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Message no. 1
From: alex.yang alex.yang@*************.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 09:55:30 -0500
Our gun-bunny recently got pounded into the ground by six water
pokelementals (Shadowrun meets Pokemon: cards come in handy when describing
what has just manifested off Pier 1). His deadly wound was stabilized by
first aid, but the question of whether or not we can Heal/Treat him remains.
You see, he has the Magic Resistance edge from the Shadowrun Companion,
which prevents all spells requiring a voluntary subject from affecting him.

SR3 (third printing) makes no mention in the actual spell description for
Heal and Treat whether a voluntary subject is required. The spell summary
sheet for MitS does list them as voluntary-required. Neither is discussed in
the errata for SR3 and MitS. Does anyone know, from reverse-engineering the
Heal/Treat spell formulae or some other authoritative source, whether Heal
and Treat require voluntary subjects?

Thanks,
Alex
Message no. 2
From: Lars Ericson lericson@****.edu
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 11:34:10 -0500
"alex.yang" wrote:
>
> Our gun-bunny recently got pounded into the ground by six water
> pokelementals (Shadowrun meets Pokemon: cards come in handy when describing
> what has just manifested off Pier 1). His deadly wound was stabilized by
> first aid, but the question of whether or not we can Heal/Treat him remains.
> You see, he has the Magic Resistance edge from the Shadowrun Companion,
> which prevents all spells requiring a voluntary subject from affecting him.

I would actually say that once Stabilize is used on someone, no further
First Aid or Heal/Treat can be used. It's the price you pay for a low
target number way of keeping someone alive. I seem to recall this being
stated somewhere, but flipping thru the main book right now I can't find
it.

> SR3 (third printing) makes no mention in the actual spell description for
> Heal and Treat whether a voluntary subject is required. The spell summary
> sheet for MitS does list them as voluntary-required. Neither is discussed in
> the errata for SR3 and MitS. Does anyone know, from reverse-engineering the
> Heal/Treat spell formulae or some other authoritative source, whether Heal
> and Treat require voluntary subjects?

I would definitely say that those require voluntary targets.


--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.
Message no. 3
From: LOSLOBOS5@***.com LOSLOBOS5@***.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 12:42:27 EDT
>Our gun-bunny recently got pounded into the ground by six water
>pokelementals (Shadowrun meets Pokemon: cards come in handy when describing
what has just manifested off Pier 1). His deadly wound was stabilized by
first aid, but the question of whether or not we can Heal/Treat him remains.
You see, he has the Magic Resistance edge from the Shadowrun Companion,
which prevents all spells requiring a voluntary subject from affecting him.

>SR3 (third printing) makes no mention in the actual spell description for
>Heal and Treat whether a voluntary subject is required. The spell summary
sheet for MitS does list them as voluntary-required. Neither is discussed in
the errata for SR3 and MitS. Does anyone know, from reverse-engineering the
Heal/Treat spell formulae or some other authoritative source, whether Heal
and Treat require voluntary subjects?

IMHO, since MITS is official 3rd Edition, and since the official 3rd
Edition Shadowrun Companion states that a character with this edge "is never
a willing subject for spells with the requires a voluntary subject modifer.
Such spells automatically fail when used on magic resistant characters" In
others words, he is SOL. You cannot have your cake and expect to also eat it.

Los Lobos
Message no. 4
From: Sidhe tirnanog@****.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 10:24:13 -0700
|>SR3 (third printing) makes no mention in the actual spell description for
|>Heal and Treat whether a voluntary subject is required. The spell summary
|sheet for MitS does list them as voluntary-required. Neither is discussed in
|the errata for SR3 and MitS. Does anyone know, from reverse-engineering the
|Heal/Treat spell formulae or some other authoritative source, whether Heal
|and Treat require voluntary subjects?
|
| IMHO, since MITS is official 3rd Edition, and since the official 3rd
|Edition Shadowrun Companion states that a character with this edge "is never
|a willing subject for spells with the requires a voluntary subject modifer.
|Such spells automatically fail when used on magic resistant characters" In
|others words, he is SOL. You cannot have your cake and expect to also eat it.
|
|Los Lobos

as well, because first aid was used on the sammy, even to stabilize him, that
precludes any magical healing later on, as the spells stand.
remember that only one or the other (magic healing or first aid) can be used to
treat someone for the same wound(s).

