA>
Subject: Hardened armor
Date: Fri, 31 Oct 1997 10:25:07 +0000
Concerning heavy, hardened armor...We all saw what R2 did to the
concept of hardened armor... for vehicles at least. No more
"add-half-your-body-yadda-yadda-yadda" for vehicular armor. So, as
we ranted off, that made vehicles pretty weak when faced with even mild
opposition.

Now...does that change the ruling for critters and hardened body
armor? Remember, the rulings for Hardened personal armor said that
it worked in the same way as the paranormal ability of the same type.
And under that ability, it said it worked like vehicular armor. Now
that this has changed, we can expect that the days of "I-got-15-hardened-
and-a-body-of-10-I-am-God" are gone...right?

And doesn't it seem strange that your basic heavy milspec armor can
shrug off the same amount of damage a Banshee T-bird can? Just a
thought...

Trinity
------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca

"Life is a blur"
Message no. 5
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hardened armor
Date: Fri, 31 Oct 1997 09:43:24 -0700
Frank Pelletier wrote:
|
| Concerning heavy, hardened armor...We all saw what R2 did to the
| concept of hardened armor... for vehicles at least. No more
| "add-half-your-body-yadda-yadda-yadda" for vehicular armor. So, as
| we ranted off, that made vehicles pretty weak when faced with even mild
| opposition.
|
| Now...does that change the ruling for critters and hardened body
| armor? Remember, the rulings for Hardened personal armor said that
| it worked in the same way as the paranormal ability of the same type.
| And under that ability, it said it worked like vehicular armor. Now
| that this has changed, we can expect that the days of "I-got-15-hardened-
| and-a-body-of-10-I-am-God" are gone...right?

I would say that it does change the rules for Critter Hardened Armor.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 6
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hardened Armor
Date: Fri, 31 Oct 1997 10:55:12 -0700
Frank Pelletier wrote:
|
| And doesn't it seem strange that your basic heavy milspec armor can
| shrug off the same amount of damage a Banshee T-bird can? Just a
| thought...

The difference is that the T-bird automatically stages the damage
from standard (non armor piercing anti-vehicle) attacks down one
level. And if the attack has a power of less than 12 it's stopped
cold. Damage from an Ares Predator can still get through heavy
mislpec armor.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 7
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hardened armor
Date: Fri, 31 Oct 1997 12:09:37 -0700
David Buehrer wrote:
|
| Frank Pelletier wrote:
| |
[snip: new vehicle armor rules in R2]
| |
| | Now...does that change the ruling for critters and hardened body
| | armor? Remember, the rulings for Hardened personal armor said that
| | it worked in the same way as the paranormal ability of the same type.
| | And under that ability, it said it worked like vehicular armor. Now
| | that this has changed, we can expect that the days of "I-got-15-hardened-
| | and-a-body-of-10-I-am-God" are gone...right?
|
| I would say that it does change the rules for Critter Hardened Armor.

However, I would not give critters or people with Hardened Armor the
automatic -1 damage level that vehicles get.

Sam shoots a juggernaut (8 points of hardened armor) with a light
pistol(4M). Pting, the shot bounces off. Fred shoots the same
juggernaut with his Ares Predator(9M) and gets one success. The
juggernaut resists vs an 1M attack. The juggernaut charges and
tramples Sam into the ground. Fred decides to call it a day and runs
off into the sunset.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 8
From: Barbie <barbie@**********.COM>
Subject: Re: Hardened Armor
Date: Fri, 31 Oct 1997 20:20:41 -0500
At 31-Okt-97 wrote David Buehrer:


>The difference is that the T-bird automatically stages the damage
>from standard (non armor piercing anti-vehicle) attacks down one
>level. And if the attack has a power of less than 12 it's stopped
>cold. Damage from an Ares Predator can still get through heavy
>mislpec armor.


And I always thought that milspec armor is hardend and would stop anything
below its rating dead.

