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Message no. 1
From: DS01813@*******
Subject: Healing
Date: Wed, 24 Jun 92 15:29:00 CDT
If you check carefully in the Shadowrun book you will find a section
that states specifically that when healing someone, a success only brings
them to the next lowest level of damage. It does not completly heal them.
Healing a Deadly wound would only reduce the damage to serious.

Also to the person I sent the msg. to about how to take care of your
players seeming to be invulnerable, please post that same message to the rest
of the listserv if you would. I don't have a copy of what I wrote and don't
feel like re-writing it.


Darkoth

P.S.: that msg. mentions how healing is taken care of in SRUNII.
Message no. 2
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Healing
Date: Fri, 9 Dec 1994 16:35:48 -0500
On Fri, 9 Dec 1994, Gurth wrote:

> It somehow works quite well. I think I should add that the standard
> procedure in our group is that one of the sams (who has Biotech (conc. First
> Aid) 5) applies first aid first, which usually drops the wound level by 1.
> After that, the shaman casts Treat (easier than Heal) with enough successes
> to normally drop the Wound Level to Light or less. I do think she rolls
> remarkably high, yes, but this is a shaman who 90% of the time rolls 17 for
> Initiative, after applying wound penalties and everything! (OK, she's got a
> spell lock with Increase Reflexes +3 dice...)

Ah, this is where the difference lies. Are you using SRI rules?
In SRII, magical healing can only be applied *once*, and it can *not* be
applied after mundane healing (i.e. First Aid) has been given. Makes
healing considerably more difficult. Also, magical healing goes on one
success = one box healed basis, not in stages anymore.

Marc
Message no. 3
From: Andrew <wadycki@***.CSO.UIUC.EDU>
Subject: Re: Healing
Date: Fri, 9 Dec 1994 16:57:34 -0600
On Fri, 9 Dec 1994, Marc A Renouf wrote:

>
> Ah, this is where the difference lies. Are you using SRI rules?
> In SRII, magical healing can only be applied *once*, and it can *not* be
> applied after mundane healing (i.e. First Aid) has been given. Makes
> healing considerably more difficult. Also, magical healing goes on one
> success = one box healed basis, not in stages anymore.
>

Actually, mundane healing can be applied before magic, just not after.

-Andrew
Message no. 4
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Healing
Date: Fri, 9 Dec 1994 20:57:41 -0500
On Fri, 9 Dec 1994, Andrew wrote:

> Actually, mundane healing can be applied before magic, just not after.

Actually, it's the other way around. Once mundane healing has
been done, magical healing will not work. So if you want to get hit with
that Treat spell, you have to keep the medic at bay for a few minutes.

Marc
Message no. 5
From: Andrew <wadycki@***.CSO.UIUC.EDU>
Subject: Re: Healing
Date: Fri, 9 Dec 1994 22:05:45 -0600
On Fri, 9 Dec 1994, Marc A Renouf wrote:

> On Fri, 9 Dec 1994, Andrew wrote:
>
> > Actually, mundane healing can be applied before magic, just not after.
>
> Actually, it's the other way around. Once mundane healing has
> been done, magical healing will not work. So if you want to get hit with
> that Treat spell, you have to keep the medic at bay for a few minutes.
>

In the Black Book it says that first aid can only be done before magical
treatment.

-Andrew
Message no. 6
From: Gurth <gurth@***.NL>
Subject: Re: Healing
Date: Sat, 10 Dec 1994 13:10:44 +0100
> Ah, this is where the difference lies. Are you using SRI rules?
>In SRII, magical healing can only be applied *once*, and it can *not* be
>applied after mundane healing (i.e. First Aid) has been given. Makes
>healing considerably more difficult. Also, magical healing goes on one
>success = one box healed basis, not in stages anymore.

I've just looked it up, but in SR2 I can only find that "successful use of
either spell [Heal or Treat] precludes the use of additional healing or
treating spells, or first aid." I interpret that as "you can use first aid
first, followed by a spell, but not the other way around."

Successful first aid reduces the Wound Level by 1, I know, and Heal or Treat
spells reduce the wound by 1 box per success. So, the way our group reads
the rules, if my character has a Serious wound (7 boxes filled), you can
apply first aid. Let's say this is successful ("this is successful" :), so
now he's only Moderate, with three boxes filled. Along comes the shaman, who
casts Treat with two successes. He's now only got one box filled, for a
Light wound, which must heal naturally.

Gurth@***.nl
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Message no. 7
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Healing
Date: Mon, 10 Apr 1995 11:15:00 PDT
----------
From: St. Jean, Ricky
To: owner-shadowrn
Subject: Healing
Date: Monday, April 10, 1995 10:10AM

I got a Question.