-------------------------------
k. david hayes
tirnanog@****.com
rook_aerie@*******.com
-------------------------------
never underestimate the power
of stupid people in large herds
-------------------------------
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 15:10:43 EDT
In a message dated 9/14/1999 11:44:59 AM US Eastern Standard Time,
LOSLOBOS5@***.com writes:

>
> IMHO, since MITS is official 3rd Edition, and since the official 3rd
> Edition Shadowrun Companion states that a character with this edge "is
never
> a willing subject for spells with the requires a voluntary subject
modifer.
> Such spells automatically fail when used on magic resistant characters" In
> others words, he is SOL. You cannot have your cake and expect to also eat
it.

Good point, and besides, Magic Resistance as an edge is nice, yes, but it's
also got that nasty double-edge to it. Something we've done is alter the
edge and its' purchase cost IF the player wants to choose so. They can
choose a single category of spells to be resistant at if they want to
(Combat, Detection, Illusion, Health, Manipulation). So far though, no one
has even *wanted* magic resistance at all.

-K
Message no. 6
From: Jett zmjett@*********.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 16:00:40 -0400
Lars Ericson wrote:

>
>
> I would definitely say that those require voluntary targets.

Oh, I can just see it now....

"No, no, please, no, don't heal me!" *sammy scrambling away from the mage
frantically while the troll holds him down*


--Jett
<*><*><*><*><*><*><*><*><*><*>

The new improved Shadowrun page: Shadow's Edge.
http://www.scifi-fantasy.com/~zmjett/shadow/

Jett's Elfwood page
http://elfwood.lysator.liu.se/zone47/artists/jesgrota/jesgrota.html


"This is the worst place in the world. You shouldn't have come here. You'll die
here."
"Stay in the best place in the world, darling, and you'll die there, too."
-Lord Fanny, to Quimper, The Invisibles
Message no. 7
From: dghost@****.com dghost@****.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 17:50:14 -0700
On Tue, 14 Sep 1999 09:55:30 -0500 "alex.yang"
<alex.yang@*************.com> writes:
> Our gun-bunny recently got pounded into the ground by six water
> pokelementals (Shadowrun meets Pokemon: cards come in handy when
describing
> what has just manifested off Pier 1). His deadly wound was stabilized
by
> first aid, but the question of whether or not we can Heal/Treat him
remains.
> You see, he has the Magic Resistance edge from the Shadowrun Companion,
> which prevents all spells requiring a voluntary subject from affecting
him.
>
> SR3 (third printing) makes no mention in the actual spell description
for
> Heal and Treat whether a voluntary subject is required. The spell
summary
> sheet for MitS does list them as voluntary-required. Neither is
discussed in
> the errata for SR3 and MitS. Does anyone know, from reverse-engineering
the
> Heal/Treat spell formulae or some other authoritative source, whether
Heal
> and Treat require voluntary subjects?

I would say the he IS voluntary but the edge means that he resists ...
IOW, it's not a matter of him not wanting the spell cast on him (so the
Heal/Treat CAN be cast on him)-- it's a matter of the edge causing
interference which you resolve *as if he was resisting*.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 8
From: Paolo Marcucci pmarcucci@******.com
Subject: Heal/Treat Question
Date: Tue, 14 Sep 1999 20:21:12 -0700
I was going through Magic in the Shadows spell design today (working on the
3rd ed Spell Designer if anyone cares. ;)

I noticed one thing for heal spells that I don't believe is covered in the
main rule book for SR3

They are considered by default to have voluntary subject. (and touch, iirc,
but I'm not 100% certain at this point, and I'm not at home to check my
book, verification welcome)

As for the edge: Magic Resistance, the character who has this edge doesn't
get a choice of what the edge resists. By the nature of the edge, magic just
doesn't work as well on the character as it should.

-Dvixen
Message no. 9
From: Ereskanti@***.com Ereskanti@***.com
Subject: Heal/Treat Question
Date: Wed, 15 Sep 1999 02:24:50 EDT
In a message dated 9/14/1999 3:02:47 PM US Eastern Standard Time,
zmjett@*********.com writes:

> > I would definitely say that those require voluntary targets.
>
> Oh, I can just see it now....
>
> "No, no, please, no, don't heal me!" *sammy scrambling away from the mage
> frantically while the troll holds him down*

For whatever reason, the image does kind of come back time and time
again..."there coming to take you away HAHA, there coming to take you away
HEEHEE, to the funny farm, where life is..."

