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Message no. 1
From: Role Playing Manager <moria@*****.EERIE.FR>
Subject: Healing spell
Date: Mon, 25 Oct 1993 17:23:01 GMT
Hoi everybody,

I've received 12 mails in five minutes so I think I have to participate.

Here's my question:

How many consecutive times is a mage able to cast an healing
spell on one person?

Merci

Ben - Nightwolf


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Message no. 2
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Healing spell
Date: Mon, 25 Oct 1993 12:37:13 EDT
>>>>> "RPM" == Role Playing Manager <moria@*****.eerie.fr>
writes:

RPM> How many consecutive times is a mage able to cast an healing
RPM> spell on one person?

There are two potential answers:

1) Once.

2) As many times as she likes, with a cumulative +2 to her T#s for each
successive casting, just like using Skills.

Rat <ratinox@***.neu.edu> Northeastern's Stainless Steel Rat
ask about rat-pgp.el v1.63 PGP Public Key Block available upon request
||| | | | | | | | | | | | | | | | | | | | | | | |||
It's hard to bargle nawdle zouss/With all these marbles in my mouth
--`Weird Al' Yankovic, `Smells Like Nirvana'
Message no. 3
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Healing spell
Date: Tue, 26 Oct 1993 16:22:53 +0930
>
>Hoi everybody,
>
>I've received 12 mails in five minutes so I think I have to participate.
>
> Here's my question:
>
>How many consecutive times is a mage able to cast an healing
>spell on one person?
>
> Merci
>
> Ben - Nightwolf
>
Once. Further more, the act of casting the Heal spell (or Treat) means that
that wound can not be magically healed again.

Here's how I play it: If the magician doesn't get any successes, it doesn't
count. (So the magician can cast it again). However, if they get even one
success, they can't cast it again on that person. Nor can anyone else.
Should the player get wounded again, he/she can only be healed to the level the
character was prior to the second wounding.

Eg: Nameless has a bad day, and takes a serious. Neddy gets some good dice
rolls, and heals 4 points of Nameless's six.
After a day of healing a bit, Nameless is down to one box wounded. He then gets
another moderate wound. Neddy CAN heal the three new boxes of damage, but not
the one that was there before the second wounding.

--
Robert Watkins
bob@******.cs.ntu.edu.au
************ It wouldn't be luck if you could get out of life alive. ***********
Message no. 4
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Healing spell
Date: Wed, 27 Oct 1993 09:46:29 +1000
>>>>> "RPM" == Role Playing Manager <moria@*****.eerie.fr>
>>>>> "rat" == Stainless Steel Rat <ratinox@***.NEU.EDU>

RPM> How many consecutive times is a mage able to cast an healing
RPM> spell on one person?

rat> There are two potential answers:
rat>

rat> 1) Once.
rat>

rat> 2) As many times as she likes, with a cumulative +2 to her T#s for each
rat> successive casting, just like using Skills.

Not according to the SR I rules:

p94 (Health Spells):

"Each retry at healing the same subject increases the Target Number
for the Force Success Test by +2, whether the spell was interrupted
or the Force Success Test simply scored no successes."

Which I think any reasonable person would interpret to mean that this
modifier only applies in the nominated circumstances.
Of course, you only shift the Wound Category down one level by healing,
and it takes a long time relative to a combat turn.

luke
Message no. 5
From: Dennis Watson <watson@*******.SCRI.FSU.EDU>
Subject: Re: Healing spell
Date: Thu, 28 Oct 1993 13:38:40 EDT
A debate on how many times a person can be magically healed.
> >>>>> "RPM" == Role Playing Manager
<moria@*****.eerie.fr>
> >>>>> "rat" == Stainless Steel Rat
<ratinox@***.NEU.EDU>
>
> RPM> How many consecutive times is a mage able to cast an healing
> RPM> spell on one person?
>
> rat> There are two potential answers:
>
> rat> 1) Once.
>
> rat> 2) As many times as she likes, with a cumulative +2 to her T#s for each
> rat> successive casting, just like using Skills.
>
> Not according to the SR I rules:
>
> p94 (Health Spells):
>
> "Each retry at healing the same subject increases the Target Number
> for the Force Success Test by +2, whether the spell was interrupted
> or the Force Success Test simply scored no successes."
>
This was of course the case in SR I. In SR II, the nature of these
spells has changed somewhat. You no longer heal wound catagories, but
instead each success heals one box of damage. And you only get one
attempt. If you fail, you can try again. If you get even one success,
thats it. Not unless the victim is wounded again can you heal them,
and then only to where they were when they took the new wound. One
healing, or treat, attempt per wound.
This is of course party line. If you don't like it, change it. I
myself find that it's balanced and makes the person toting the medkit
feel better about dragging the thing around :-)
--
Lord Dennis E. Watson, B.A.M.F., Master of the Cheese.
"Okay, here's the plan. First we'll try to sneak in. If that fails,
we bluff our way through. If that fails, we shoot anything that
moves, get what we want, and then shoot our way out."
"I didn't say it was a _good_ plan."
Message no. 6
From: "GCS/MU d? -P+ c++ l u-(+) e+(++) m(+)(*)@ s/+ n-(---) h f+@ w+
Subject: Re: Healing spell
Date: Fri, 29 Oct 1993 23:35:51 -0400
> Not according to the SR I rules:
>
> p94 (Health Spells):
>
> "Each retry at healing the same subject increases the Target Number
> for the Force Success Test by +2, whether the spell was interrupted
> or the Force Success Test simply scored no successes."
>
This was of course the case in SR I. In SR II, the nature of these
spells has changed somewhat. You no longer heal wound catagories, but
instead each success heals one box of damage. And you only get one
attempt. If you fail, you can try again. If you get even one success,
thats it. Not unless the victim is wounded again can you heal them,
and then only to where they were when they took the new wound. One
healing, or treat, attempt per wound.
Message no. 7
From: "GCS/MU d? -P+ c++ l u-(+) e+(++) m(+)(*)@ s/+ n-(---) h f+@ w+
Subject: Re: Healing spell
Date: Fri, 29 Oct 1993 23:38:21 -0400
:} > Not according to the SR I rules:
:} >
:} > p94 (Health Spells):
:} >
:} > "Each retry at healing the same subject increases the Target Number
:} > for the Force Success Test by +2, whether the spell was interrupted
:} > or the Force Success Test simply scored no successes."
:} >
:} This was of course the case in SR I. In SR II, the nature of these
:} spells has changed somewhat. You no longer heal wound catagories, but
:} instead each success heals one box of damage. And you only get one
:} attempt. If you fail, you can try again. If you get even one success,
:} thats it. Not unless the victim is wounded again can you heal them,
:} and then only to where they were when they took the new wound. One
:} healing, or treat, attempt per wound.

What about casting the spell, getting 1 sucess, dropping the spell so it
doesn't take effect, and trying again?

BTW -- sorry about the extra message I sent out. Wrong button. I hit F10
(send message) rather than F11 (Mark old material).

--Short Fuse

//\\ Jim McPherson
<< >> JMCPHERS@****.stevens-tech.edu
\\// Randomizing randomness for a better random day.

"I can understand people shooting each other up. THAT makes sense to me."

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