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Message no. 1
From: brett@***.orst.edu (Brett Barksdale)
Subject: Here's a stupid questions...
Date: Wed, 24 Jul 96 10:39:22 PDT
There's nothing in the SRII rules that says a mage/shaman cannot
heal themselves, is there?

- Brett
Message no. 2
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: Re: Here's a stupid questions...
Date: Wed, 24 Jul 96 15:42:55 EDT
Brett Barksdale writes:
>
>
> There's nothing in the SRII rules that says a mage/shaman cannot
> heal themselves, is there?

Not that I have seen...

Pete


Pete aka Spitfire
Test your might...
Classic Sub-Zero Scorpion Reptile Ermac Classic Smoke Noob Saibot
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 3
From: Rogue Cheddar <fenrir@******.cc.purdue.edu>
Subject: Re: Here's a stupid questions...
Date: Wed, 24 Jul 1996 17:04:24 -0500 (EST)
On Wed, 24 Jul 1996, Brett Barksdale wrote:

>
> There's nothing in the SRII rules that says a mage/shaman cannot
> heal themselves, is there?

No, but it's seldom easy to do, unless you're too lightly wounded to bother
worrying about it. Now, an Anchored Heal spell with an activation link keyed
to whenever you get to a certain damage level might be nice.

//////////////////////////////////////////////////////////////////
/Rogue Cheddar /Eyes and genitals were bought on the/
/fenrir@expert.cc.purdue.edu/open market. The eyes were green. /
/ / -William Gibson, Count Zero/
//////////////////////////////////////////////////////////////////
Message no. 4
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Here's a stupid questions...
Date: Wed, 24 Jul 1996 19:57:07 -0600 (CST)
I am looking for new and fun Totems....fun in the funny sort of way, and fun
in the "I am a kick ass shaman/druid type that allows me to be obscenely
powerful because my totem says that I can be", and fun in the general cool
roleplaying way. I am interrested in compiling a master list of totems to be
found on my soon to be extent web page. Please send me info...

Ahzmandius

"Input....need more input, Stephanie!"
Like I need to tell you where this
comes from :)
Message no. 5
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: Re: Here's a stupid questions...
Date: Thu, 25 Jul 1996 13:56:20 +1000 (EST)
On Wed, 24 Jul 1996, Rogue Cheddar wrote:

>
>
>
> On Wed, 24 Jul 1996, Brett Barksdale wrote:
>
> >
> > There's nothing in the SRII rules that says a mage/shaman cannot
> > heal themselves, is there?
>
> No, but it's seldom easy to do, unless you're too lightly wounded to bother
> worrying about it. Now, an Anchored Heal spell with an activation link keyed
> to whenever you get to a certain damage level might be nice.

Actually it's quite easy if you can center against penalties. There goes
that wound penalty.

Ray.
Message no. 6
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: Here's a stupid questions...
Date: Thu, 25 Jul 1996 16:10:39 +1000 (EST)
On Wed, 24 Jul 1996, Brett Barksdale wrote:

>
> There's nothing in the SRII rules that says a mage/shaman cannot
> heal themselves, is there?
>
> - Brett
>
Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)

Craig.
Message no. 7
From: "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com>
Subject: Re: Here's a stupid questions...
Date: Thu, 25 Jul 96 10:03:50 EST
There's nothing in the SRII rules that says a mage/shaman cannot
heal themselves, is there?

- Brett


-------
Nope, but remember that that mage has wound modifiers for the target nr for his
healing spell.
This also has 2 problems: 1) you have to sustain it [+2 to all target nrs}
2) If attacked astrally you have a problem. If you shift astrally you MUST drop
the spell and so receive your wounds back. [shifting astrally is an exclusive
activity]

F.
Message no. 8
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Here's a stupid questions...
Date: Thu, 25 Jul 96 19:17:04 +1100
> No, but it's seldom easy to do, unless you're too lightly wounded to bother
>worrying about it. Now, an Anchored Heal spell with an activation link keyed
>to whenever you get to a certain damage level might be nice.

Wouldn't work... the first time the spell sustained itself long enough to
become permanent, it'd stop.