-K
Message no. 10
From: Sebastian Wiers m0ng005e@*********.com
Subject: Heal/Treat Question
Date: Wed, 15 Sep 1999 13:15:07 -0700
> Oh, I can just see it now....
>
> "No, no, please, no, don't heal me!" *sammy scrambling away from the mage
> frantically while the troll holds him down*

Well, it would be pretty mean if you could beat somebody up, then use a
force 1 Heal spell to prevent the use of any first aid or magical
healing...

Mongoose


"These days, you have to be pretty technical before you can even aspire to
crudeness."
Message no. 11
From: Sebastian Wiers m0ng005e@*********.com
Subject: Heal/Treat Question
Date: Wed, 15 Sep 1999 13:16:55 -0700
> > Our gun-bunny recently got pounded into the ground by six water
> > pokelementals (Shadowrun meets Pokemon: cards come in handy when
describing
> > what has just manifested off Pier 1). His deadly wound was stabilized
by
> > first aid, but the question of whether or not we can Heal/Treat him
remains.
> > You see, he has the Magic Resistance edge from the Shadowrun Companion,
> > which prevents all spells requiring a voluntary subject from affecting
him.
>
> I would actually say that once Stabilize is used on someone, no further
> First Aid or Heal/Treat can be used. It's the price you pay for a low
> target number way of keeping someone alive. I seem to recall this being
> stated somewhere, but flipping thru the main book right now I can't find
> it.

Actually, the "heal" or "treat" spells preclude further use of first
aid
or healing spells, but either of those spells can be used AFTER first aid.

> I would definitely say that those require voluntary targets.

You are correct, but it raises an odd thought; would that mean you would
have to be concious to be the target of a "heal" spell? In fact, you do
not, which lends more credence to the fact that the problem in this case is
due to the target (involuntarily) offering "resistance" to the spell.

Mongoose


"These days, you have to be pretty technical before you can even aspire to
crudeness."


"These days, you have to be pretty technical before you can even aspire to
crudeness."
Message no. 12
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Thu, 13 Apr 2000 15:02:39 EDT
I know that this is said somewhere in SR3, but i just can't find it. Anybody help me out
here with page numbers or answers?

1. Can these spells only be used on a set of wounds once, or each wound individually once?
I.E. A character suffers a Light, then a Serious Wound. Can the spell be used to drop the
Serious to a Moderate, then let the rest of the Serious Wound heal, and then heal the
Light? Or only once all damage is gone, can the spells be used again?

2. Can Biotech be used before or after a healing spell is cast? And the limit for Biotech
is reducing the Wound by only one wound level maximum correct? Does this take double the
base time for a healing spell or the same amount?
Message no. 13
From: Strago strago@***.com
Subject: Heal/Treat Question
Date: Thu, 13 Apr 2000 16:12:34 -0400
BrotherJustice50@***.com wrote:

> I know that this is said somewhere in SR3, but i just can't find it. Anybody help me
out here with page numbers or answers?
>
> 1. Can these spells only be used on a set of wounds once, or each wound individually
once? I.E. A character suffers a Light, then a Serious Wound. Can the spell be used to
drop the Serious to a Moderate, then let the rest of the Serious Wound heal, and then heal
the Light? Or only once all damage is gone, can the spells be used again?

OK, each wound individually once. So, in your example, the serious wound can be dropped,
as far as can be dropped with the spell. Then you can do the same with the Light.
<SNIP>

--
--Strago

All Hail Apathy! Or don't. Whatever. -abortion_engine

SRGC v0.2 !SR1 SR2+ SR3++ h b++ B- UB- IE+ RN+ SRFF W+ sa++ ma++ ad+ m+ (o++ d+) gm+ M P
Message no. 14
From: kawaii trunks@********.org
Subject: Heal/Treat Question
Date: Thu, 13 Apr 2000 16:16:22 -0400
From: "Strago" <strago@***.com>
To: <shadowrn@*********.com>
Sent: Thursday, April 13, 2000 4:12 PM
Subject: Re: Heal/Treat Question


> BrotherJustice50@***.com wrote:
> > 1. Can these spells only be used on a set of wounds once, or each wound
individually once? I.E. A character suffers a Light, then a Serious Wound.
Can the spell be used to drop the Serious to a Moderate, then let the rest
of the Serious Wound heal, and then heal the Light? Or only once all damage
is gone, can the spells be used again?
>
> OK, each wound individually once. So, in your example, the serious wound
can be dropped, as far as can be dropped with the spell. Then you can do the
same with the Light.

