From: | Jod <chatin@*******.NL> |
---|---|
Subject: | Hello and a bunch 'o questions. |
Date: | Sun, 24 Aug 1997 21:00:32 +0200 |
Let me introduce myself, I'm Jeroen du Chatinier, and I'm new to this list.
I've played AD&D for, say, 4 years or so, and have recently bought the
Shadowrun Second edition book. I'm hoping this list will be a help... :)
However, some things are not clear to me. So I thought that maybe some of
you could help me out. If I need to read some section or so, just say so,
'cause I haven't had time yet to read it intensively.
-Am I correct if I say that there are no true 'classes' like in ADND?? You
could make yourself a magic-using decker, in theory... correct?? 'though I
guess it wouldn't be to smart, with essence and all. :).
BTW I think I can find all info I need about the abilities, except
about Riggers... do I need to look better or is it in a special sourcebook???
-Should I use miniatures for combat situations, since ranges are quite
important for fireweapons.
-Are starting char.'s automaticly SINles?? Or can they buy a SIN-number??
When will they need it?
-Are all char.'s Shadowrunners?? Do they _need_ to be Shadowrunners??
-How should I start my campaign?? I've bought 'Super Tuesday' (youknow, the
one with Dunkelzahn in front.). Should I use it, or make up my own 'runs'?
-Do any of you know how I could get into a Shadowrun PBEM-game, so I can get
some experience with the game before I start GM'ing??
-Are there any things I really shouldn't do because we (The group and I)
will be playing for the first time??
Well, that's all I can think off. Any answers would be greatly appreciated.
Thanx in advance,
Jod
chatin@*******.nl