OTH, as a sort of "amulet of healing" thing, it might work... *goes away
to ponder that*


--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 9
From: "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com>
Subject: Re[2]: Here's a stupid questions...
Date: Thu, 25 Jul 96 10:22:12 EST
On Wed, 24 Jul 1996, Brett Barksdale wrote:

>
> There's nothing in the SRII rules that says a mage/shaman cannot
> heal themselves, is there?

No, but it's seldom easy to do, unless you're too lightly wounded to bother
worrying about it. Now, an Anchored Heal spell with an activation link keyed
to whenever you get to a certain damage level might be nice.

//////////////////////////////////////////////////////////////////
/Rogue Cheddar /Eyes and genitals were bought on the/
/fenrir@expert.cc.purdue.edu/open market. The eyes were green. /
/ / -William Gibson, Count Zero/
//////////////////////////////////////////////////////////////////
--------------------------

I've yet to meet a GM that allows anchored heal spells...
Just imagine, 6 spell locks; each with a heal spell with 14
successes... Who needs regeneration? you'd never die!!!

F.
Message no. 10
From: "Gurth" <gurth@******.nl>
Subject: Re: Here's a stupid questions...
Date: Thu, 25 Jul 1996 12:39:17 +0100
Brett Barksdale said on 10:39/24 Jul 96...

> There's nothing in the SRII rules that says a mage/shaman cannot
> heal themselves, is there?

Quite right. Any magician with a Heal or Treat spell can cast that spell
on him/herself and be healed by it. The only thing standing in the way is
the +1/+2/+3 TN modifier for being wounded.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Look at my cat... Why can't I live like that?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 11
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: Here's a stupid questions...
Date: Fri, 26 Jul 1996 11:38:19 +1000 (EST)
On Thu, 25 Jul 1996, Joker wrote:

>
>
> On Wed, 24 Jul 1996, Brett Barksdale wrote:
>
> >
> > There's nothing in the SRII rules that says a mage/shaman cannot
> > heal themselves, is there?
> >
> > - Brett
> >
> Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)
>
> Craig.

Speaking from personal experience are we? *grin*

Hamish


------------------------------------------------
I'm not insane...but Mr Flibble, my invisible
friend, is a total looney!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Hamish, the Mad Scot
AKA Jamie Houston when not in a kilt
s430472@*****.student.gu.edu.au

/\/\/\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
"So I kill, maim, destroy and dismember...
Does that make me a bad person?"
-----------------------------------------------
Message no. 12
From: "Paolo Falco the FoxMaster" <Falco@****.iT>
Subject: Re: Here's a stupid questions...
Date: Fri, 26 Jul 1996 11:40:58 +0200
On 24 Jul 96, Ahzmandius wrote the FoxMaster about Here's a stupid
questions...:

> I am looking for new and fun Totems....fun in the funny sort of way, and fun
> in the "I am a kick ass shaman/druid type that allows me to be obscenely
> powerful because my totem says that I can be", and fun in the general cool
> roleplaying way.

Ok, you asked for it!

TREE SLOTH

Tree sloth shamans are always slow, ponderous and sleepy. They like to
sleep about 17 hours per day, and never have showers or baths. Tree
sloth shamans are however great swimmers, and like to swim from time
to time.
ADVANTAGES: +3 dice for any "decrease" type of spell. +2 dice for
Health spells.
DISADVANTAGES: Cannot cast any "Increase reaction" and "increase
quickness" spells, and cast all other "Increase" spells at -2 dice.
Tree sloth shamans ALWAYS have one action per turn, and it ALWAYS is
at phase 1, no matter what initiative the mage rolled.

<grin>

------------------------------------------------------------------
Paolo Falco | "I closed my shop and you brought only ONE
Ironbound Section | ball?" (from "Clerks" - and My Experience)
------------------------------------------------------------------
Skater's Site And Generally Paradoxal Poetry Page With Lemmings at
http://www.geocities.com/SoHo/2717
------------------------------------------------------------------
Message no. 13
From: "Ojaste,James [NCR]" <ojastej@******.sid.ncr.doe.ca>
Subject: RE: Here's a stupid questions...
Date: Fri, 26 Jul 96 09:20:00 PDT
Paolo came up with:
> On 24 Jul 96, Ahzmandius wrote the FoxMaster about Here's a stupid
> questions...:
>
> > I am looking for new and fun Totems....fun in the funny sort of way,
and fun
>
> TREE SLOTH

