From: | brett@***.orst.edu (Brett Barksdale) |
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Subject: | Heavy Vehicle - Armor and Weapons |
Date: | Mon, 13 May 96 13:48:48 PDT |
it comes to vehicle combat/weapons in SRII and is desparately
looking forward to the Rigger Black Book II? :-)
I'm trying to get a handle on how some of the higher-end vehicular
armor/weapons combo's go. (Not that I plan on really using any of
it - but I'm one of those GMs that's disturbed when I see, or think
I see, something goofy in the balance of the game system). I realize
that SR II is *not* a vehicle combat game (and they admit as much),
but sooner or later you're going to end up with a car chase and
vehicle weapons being fired etc.
As far as I've found, the heaviest armored thing in the sourcebooks
is a fully-armored GMC Banshee with Body 6/Armor 18. Is there a
single weapon in the game that *doesn't* get reduced to 2's for
the Banshee's resistance roll? Even the standard AP anti-aircraft
missiles (13D or 16D), still get reduced to 2's with half-armor(9)
and body (6) reducing the power of attacks by 15. (Same thing for
lasers using half-impact instead of half-ballistic). The banshee,
without any control pool tossed it, gets to roll body (6) plus
half-armor(9) for 15 total dice to resist. With a target number of
2's, it will get 12.5 successes on average. Eight of those reduce
the 'D' down to nothing leaving 4.5 success. So, on average, one
has to score 5 successes against a Banshee just to scratch it. And
this doesn't count the Control Pool. (!) And God help anyone facing
this banshee if a PC with an actual Karma pool gets ahold of one of
these babies... :-) (Don't worry - my players don't have a banshee - nor
are they likely to, without a buttload of planning and ingenuity. But I hate
to just go 'no' on things. If they are willing to face what I think
is the difficulty involved with "getting in the driver's seat" and
prevail, then party on...)
And the thing that's got me wondering is that the GMC Banshee is listed
as a *LIGHT* re-con type of LAV. Hey! If that is *light*, I'd hate
to see *heavy*. Even the most armored tank in Fields of Fire "only"
has an armor of 15. (I think...)
Is the light recon Banshee supposed to be this tough vs. all of the
stuff in the game?
Is is possible to place AP rounds in the big-ass (20D) rotary
autocannon? How does the damage scale up in the normal SR II rules with
burst-fire/full-auto on those monster guns? Does anyone have any
good house rules on it? Am I spending too much time wondering about
random things...? :-)
- Brett
P.S. Oh yeah, one more question...
Does control pool work the same way as combat pool in the sense that -
if you get more success on your control pool in a body resistance
test for your vehicle than the attacker got successes, do you
dodge the entire damage? I wouldn't *think* so, but does it say
that anywhere in the SRII sourcebooks one way or another?
P.P.S. Regarding all of the munchkinism stuff going around... hey!
It's a *game*. If everyone is having fun playing in the game, then
it doesn't matter whether it's 'munchkinous' or not. Fun is the only
thing that matters.