From: | steelwolf@***.net (steelwolf@***.net) |
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Subject: | help with decking |
Date: | Mon, 10 Feb 2003 12:19:27 -0600 |
come up in recent sessions of our local SR campaign. In past Chronicles the adventures
have for the most part been very real world and/or magical in nature. No one ever played
a decker. Now a character has sprung up who is an expert decker and the GM is at a loss
for exactly how to handle the variety of situations that can arise in the Matrix.
I should add that all parties involved are fairly up on the history and roleplaying
aspects of the Matrix. We know what Shadowland is, what a SAN and a Host are....etc...
What we really need is a walkthrough of a Matrix adventure/session. I don't know what you
would call the format, but it looks like this:
GM: roll some dice...blah,blah..
player1:I rolled 2000*rule of 6* :)
psychotroll: I hit him in the head...
etc...
Any help that is forthcoming would be most appreciated.
Later...
Steelwolf