--

Barbie
---------------------------------------------------------------
Evil Overlord advice #50:

My main computers will have their own special operating system
that will be completely incompatible with standard IBM and
Macintosh powerbooks.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
Message no. 9
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hardened Armor
Date: Fri, 31 Oct 1997 13:12:41 -0700
Barbie wrote:
|
| At 31-Okt-97 wrote David Buehrer:
|
| >The difference is that the T-bird automatically stages the damage
| >from standard (non armor piercing anti-vehicle) attacks down one
| >level. And if the attack has a power of less than 12 it's stopped
| >cold. Damage from an Ares Predator can still get through heavy
| >mislpec armor.
|
| And I always thought that milspec armor is hardend and would stop anything
| below its rating dead.

Er.. um.. ah.. Oh all right. I could be wrong about that. Either
way the T-bird still gains the benefit of auto-staging the damage
down on level.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 10
From: Bull <chaos@*****.COM>
Subject: Re: Hardened armor
Date: Fri, 31 Oct 1997 17:16:44 -0500
One thing I'm considering, after picking up and skimming Rigger 2
yesterday, is basically to change the way Vehicle Armor and body works in
comparison to normal armor and body.

I'll play around with this in the future (I don;t run often anymore) and
let you know how it works, but basically it will work like this:

Weapons break down into two classes: Vehicle and MetaHuman

Vehicle weapons are any of the large, heavy duty anti-vehicle weapons.
These include Medium machine guns or heavier, Rockets, Missiles, and
Assualt Cannons.

1) Vehicles have double their normal body and armor against metahuman
class weapons.

Depending on how this works out, I may adjust it so that they get only
double armor or double body (Probably armor).

2) Vehicle weapons work conversly. Humans get Half armor to resist
Vehicle class weapons. Heavy armor is nice, and will stand up against
pistols and assualt rifles, but it still doesn;t (and shouldn;t) compare to
layers of steel.

These should help balance out the difference between Vehicles and Normal
weapons, and should stop most heavy tanks from being aced by a Predator. :]

This is just an idea I had last night, and it hasn;t been tested... What
do you guys think?

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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Message no. 11
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Hardened Armor
Date: Sat, 1 Nov 1997 01:08:50 -0500
In a message dated 97-10-31 16:47:24 EST, you write:

> | >The difference is that the T-bird automatically stages the damage
> | >from standard (non armor piercing anti-vehicle) attacks down one
> | >level. And if the attack has a power of less than 12 it's stopped
> | >cold. Damage from an Ares Predator can still get through heavy
> | >mislpec armor.
> |
> | And I always thought that milspec armor is hardend and would stop
anything
> | below its rating dead.
>
> Er.. um.. ah.. Oh all right. I could be wrong about that. Either
> way the T-bird still gains the benefit of auto-staging the damage
> down on level.

Guys, perhaps we need to apply some common sense to non-vehicular class
weapons that can damage a large vehicle with plenty of armor and it quite
large. IMHO, an Ares Predator II, as stated above, should only puncture a
hole, and the only damage I can see happening is compromising the integrity
of the enviroseal, if any at all. And unless the person firing the gun
performed a called shot going after something in particular, then I don't see
any degradation in performance by the panzer from taking a bullet from a
Predator II.

Mike
Message no. 12
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hardened armor
Date: Sun, 2 Nov 1997 14:36:02 -0700
Bull wrote:
|
| One thing I'm considering, after picking up and skimming Rigger 2
| yesterday, is basically to change the way Vehicle Armor and body works in
| comparison to normal armor and body.

Something needs to be done <sigh>.

| I'll play around with this in the future (I don;t run often anymore) and
| let you know how it works, but basically it will work like this:
|
| Weapons break down into two classes: Vehicle and MetaHuman

How about Standard and Anti-Vehicle.

| Vehicle weapons are any of the large, heavy duty anti-vehicle weapons.
| These include Medium machine guns or heavier, Rockets, Missiles, and
| Assualt Cannons.

I would only put the specific anti-vehicle rockets, missiles, mines
and shaped explosive charges into the anti-vehicle weapons category.
I wasn't sure about the classification myself, which is why I posted
the question to the list.

There are your standard attacks (bullets, shrapnel, arrows,
explosions, hands, knives, clubs, etc), then armor piercing attacks
(lead jacketed steel needles), and then your aggresive anti-vehicle
attacks (shaped charges which focus tremendous ammounts of energy
over a very small area).

