From: | Jeffrey Riordan <JRIORDAN@***.gov> |
---|---|
Subject: | Hard point question |
Date: | Wed, 10 Jul 1996 16:52:59 -0400 |
mounting Heavy weapons on Hard points.
I'm constructing a yellow jacket with stock stats and
placing a Victory rotary Assault cannon under the chin.
According to the rules from SRII the Hardpoint
provides 1 point of compensation and halves all the
recoil mods from the weapon (SRII p 251). Now since
the Cannon only fires in FA mode that's 15 shots to
compensate for. I am assuming that you can mount a
gyrostabalizer in the Hard point to compensate for
some of the recoil but even with the deluxe it leaves 6
points uncompensated. That would be fine if the only
rule that applied to heavy weapons in this case was
the one concerning the Hardpoint. 6/2=3 points of
recoil so +3 TN. HOWEVER there is also the table in
SR II that indicates all recoil from heavy weapons is
doubled (SRII p89). That puts you right back at the 6
points of recoil uncompensated and you're back to +6
TN.
While I may not have explained it properly I think
you see my point about the 2 conflicting rules over
halving and then doubling the same number. Sort of
similar to the Ram vs Barrier ambiguity.