If a character suffers a L wound and then a S wound (putting them at a total
of S+1 wounds), you can either a) treat or b) heal that wound (which counts
as one wound.)

If a character suffers a L wound and gets treat cast upon them, and then
suffers a S wound, heal can be cast on them as well.

At least, that was my understanding of it. =) I could be wrong. ;)

Ever lovable and always scrappy,
kawaii
Message no. 15
From: Gurth gurth@******.nl
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 12:34:12 +0200
According to BrotherJustice50@***.com, at 15:02 on 13 Apr 00, the word on
the street was...

> 1. Can these spells only be used on a set of wounds once, or each wound
> individually once? I.E. A character suffers a Light, then a Serious
> Wound. Can the spell be used to drop the Serious to a Moderate, then
> let the rest of the Serious Wound heal, and then heal the Light? Or
> only once all damage is gone, can the spells be used again?

If you've suffered a Light and then a Serious, you've got a 7-box wound.
You can heal that 7-box wound with a spell (say you bring it back to 3
boxes). If you then take another wound _after_ the Heal/Treat spell has
been cast, you can only heal those additional boxes with another spell.
(E.g. you take a Light wound on top of the 3 you already had; the
subsequent Heal/Treat spell can only remove one box.)

> 2. Can Biotech be used before or after a healing spell is cast?

Only before a Heal/Treat spell has been cast.

> And the limit for Biotech is reducing the Wound by only one wound level
> maximum correct?

Yes.

> Does this take double the base time for a healing spell or the same
> amount?

How do you mean? The time needed for first aid is on page 129 of SR3
(First Aid Table), while the time for a health spell is on page 178 of
that same book (the Permanent Spell Base Drain Table). Since you'd be
healing a wound one level lower than the one biotech was used on, the
Drain Level will also be a level lower, and so the base time will be 5
turns shorter.

Example: you've got 6 boxes of damage and Biotech skill is used
successfully, taking 15 turns. You're now at 3 boxes, so the Heal spell
will have a base time of 10 turns.

--
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"There are millions of people who've got nothing to say to each other,
and who do it on mobile phones" --Ian Hislop, on Have I Got News For You
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Message no. 16
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 08:21:52 EDT
In a message dated Fri, 14 Apr 2000 6:33:39 AM Eastern Daylight Time, "Gurth"
<gurth@******.nl> writes:

<SNIP>

Hey, thanks Gurth. That's the answer I was looking for. Had an argument with a player
about these things and turns out that yet again, the GM was right. :)
Message no. 17
From: Sebastian Wiers m0ng005e@*********.com
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 10:37:06 -0500
From: BrotherJustice50@***.com <BrotherJustice50@***.com>

:1. Can these spells only be used on a set of wounds once, or each wound
individually once? I.E. A character suffers a Light, then a Serious Wound.
Can the spell be used to drop the Serious to a Moderate, then let the rest
of the Serious Wound heal, and then heal the Light? Or only once all damage
is gone, can the spells be used again?


"A character can only be magically healed once for any single set of
injuries." p. 194 sr3.
I take this to mean that regardless of how much damge you have, form
what sources (1 serous wound, or 6 light ones), you can only benefit form
one use of heal or treat. If you later take more damage, the best a second
use can do is to remove the NEW injury- it can't affect any injury you had
when the spell was used previously.

:2. Can Biotech be used before or after a healing spell is cast? And the
limit for Biotech is reducing the Wound by only one wound level maximum
correct? Does this take double the base time for a healing spell or the same
amount?