The difference between anti-vehicle weapons and everything else is
the aggresive nature of the attack. Standard attacks are basically a
combination of velocity and mass. Armor piercing attacks increase
effectiveness vs. armor by enhancing the design, but it's still
velocity and mass more or less.

Anti-vehicle rockets and missiles are a different breed altogether.
They work by delivering a shaped charge to the vehicle. And a shaped
charge is not the same as a projectile.

| 1) Vehicles have double their normal body and armor against metahuman
| class weapons.
|
| Depending on how this works out, I may adjust it so that they get only
| double armor or double body (Probably armor).

How about changing how Standard weapons affect vehicles? If a
vehicle suffers damage from a standard attack divide the number of
boxes of damage by 2, rounding down. This will eliminate Light
damage (1/2 rounded down is 0), and require that something like an
Ares Predator achieve two Deadly hits on a vehicle to take it out.

| 2) Vehicle weapons work conversly. Humans get Half armor to resist
| Vehicle class weapons. Heavy armor is nice, and will stand up against
| pistols and assualt rifles, but it still doesn;t (and shouldn;t) compare to
| layers of steel.

Ditto that. I wouldn't even give them that much protection. IMHO
anti-vehicle weapons should cut through standard armor like a hot
knife through butter (i.e., it doesn't count at all).

| These should help balance out the difference between Vehicles and Normal
| weapons, and should stop most heavy tanks from being aced by a Predator. :]

As long as you keep the rule that the power of the weapon has to
exceed the rating of the vehicle armor to penetrate a Predator won't
be a threat to a heavy tank :)

| This is just an idea I had last night, and it hasn;t been tested... What
| do you guys think?

Needs a little work yet. I hope my ideas help :)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 13
From: Bull <chaos@*****.COM>
Subject: Re: Hardened armor
Date: Mon, 3 Nov 1997 07:35:33 -0500
At 02:36 PM 11/2/97 -0700, David Buehrer wrote these timeless words:
>Bull wrote:
>|
>| One thing I'm considering, after picking up and skimming Rigger 2
>| yesterday, is basically to change the way Vehicle Armor and body works in
>| comparison to normal armor and body.
>
>Something needs to be done <sigh>.
>
Agreed. But, simple is better, really. If they started getting too much
into Vehicular Damage vs. Personell Damage or whatever, you strat treading
into the whole SDC?MDC thing that Palladium used.

Plus, there's simply too many things that cross over between the big
vehicle type stuff, and the small personell type. After all, when your
average troll is as big as most normal cars... <shrug> And when you start
dragging some critters into it...

>| I'll play around with this in the future (I don;t run often anymore) and
>| let you know how it works, but basically it will work like this:
>|
>| Weapons break down into two classes: Vehicle and MetaHuman
>
>How about Standard and Anti-Vehicle.
>
That works...;] I just sorta tossed this off the top of my head, so...
<grin>

>| Vehicle weapons are any of the large, heavy duty anti-vehicle weapons.
>| These include Medium machine guns or heavier, Rockets, Missiles, and
>| Assualt Cannons.
>
>I would only put the specific anti-vehicle rockets, missiles, mines
>and shaped explosive charges into the anti-vehicle weapons category.
>I wasn't sure about the classification myself, which is why I posted
>the question to the list.
>
>There are your standard attacks (bullets, shrapnel, arrows,
>explosions, hands, knives, clubs, etc), then armor piercing attacks
>(lead jacketed steel needles), and then your aggresive anti-vehicle
>attacks (shaped charges which focus tremendous ammounts of energy
>over a very small area).
>
>The difference between anti-vehicle weapons and everything else is
>the aggresive nature of the attack. Standard attacks are basically a
>combination of velocity and mass. Armor piercing attacks increase
>effectiveness vs. armor by enhancing the design, but it's still
>velocity and mass more or less.
>
>Anti-vehicle rockets and missiles are a different breed altogether.
>They work by delivering a shaped charge to the vehicle. And a shaped
>charge is not the same as a projectile.
>
Ummm... Ok. :]

I'm not a technical boy, so most of what you just said kinda went over my
head. Which is also another reason to try and keep things simple. I know
next to zilch about weapons and guns and explosives and such... I simply
like to write the stories...;]

But that makes sense...