Worm totem (no, not Wyrm)
~~~~~~~~~~
Worm shamans tend to the tall and thin and spend most of
their time indoors (preferably underground). If it is
raining outside, they will leave their homes and just
stand around in the middle of the sidewalk until the rain
stops. People tend not to notice them, and so will walk
right into them if they aren't careful.

Worm shamans hate birds.

Advantages: +2 dice illusion spells
+2 dice combat spells (vs. birds or bird shamans)
Disadvantages: -1 die for health & manipulation spells
Even when participating in a conversation, people will
tend to forget that he's there.

James

--
I can't be bothered to think up a generally witty comment right now, so
if you'll just leave your sense of humour at the tone...
Message no. 14
From: Stephen Delear <shadow@***.com>
Subject: Re: Here's a stupid questions...
Date: Fri, 26 Jul 1996 23:02:44 -0500 (CDT)
On Thu, 25 Jul 1996, Joker wrote:

>
>
> On Wed, 24 Jul 1996, Brett Barksdale wrote:
>
> >
> > There's nothing in the SRII rules that says a mage/shaman cannot
> > heal themselves, is there?
> >
> > - Brett
> >
> Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)
>
> Craig.
>
>
And a quickened personal bullet barrier (don't leave home with out one).

Stephen
Austin, TX
Message no. 15
From: Robert Watkins <robertdw@*******.net.au>
Subject: RE: Here's a stupid questions...
Date: Sat, 27 Jul 96 16:56:19 +1100
>Worm shamans hate birds.
All birds, or just those who like to wake up early?

>Advantages: +2 dice illusion spells
> +2 dice combat spells (vs. birds or bird shamans)
+2 dice to all stun-damage combat spells? :)

>Disadvantages: -1 die for health & manipulation spells
>Even when participating in a conversation, people will
>tend to forget that he's there.


--
_______________________________________________________________________
/ \
| "As soon as we started programming, we found to our surprise that it |
| wasn't as easy to get programs right as we had thought. Debugging |
| had to be discovered. I can remember the exact instant when I |
| realized that a large part of my life from then on was going to be |
| spent in finding mistakes in my own programs." -- Maurice Wilkes |
| Robert Watkins robertdw@*******.com.au |
\_______________________________________________________________________/
Message no. 16
From: sinless@**.netcom.com (Ross Hammer)
Subject: RE: Here's a stupid questions...
Date: Sat, 27 Jul 1996 11:35:22 -0700
James wrote:
>
>
>Paolo came up with:
>> On 24 Jul 96, Ahzmandius wrote the FoxMaster about Here's a stupid
>> questions...:
>>
>> > I am looking for new and fun Totems....fun in the funny sort of
way,
>and fun
>>
>> TREE SLOTH
>
>Worm totem (no, not Wyrm)
>~~~~~~~~~~
>Worm shamans tend to the tall and thin and spend most of
>their time indoors (preferably underground). If it is
>raining outside, they will leave their homes and just
>stand around in the middle of the sidewalk until the rain
>stops. People tend not to notice them, and so will walk
>right into them if they aren't careful.
>
>Worm shamans hate birds.
>
>Advantages: +2 dice illusion spells
> +2 dice combat spells (vs. birds or bird shamans)
>Disadvantages: -1 die for health & manipulation spells
>Even when participating in a conversation, people will
>tend to forget that he's there.
>

Another Disadvantage: Some kind of a general negative if it is raining, they're
in water, etc... Maybe an alergy to water (physical or mental)...

-SINless
Message no. 17
From: sinless@**.netcom.com (Ross Hammer)
Subject: Re: Here's a stupid questions...
Date: Sat, 27 Jul 1996 11:49:16 -0700
Stephen wrote:

>
>On Thu, 25 Jul 1996, Joker wrote:
>
>>
>> On Wed, 24 Jul 1996, Brett Barksdale wrote:
>>
>> >
>> > There's nothing in the SRII rules that says a mage/shaman cannot
>> > heal themselves, is there?
>> >
>> > - Brett
>> >
>> Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)
>>
>> Craig.
>>
>And a quickened personal bullet barrier (don't leave home with out one).
>

ACK! That is one of the things I REALLY find offensive about SR magic! Some mage
goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal physical
barrier on themself and quickens it. Now nothing less than a fuckin' neutron bomb
has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
pretty damn useless... :(


-SINless
Message no. 18
From: "Paul J. Adam" <shadowrn@********.demon.co.uk>
Subject: Re: Here's a stupid questions...
Date: Sun, 28 Jul 1996 11:24:47 +0100