"Regardless of its success, Biotech can not help once magical healing
has ben aplied". p129 sr3. There's no restriction on using healing magic
after biotech, however.
First aid reduces your wounds to the next lowest level- 9 boxes (a
serious) is reduced to 3 (a moderate), so its well worth using (reduces the
mages drain, too). It is a task that has its own rules and base time, which
are listed on p.129 sr3 (with some addtional modifiers given in M&M)- and
yes, it seems the base times are the same as for a heal or treat spell,
although (in sr2) they used to be in minutes, not combat turns. If somebody
has a deadly wound, first aid can not "heal" them, it can only be used to
stablaize them. M&M gives rules for trauma surgery and using biotech to
revive unconcsious patiens, however.

Mongoose
:
:

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Message no. 18
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Fri Apr 14 13:22:21 2000
In a message dated Fri, 14 Apr 2000 12:00:11 PM Eastern Daylight Time, "Sebastian
Wiers" <m0ng005e@*********.com> writes:

It is a task that has its own rules and base time, which
> are listed on p.129 sr3 (with some addtional modifiers given in M&M)- and
> yes, it seems the base times are the same as for a heal or treat spell,
> although (in sr2) they used to be in minutes, not combat turns. If somebody
> has a deadly wound, first aid can not "heal" them, it can only be used to
> stablaize them. M&M gives rules for trauma surgery and using biotech to
> revive unconcsious patiens, however.

Another dumb question, that I just can't find an answer to. How long exactly is a Combat
Turn when not in combat? As you said, it used to be in minutes. Well, how long is a Combat
Turn equal to, when inititiave is not being used. I know in D&D that they had the
round/turn equals to seconds/minutes thing. So what about in SR3? Any page references?
Message no. 19
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 11:29:53 -0600
BrotherJustice50@***.com wrote:
>In a message dated Fri, 14 Apr 2000 12:00:11 PM Eastern Daylight Time,
>"Sebastian Wiers" <m0ng005e@*********.com> writes:
>
> It is a task that has its own rules and base time, which
> > are listed on p.129 sr3 (with some addtional modifiers given in M&M)- and
> > yes, it seems the base times are the same as for a heal or treat spell,
> > although (in sr2) they used to be in minutes, not combat turns. If
> somebody
> > has a deadly wound, first aid can not "heal" them, it can only be used
to
> > stablaize them. M&M gives rules for trauma surgery and using biotech to
> > revive unconcsious patiens, however.
>
>Another dumb question, that I just can't find an answer to. How long
>exactly is a Combat Turn when not in combat? As you said, it used to be in
>minutes. Well, how long is a Combat Turn equal to, when inititiave is not
>being used. I know in D&D that they had the round/turn equals to
>seconds/minutes thing. So what about in SR3? Any page references?

A combat round in Shadowrun is approximately 3 seconds, but I couldn't
quote a page number for you. They won't let me bring my Shadowrun
collection to work for some silly reason ;)

To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Wisdom has two parts: having a lot to say, and not saying it."
Message no. 20
From: kawaii trunks@********.org
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 13:43:10 -0400
From: <dbuehrer@******.carl.org>
> A combat round in Shadowrun is approximately 3 seconds, but I couldn't
> quote a page number for you. They won't let me bring my Shadowrun
> collection to work for some silly reason ;)
>

What? You too? I tried once, but they looked kinda funny at me when they saw
the rows of SR Books stuck between MCSE and CCIE course books. ;)

Ever lovable and always scrappy,
kawaii
Message no. 21
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Fri Apr 14 14:52:07 2000
In a message dated Fri, 14 Apr 2000 1:31:31 PM Eastern Daylight Time,
dbuehrer@******.carl.org writes:

> A combat round in Shadowrun is approximately 3 seconds, but I couldn't
> quote a page number for you. They won't let me bring my Shadowrun
> collection to work for some silly reason ;)

Yes, but how long is a combat TURN without initiative to figure out how many 3 second
combat Rounds there are in it?
Message no. 22
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 13:08:02 -0600
BrotherJustice50@***.com wrote:
>In a message dated Fri, 14 Apr 2000 1:31:31 PM Eastern Daylight Time,
>dbuehrer@******.carl.org writes:
>
> > A combat round in Shadowrun is approximately 3 seconds, but I couldn't
> > quote a page number for you. They won't let me bring my Shadowrun
> > collection to work for some silly reason ;)
>
>Yes, but how long is a combat TURN without initiative to figure out how
>many 3 second combat Rounds there are in it?