>| 1) Vehicles have double their normal body and armor against metahuman
>| class weapons.
>|
>| Depending on how this works out, I may adjust it so that they get only
>| double armor or double body (Probably armor).
>
>How about changing how Standard weapons affect vehicles? If a
>vehicle suffers damage from a standard attack divide the number of
>boxes of damage by 2, rounding down. This will eliminate Light
>damage (1/2 rounded down is 0), and require that something like an
>Ares Predator achieve two Deadly hits on a vehicle to take it out.
>
Well, that sort of has a really odd effect on the way damage is dealt, for
one...

And two... Too much Math! <grin>

((Boy, I'm starting to sound really stupid here. I don't like math, and I
know nothing about mechanics and guns. :)))

Like I stated above, I'm all in favor of keeping things simple, and keeping
them standard with the existing rules.

>| 2) Vehicle weapons work conversly. Humans get Half armor to resist
>| Vehicle class weapons. Heavy armor is nice, and will stand up against
>| pistols and assualt rifles, but it still doesn;t (and shouldn;t) compare to
>| layers of steel.
>
>Ditto that. I wouldn't even give them that much protection. IMHO
>anti-vehicle weapons should cut through standard armor like a hot
>knife through butter (i.e., it doesn't count at all).
>
Well... We don;t want to make it THAT easy for my players to die (Or kill
others). I agree though...:]

>| These should help balance out the difference between Vehicles and Normal
>| weapons, and should stop most heavy tanks from being aced by a Predator. :]
>
>As long as you keep the rule that the power of the weapon has to
>exceed the rating of the vehicle armor to penetrate a Predator won't
>be a threat to a heavy tank :)
>
That was a joke...;]

You don;t expect even an On Topic post to be completely serious from me, d
you? <big orky grin>

>| This is just an idea I had last night, and it hasn;t been tested... What
>| do you guys think?
>
>Needs a little work yet. I hope my ideas help :)
>
Yes, they do... Makes it a bit more complex than I'd [prefer, but it will
help me streamline these ideas...;]

Thanks!

Bull-whose-happy-someone-responded-to-his-on-topic-post :]
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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-- Me, after spending 2 hours trying to win a game
Message no. 14
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: Hardened armor
Date: Mon, 3 Nov 1997 17:01:00 GMT
on 02.11.97 dbuehrer@******.CARL.ORG wrote:

d> | 1) Vehicles have double their normal body and armor against metahuman
d> | class weapons.

Funny. That's exactly what I came up with. And from the numbercruncher POV
it seems to work quite well.

d> How about changing how Standard weapons affect vehicles? If a
d> vehicle suffers damage from a standard attack divide the number of
d> boxes of damage by 2, rounding down. This will eliminate Light
d> damage (1/2 rounded down is 0), and require that something like an
d> Ares Predator achieve two Deadly hits on a vehicle to take it out.

Also nice. Though I simply don't want a 9mm Para or .45ACP to be able to
inflict any damage on armored vehicles.

d> | 2) Vehicle weapons work conversly. Humans get Half armor to resist
d> | Vehicle class weapons. Heavy armor is nice, and will stand up against
d> | pistols and assualt rifles, but it still doesn;t (and shouldn;t) compare
d> to | layers of steel.
d>
d> Ditto that. I wouldn't even give them that much protection. IMHO
d> anti-vehicle weapons should cut through standard armor like a hot
d> knife through butter (i.e., it doesn't count at all).

What I came up with was to increase a AV weapons damage code by one (I'd
say a single 12,7mm is pretty deadly) and their powerlevel by 50%. And
about standart armor, I agree 100%. My rules are mainly for supressive
fire from MMGs and HMGs, but I simply wouldn't let the player roll any
dice if he was hit by an AGM. Though it has a deterrend effect on players
if you tell them that a M107 does actually 15D against meat-targets. And
don't forget that it fires FA....

d>
d> | These should help balance out the difference between Vehicles and Normal
d> | weapons, and should stop most heavy tanks from being aced by a Predator.
d> :]
d>
d> As long as you keep the rule that the power of the weapon has to
d> exceed the rating of the vehicle armor to penetrate a Predator won't
d> be a threat to a heavy tank :)

True. But a Yellowjacket-F doesn't stand a chance against someone throwing
a credstick....



