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Mailing List Logs for ShadowRN

Message no. 1
From: Sinabian@***.com Sinabian@***.com
Subject: Here's an idea...
Date: Sun, 27 Aug 2000 10:08:19 EDT
Now this would require getting special dice...or at least getting this
one...but I think the concept would be just cool enough it would be worth it.
I just played D&D last night, and they use this big-arsed 30-sider any time
they roll a natural 20. (If you play the game you know what that means, but
to anyone else I guess it would be like rolling a few sixes on a difficulty 4
test...) And where the 30-sider lands determines where the character got hit.
16 is the groin, and so on. Some numbers represent like say a head shot for a
instant kill... Others will only do half damage. Other's triple. I think for
the SR system you'd have to take out the double and triple damages but beyond
that it looks like an idea that could spice up the game some. And make those
shootout scenes a little more colorful!
Message no. 2
From: Fyre - AKA Colin fyre@******.demon.co.uk
Subject: Here's an idea...
Date: Sun, 27 Aug 2000 15:20:42 +0100
In article <c1.66e1e35.26da7ad3@***.com>, Sinabian@***.com writes
>Now this would require getting special dice...or at least getting this
>one...but I think the concept would be just cool enough it would be worth it.
>I just played D&D last night, and they use this big-arsed 30-sider any time
>they roll a natural 20. (If you play the game you know what that means, but
>to anyone else I guess it would be like rolling a few sixes on a difficulty 4
>test...) And where the 30-sider lands determines where the character got hit.
>16 is the groin, and so on. Some numbers represent like say a head shot for a
>instant kill... Others will only do half damage. Other's triple. I think for
>the SR system you'd have to take out the double and triple damages but beyond
>that it looks like an idea that could spice up the game some. And make those
>shootout scenes a little more colorful!
>
Yeah... I don't think anybody I know has tried it: but you can use the
battletech hit location system for similar purposes... You can do things
like reduce the movement multiplier (1/2 it?) for leg hits etc... Hence
someone with both legs bust would be moving at a rate of Qx0.75 (for
dwarves it would only be 0.5) to represent crawling movement etc.
DarkFyre
--
fyre@******.demon.co.uk
Message no. 3
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Here's an idea...
Date: Mon, 28 Aug 2000 07:57:04 -0600
Sinabian@***.com wrote:
>Now this would require getting special dice...or at least getting this
>one...but I think the concept would be just cool enough it would be worth it.
>I just played D&D last night, and they use this big-arsed 30-sider any time
>they roll a natural 20. (If you play the game you know what that means, but
>to anyone else I guess it would be like rolling a few sixes on a difficulty 4
>test...) And where the 30-sider lands determines where the character got hit.
>16 is the groin, and so on. Some numbers represent like say a head shot for a
>instant kill... Others will only do half damage. Other's triple. I think for
>the SR system you'd have to take out the double and triple damages but beyond
>that it looks like an idea that could spice up the game some. And make those
>shootout scenes a little more colorful!

The same thing is already in shadowrun. If a character takes a deadly
wound from one attack, they must make a Body test to avoid a "critical
hit". Depending on the results of that Body test they may take permanent
damage to a statistic, cyberware, limb, eye, etc.

The difference is that in Shadowrun a character is much less likely to take
a "critical hit".




To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Warm nights, good food, kindred spirits....great life!"

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.