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Mailing List Logs for ShadowRN

Message no. 1
From: Alex Pennock <acjpenn@******.COM>
Subject: hello and questions.
Date: Sat, 29 Aug 1998 13:25:35 -0500
Hello to the list! now on to the question: what is the average rate of pay for
a shadow run? I base it on the lifestyle my players have, make sure they can
meet expenses and get a little left over. As their lifestyle increases, so does
their pay..is this a good system? Any one have any alternate systems?
Message no. 2
From: Shaun Gilroy <shaung@**********.NET>
Subject: Re: hello and questions.
Date: Sat, 29 Aug 1998 14:53:46 -0400
At 01:25 PM 8/29/98 -0500, you wrote:
>Hello to the list! now on to the question: what is the average rate of
pay for
>a shadow run? I base it on the lifestyle my players have, make sure they can
>meet expenses and get a little left over. As their lifestyle increases,
so does
>their pay..is this a good system? Any one have any alternate systems?

I generally rate the job on how cerebral it is (ranging from 25,000 -
50,000 in the beginning). The 'thinking' jobs increase as the runner's rep
and skills increase.

I played for a GM way back who's bottom rate was 50,000 per head and things
got dull real quickly once you had all the toys you wanted.

But if there's a character starting with a High Lifestyle, I'd make him
work hard to keep it.
Message no. 3
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: hello and questions.
Date: Sat, 29 Aug 1998 12:27:49 +0800
On Sat, 29 Aug 1998 13:25:35 -0500, Alex Pennock wrote:

>Hello to the list! now on to the question: what is the average rate of pay for
>a shadow run? I base it on the lifestyle my players have, make sure they can
>meet expenses and get a little left over. As their lifestyle increases, so does
>their pay..is this a good system? Any one have any alternate systems?

The problem with that method is that you remove the very real dynamic of making a
runner desperate to take a run as he is about to lose his apartment...

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
Message no. 4
From: Shadowrunner <nocturnal@*******.NET>
Subject: Re: hello and questions.
Date: Sat, 29 Aug 1998 18:40:49 +0000
Alex Pennock wrote:
>
> Hello to the list! now on to the question: what is the average rate of pay for
> a shadow run? I base it on the lifestyle my players have, make sure they can
> meet expenses and get a little left over. As their lifestyle increases, so does
> their pay..is this a good system? Any one have any alternate systems?

It should depend on the complexity of the run, as well as the amount of time it lasts.. a
simple, hour long run would, in my opinion, be about 50,000¥, depending on the task.
Remember to let the players negotiate too, but don't always give them what they want :)

Noc
Message no. 5
From: Daniel Clark <kharnov@*******.COM>
Subject: Re: hello and questions.
Date: Mon, 31 Aug 1998 01:11:09 PDT
It would be advisable to include maintence expenses. Make shure that the
first couple of months at a new lifestyle(going upwards)
they have to come up with the creds themselves, (if you have ever moved
you know what i mean)This represents the time nessecary to find better
paying jobs/Fixers that are Reliable though the more money the higher
the risk, But do not Penalize those who live in lower areas in order to
save money, Just those in Better lifestyles.
Lower has its own risks, Break-ins, muggings ,Ect. so base it on a
average of maintenece between guys, Possibly suggest them moving in
together in order to save money,
Just Some ideas

Kharnov
(Havent thought of a tag )

>Date: Sat, 29 Aug 1998 13:25:35 -0500
>Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
>From: Alex Pennock <acjpenn@******.COM>
>Subject: hello and questions.
>To: SHADOWRN@********.ITRIBE.NET
>
>Hello to the list! now on to the question: what is the average rate
of pay for
>a shadow run? I base it on the lifestyle my players have, make sure
they can
>meet expenses and get a little left over. As their lifestyle
increases, so does
>their pay..is this a good system? Any one have any alternate systems?
>


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