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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Message no. 15
From: Dark Steel seattle2052@*******.com
Subject: Hardened Armor
Date: Fri, 07 May 1999 16:15:51 PDT
I was glancing back through FoF and something caught my eye in the fine
print on the ballistic gel packs you can add to body armor. It says armor is
now treated as "Hardened". I then proceeded to look through the back of FoF
then my BABY and couldn't find any mention of Hardened armor. What the hell
is it and hoe does it affect damage?

Dark Steel
Sgt. USMC


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Message no. 16
From: Graht Graht@********.att.net
Subject: Hardened Armor
Date: Fri, 07 May 1999 17:37:07 -0500
At 04:15 PM 5/7/99 -0700, you wrote:
>I was glancing back through FoF and something caught my eye in the fine
>print on the ballistic gel packs you can add to body armor. It says armor is
>now treated as "Hardened". I then proceeded to look through the back of FoF
>then my BABY and couldn't find any mention of Hardened armor. What the hell
>is it and hoe does it affect damage?

Check out the Critter power "Hardened Armor."

-Graht
--
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Message no. 17
From: Snake Eyes snake.eyes@********.att.net
Subject: Hardened Armor
Date: Fri, 07 May 1999 18:20:41 -0700
At 04:15 PM 5/7/99 -0700, Dark Steel wrote:
>I was glancing back through FoF and something caught my eye in the fine
>print on the ballistic gel packs you can add to body armor. It says armor is
>now treated as "Hardened". I then proceeded to look through the back of FoF
>then my BABY and couldn't find any mention of Hardened armor. What the hell
>is it and hoe does it affect damage?

For attacks against hardened armor in SRII, knock the damage code down a
notch. Weapons with damage code L cannot penetrate hardened armor.

Ex: An 8M attack becomes 8L.

If the weapon's power level before burst/autofire mods is less than the
armor rating then the attack does not penetrate. If the power level of the
attack exceeds the armor rating, subtract the armor rating from the power
level of the attack.

Ex: A GelPacked Armor Jacket has an armor rating of B5/3I. Any ballistic
weapon with a power level equal to or less than 5 does not penetrate. But
a Colt Manhunter (9M), discounting any other variables, penetrates with a
4L attack.

Hard target rules are found in the vehicular combat section in the SRII
BABY on page 108.

In the SRIII softcover it's on page 148, where the additional notation is
made that the power level of the attack should be reduced by one-half. I'm
not sure about how to handle that last part in relation to GelPacks in
SRIII. It seems kind of unbalacing unless I'm missing something.
Sometimes combat resolution is tougher than doing your taxes. Any suggestions?

~ Snake Eyes
Message no. 18
From: Dark Steel seattle2052@*******.com
Subject: Hardened Armor
Date: Fri, 07 May 1999 18:50:58 PDT
It seems kind of unbalacing unless I'm missing something.
>Sometimes combat resolution is tougher than doing your taxes. Any
>suggestions?
>
Yeah pay someone to do your taxes.<g>

Dark Steel
SgtMaj. USMC


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Message no. 19
From: Gurth gurth@******.nl
Subject: Hardened Armor
Date: Sat, 8 May 1999 19:58:36 +0200
According to Dark Steel, at 16:15 on 7 May 99, the word on
the street was...

> I was glancing back through FoF and something caught my eye in the fine
> print on the ballistic gel packs you can add to body armor. It says armor is
> now treated as "Hardened". I then proceeded to look through the back of FoF

> then my BABY and couldn't find any mention of Hardened armor. What the hell
> is it and hoe does it affect damage?

The rules for hardened armor appear in Fields of Fire, with the items in
question (the gel packs and military armor, to be precise). Essentially,
if the base Power Level of the attack does not exceed the armor rating,
the attack causes no damage. Thus, if you're wearing a heavy security
armor with gel packs, a 10-round burst from an LMG will not hurt you at
all, regardless of the number of successes rolled by the firer.

--
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Further Reading

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