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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Derek Hyde)
Subject: Hello...( and [OT] NWN)
Date: Wed Aug 21 21:30:02 2002
> >>I just signed up and thought I'd say hello. I'll go to lurk mode
>>till
> >>I get a feel for the list :)

Boo!!!! Oh wait, you've gotta see me for me to be scary, oh well, I'm
the anti-munchkin GM if you want ways to make sure that munchkins are
quickly on their way to giving up their munchkin ways ask me, but I'll
warn you I'm gonna be slow since I'm writing a NWN mod now, speaking of
any of you played it yet and can think of ideas that you'd like to see
in a mod designed to be a full world let me know and I'll see what I can
do for ya.

Derek
Message no. 2
From: shadowrn@*********.com (John Colvard)
Subject: Hello...( and [OT] NWN)
Date: Wed Aug 21 23:10:03 2002
Hey Derek,

How about fixing a munchkin GM, any tips for that? And yes this is a serious
request.

NavyMerc


>From: "Derek Hyde" <dmhyde@***.net>
>Reply-To: shadowrn@*********.com
>To: <shadowrn@*********.com>
>Subject: RE: Hello...( and [OT] NWN)
>Date: Wed, 21 Aug 2002 20:33:22 -0500
>
> > >>I just signed up and thought I'd say hello. I'll go to lurk mode
> >>till
> > >>I get a feel for the list :)
>
>Boo!!!! Oh wait, you've gotta see me for me to be scary, oh well, I'm
>the anti-munchkin GM if you want ways to make sure that munchkins are
>quickly on their way to giving up their munchkin ways ask me, but I'll
>warn you I'm gonna be slow since I'm writing a NWN mod now, speaking of
>any of you played it yet and can think of ideas that you'd like to see
>in a mod designed to be a full world let me know and I'll see what I can
>do for ya.
>
>Derek




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Message no. 3
From: shadowrn@*********.com (Derek Hyde)
Subject: Hello...( and [OT] NWN)
Date: Wed Aug 21 23:40:01 2002
> How about fixing a munchkin GM, any tips for that? And yes this is a
> serious
> request.
>
> NavyMerc

yup, I've got a cure for that, a few of em actually, #1 is quit his
group, #2 being quit caring about your characters, jus keep a stack of
cookie cutter characters on hand and start doing the stupidest things
you can think of that you know will get them killed (had this done to me
before I realized I was going a lil on the munchkin side while trying to
get the munchkin out of a certain player's system), #3 sit down and talk
to him if that don't work, wall to wall counseling should, #4 Logic,
Pure and simple logic, if you can't beat him by using his ways, attack
his actions, how can a human carry that much ammo, how could they fire
that big of a gun without a gyro mount, how could they afford to get
that type of equipment, HOWEVER do NOT attack him in this manner AT THE
GAME, do it away from game night, if everyone is in agreement then
appoint ONE person to speak to him and give that ONE PERSON a note
signed by the entire group indicating that the ONE PERSON speaks for
them all and their feelings are all similar, but make it the person
that's got the balls to tell him like it is and not start to tell him
and then back down when he starts to get mad/whiney. And finally #5 You
start GMing, plain and simple, that's the best way, YOU GM and make it a
roleplaying game instead of a ROLL PLAYING game.

Derek

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.