Sorry, my bad. I meant to say that a combat TURN lasts approximately 3
seconds. I apologize for any confusion.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Anything I have ever done that ultimately was worthwhile....
initially scared me to death."
-Betty Bender
Message no. 23
From: Sebastian Wiers m0ng005e@*********.com
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 14:11:09 -0500
From: BrotherJustice50@***.com <BrotherJustice50@***.com>


:In a message dated Fri, 14 Apr 2000 1:31:31 PM Eastern Daylight Time,
dbuehrer@******.carl.org writes:
:
:> A combat round in Shadowrun is approximately 3 seconds, but I couldn't
:> quote a page number for you. They won't let me bring my Shadowrun
:> collection to work for some silly reason ;)
:
:Yes, but how long is a combat TURN without initiative to figure out how
many 3 second combat Rounds there are in it?

A combat TURN is (aproximately) 3 seconds, and does not vary in length.
This is the time from one roll of intiaitve (and pool refresh, etc) o the
next, and remains the same regardless of those rolles, or even if no roll is
made. A combat PASS is a period of arbitary length during which folks who
still have initiaitves higher than zero get to act, and there are generally
1-4 combat passes per combat turn.

Generally when people say "combat round", they mean a combat turn, the
entire length of a segment form one roll of initiative to the next, during
which somebody may act more than once.

Mongoose

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Message no. 24
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Fri Apr 14 15:23:59 2000
In a message dated Fri, 14 Apr 2000 3:09:27 PM Eastern Daylight Time,
dbuehrer@******.carl.org writes:


> Sorry, my bad. I meant to say that a combat TURN lasts approximately 3
> seconds. I apologize for any confusion.

So, at maximum, if enough successes were rolled, healing a Deadly Wound would take 20
Combat Turns, or approx. 1 minute?????? And with Treat, only 30 seconds???? Are you
serious? That makes Wolverine's healing factor look like the wussiest thing out there! And
then for creatures with Regeneration, that would mean that they heal all damage, within 3
seconds??!!! DEAR GOD! Man, if that's true, there are some serious rule changes I need to
think about. I always thought that a Combat phase, as in one person's turn of two Simple
Actions or two Complex Actions, was 3 seconds. So most combat is done in 9 to 12
seconds!???!! MAN! I feel dumb I didn't realize this early, but that is ungodly!
Message no. 25
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Heal/Treat Question
Date: Fri, 14 Apr 2000 13:36:14 -0600
BrotherJustice50@***.com wrote:
>In a message dated Fri, 14 Apr 2000 3:09:27 PM Eastern Daylight Time,
>dbuehrer@******.carl.org writes:
>
>
> > Sorry, my bad. I meant to say that a combat TURN lasts approximately 3
> > seconds. I apologize for any confusion.
>
>So, at maximum, if enough successes were rolled, healing a Deadly Wound
>would take 20 Combat Turns, or approx. 1 minute?????? And with Treat, only
>30 seconds???? Are you serious? That makes Wolverine's healing factor look
>like the wussiest thing out there! And then for creatures with
>Regeneration, that would mean that they heal all damage, within 3
>seconds??!!! DEAR GOD! Man, if that's true, there are some serious rule
>changes I need to think about. I always thought that a Combat phase, as in
>one person's turn of two Simple Actions or two Complex Actions, was 3
>seconds. So most combat is done in 9 to 12 seconds!???!! MAN! I feel dumb
>I didn't realize this early, but that is ungodly!

First, a minute to heal someone while in combat is an ungodly long time (or
while the counter on that bomb is ticking away, or while the water is
rising, or while the branch is slowly breaking, ect.). Even 30 seconds is
a long time (how many times can a street sam shoot you in 30 seconds?).

And if a heal is done when there isn't a time crunch it doesn't really
matter that much. Heck, in AD&D healing spells only took a minute to cast :)

And yes, Regeneration is a *Powerful* ability that should terrorize players
:) How many critters have Regeneration? Not many.

Yep, combat does not last long. This is patterned after real life. Once a
shoot-out starts, it's over in 5-10 seconds, if not less.