Can a mage only cast a treat spell on a character for one set of wounds or
can they cast a treat spell on each slash and bruise? Why do magic and
biotech preclude each other? If you cast a treat spell and the character
has a light left over, then takes damage from a shot dealing a moderate can
the second treat spell help heal the first? What if the wound was in the
same limb? Does anyone allow double healings? What if the second had its
target number doubled and had all physical wounds transferred to the stun
monitor?
Message no. 8
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Healing
Date: Tue, 11 Apr 1995 11:36:51 +1000
St. Jean, Ricky writes:

> Can a mage only cast a treat spell on a character for one set of wounds or
> can they cast a treat spell on each slash and bruise?

According to the rules, only a single Treat/Heal spell may be cast for any
single set of wounds. So if I, for example, took a shotgun hit for a Light
(OK, I'm a Troll), was run over by a Dynamit for another Light, and then
slashed with a dikoted carp for a Moderate, then I'd be on 5 boxes of
damage. Now my mage friend comes along and can have but a single try to heal
me for these five boxes of damage. If he only heals 4, then the other Light
will have to heal naturally. Now, say I decided to go and get my revenge on
the slimy person who slashed me with the dikoted carp, and he yet again
beats me up and slashes me with that damn thing, for another Moderate. Now
when I go crawling back to my mage friend to ask him to heal me again, then
no matter how many successes he rolls, he can only heal three boxes of the
four, since he has already tried on the other set of wounds.

> Why do magic and biotech preclude each other?

They don't. Magic precludes biotech, but not the other way around. You can
apply first aid, then a treat spell, but you can't do it the other way
around. I guess this is because all first aid really does is stop further
wound progression/deterioration, and the successful application of any type
of healing magic would also do this. While the other way around can be done,
because magical healing will still be able to fix up wounds, even after
normal first aid treatment.

> Does anyone allow double healings?

Sometimes, if I'm feeling soft and it is important to the storyline, or if
one character will be wounded for the greater portion of a module otherwise
- kinda dissapointing - I allow a second healing atempt if further wounds
are sustained.

> What if the second had its target number doubled and had all physical
> wounds transferred to the stun monitor?

Maybe a good enough idea. Or perhaps you could require a different spell,
which had to be researched and created, as well as a more difficult TN. But
I'd be wary, lest your players soon start to discount being wounded as
something to be afraid or wary of.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

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Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Healing
Date: Tue, 11 Apr 1995 11:25:40 +0200
>I got a Question.

_a_ question? :)

>Can a mage only cast a treat spell on a character for one set of wounds or
>can they cast a treat spell on each slash and bruise?

Only once for every set of wounds.

>Why do magic and biotech preclude each other?

Holy Game Balance(tm). People being able to heal all wounds within an hour
would unbalance the game, or so FASA must have thought. That it still
happens is another point entirely.

>If you cast a treat spell and the character
>has a light left over, then takes damage from a shot dealing a moderate can
>the second treat spell help heal the first?

The second spell could only heal the damage inflicted since the last Treat
(or Heal) was cast. In your case, the second spell couldn't remove the Light
wound.

>What if the wound was in the same limb?

No hit locations = no bothering with this stuff :)

>Does anyone allow double healings?

Does anyone allow what? :)

>What if the second had its
>target number doubled and had all physical wounds transferred to the stun
>monitor?

I sort of have trouble understanding what you mean here...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Give it birth to the machine
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B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 10
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Healing
Date: Tue, 11 Apr 1995 14:27:05 +0200
> Can a mage only cast a treat spell on a character for one set of wounds or
> can they cast a treat spell on each slash and bruise?

You can cast it for each new wound, BUT a heal/treat spell automagically
treats all the wounds of the recipient. That means that you cant say cast
a spell on the serious John got and then cast another on some other wound,
whereas you can still cast a healing spell on him and when he gets another
(new) wound cast another spell on him to threat (only) the new wound.

> Why do magic and
> biotech preclude each other?

Its because spells partailly "cure" all of the wounds on the char, so there
is nothing left for the biotech stuff to do.

> If you cast a treat spell and the character
> has a light left over, then takes damage from a shot dealing a moderate can
> the second treat spell help heal the first?

As I already explained - no - it can only heal the new moderate wound.

--
"Believe in Angels." -- The Crow

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Message no. 11
From: Chris Noualhat <96143485@**********.RTC-WATERFORD.IE>
Subject: Healing
Date: Fri, 25 Apr 1997 09:36:21 GMT
Hi, I would like some of you to tell me how they handle healing for
characters. During the game, after the game and after a surgical
operation(like cyberware). And also, there is nothing I can remember
told about Doc wagon's clinics. When a character has to stay more
than a month in a hospital (fo a deadly wound for example) how do you
handle it ? Do you have them stay in a Dc Wag clinic for a month, do
you have them transfered to another clinic ? If yes, what about
SINless Characters ??



Chris NOUALHAT
FI9448@********.univ-savoie.fr
forwarded to : noua@*****.rtc-waterford.ie
forwarded to : 96143485@**********.rtc-waterford.ie

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