To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Apparently I'm insane. But I'm one of the happy kinds!"
-Wally
Message no. 26
From: BrotherJustice50@***.com BrotherJustice50@***.com
Subject: Heal/Treat Question
Date: Fri Apr 14 15:58:27 2000
In a message dated Fri, 14 Apr 2000 3:37:10 PM Eastern Daylight Time,
dbuehrer@******.carl.org writes:

> First, a minute to heal someone while in combat is an ungodly long time (or
> while the counter on that bomb is ticking away, or while the water is
> rising, or while the branch is slowly breaking, ect.). Even 30 seconds is
> a long time (how many times can a street sam shoot you in 30 seconds?).
>
> And if a heal is done when there isn't a time crunch it doesn't really
> matter that much. Heck, in AD&D healing spells only took a minute to cast :)
>
> And yes, Regeneration is a *Powerful* ability that should terrorize players
> :) How many critters have Regeneration? Not many.
>
> Yep, combat does not last long. This is patterned after real life. Once a
> shoot-out starts, it's over in 5-10 seconds, if not less.

I have no idea how combat lasts in real life, but it still just seems like way too fast.
I'm not a soldier, nor have never fired a gun in my entire life. I base my information off
of what I can read, and people who have experienced it can tell me. Still just seems way
to fast. I have a whole new respect for combat in SR. Yet, still I have doubts about a
heal spell being that short of time. Some things to think about, I guess. That one little
fact makes all the difference in the world. Been playing since since about the first year
of SR2, and boy do I feel like an idiot for not realizing that sooner. Thanks all!
Message no. 27
From: abortion_engine abortion_engine@*******.com
Subject: Heal/Treat Question
Date: Mon, 17 Apr 2000 09:04:08 -0400
From: <dbuehrer@******.carl.org>
> BrotherJustice50@***.com wrote:
> > And then for creatures with
> > Regeneration, that would mean that they heal all damage, within 3
> > seconds??!!! DEAR GOD!
>
> And yes, Regeneration is a *Powerful* ability that should terrorize
players
> :) How many critters have Regeneration? Not many.

And how many PCs have Regeneration? Well, any of them that are clever and
well-connected enough to get some Immortal Flower, I guess. :)
Message no. 28
From: HHackerH@***.com HHackerH@***.com
Subject: Heal/Treat Question
Date: Mon, 17 Apr 2000 13:53:37 EDT
In a message dated 4/17/00 12:15:57 PM US Eastern Standard Time,
abortion_engine@*******.com writes:

> > And yes, Regeneration is a *Powerful* ability that should terrorize
> players
> > :) How many critters have Regeneration? Not many.

Actually, a surprising number of them do. I think my favorite is the Woolly
Mammoth from Awakened Siberia (I'm still trying to figure out how to get
the characters involved in that kind of chaos).

> And how many PCs have Regeneration? Well, any of them that are clever and
> well-connected enough to get some Immortal Flower, I guess. :)

GACK! PUKE!!! NADA!!!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-K
-"Just a Bastard"
-Hoosier Hacker House
"Children of the Kernel"
[http://members.aol.com/hhackerh/index.html]
Message no. 29
From: abortion_engine abortion_engine@*******.com
Subject: Heal/Treat Question
Date: Mon, 17 Apr 2000 14:13:11 -0400
From: <HHackerH@***.com>
> abortion_engine@*******.com writes:
> > And how many PCs have Regeneration? Well, any of them that are clever
and
> > well-connected enough to get some Immortal Flower, I guess. :)
>
> GACK! PUKE!!! NADA!!!

How about Spirit Strength? Or Deepweed? Are you tearing your hair out yet?
Gnashing your teeth? <G>
Message no. 30
From: Phil pames@*****.net
Subject: Heal/Treat Question
Date: Mon, 17 Apr 2000 14:36:02 -0500
At 01:53 PM 4/17/2000 EDT, K wrote:
>In a message dated 4/17/00 12:15:57 PM US Eastern Standard Time,
>abortion_engine@*******.com writes:
>

>> And how many PCs have Regeneration? Well, any of them that are clever and
>> well-connected enough to get some Immortal Flower, I guess. :)
>
>GACK! PUKE!!! NADA!!!


My characters from the California Gypsy game, who've met and had friendly
relations with the Anasazi, don't have access to Immortal Flower. They've
seen it used, though...


Phil

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