In message <199607271849.LAA29957@********.ix.netcom.com>, Ross Hammer
<sinless@**.netcom.com> writes
>
>ACK! That is one of the things I REALLY find offensive about SR magic! Some mage
>goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal physical
>barrier on themself and quickens it. Now nothing less than a fuckin' neutron
>bomb
>has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
>doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
>pretty damn useless... :(

Though there is a direct link in my games between the frequency of those
such things, and the numbers of AMTs - anti-mage teams... In cover a
kilometre away, four shooters with assault cannon and a spotter with
astral perception.

The military-specification version of "Geek the mage!" :)

Remember, the more powerful and invincible you are, the more of a
priority target you become.


--
"There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy."
Ambrose Bierce, "The Devil's Dictionary"
Paul J. Adam paul@********.demon.co.uk
Message no. 19
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: Here's a stupid questions...
Date: Sun, 28 Jul 1996 02:40:00 -0600 (CST)
>ACK! That is one of the things I REALLY find offensive about SR magic! Some
mage
>goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal physical
>barrier on themself and quickens it. Now nothing less than a fuckin'
neutron bomb
>has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
>doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
>pretty damn useless... :(
>
>
>-SINless

Just remember that the barriers can only stop the type of attack directed at
them. Say a mage has a bullet barrier, the bullets will be stopped, but the
panther sure can frag up the floor he's standing on......"HA! Your pathetic
weapons can't hurt me!<BANG> Oh my.....hadn't thought about that gravity
thing....AAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaahhhhhh.....<SPLAT!>"

Ahz
Message no. 20
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Here's a stupid questions...
Date: Mon, 29 Jul 96 07:46:59 +1100
>ACK! That is one of the things I REALLY find offensive about SR magic!
>Some mage
>goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal
>physical
>barrier on themself and quickens it. Now nothing less than a fuckin'
>neutron bomb
>has more than a 5% chance of touchin' them!

Yeah, but they'll die of thirst in a few days, and they can't get through
the door because they can't get within (Magic Rating) meters of anything,
unless they withhold dice. :)

(Oh that reminds me... one of my players started playing around with
quickend bullet barriers but forgot this rule. I really loved the look on
his face when I pointed out, with exquisite detail, that the person
holding the gun was inside the barrier with him, AND that the team sam he
was relying on to kill the person with the gun wasn't.)


--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 21
From: "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com>
Subject: Re[2]: Here's a stupid questions...
Date: Mon, 29 Jul 96 10:41:31 EST
Stephen wrote:

>
>On Thu, 25 Jul 1996, Joker wrote:
>
>>
>> On Wed, 24 Jul 1996, Brett Barksdale wrote:
>>
>> >
>> > There's nothing in the SRII rules that says a mage/shaman cannot
>> > heal themselves, is there?
>> >
>> > - Brett
>> >
>> Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)
>>
>> Craig.
>>
>And a quickened personal bullet barrier (don't leave home with out one).
>

ACK! That is one of the things I REALLY find offensive about SR magic! Some mage

goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal physical
barrier on themself and quickens it. Now nothing less than a fuckin' neutron
bomb
has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
pretty damn useless... :(


-SINless

---
Do what I do... let them PERMANENTLY lose rating points when hit. BTW:
this is legal. SR does not say anywhere mage barriers "replenish"or
something....
F.
Message no. 22
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: RE: Here's a stupid questions...
Date: Tue, 30 Jul 1996 09:16:05 GMT + 2:00
<snip>

@ Worm totem (no, not Wyrm)
@ ~~~~~~~~~~
@ Worm shamans tend to the tall and thin and spend most of
@ their time indoors (preferably underground). If it is
@ raining outside, they will leave their homes and just
@ stand around in the middle of the sidewalk until the rain
@ stops. People tend not to notice them, and so will walk
@ right into them if they aren't careful.
@
@ Worm shamans hate birds.
@
@ Advantages: +2 dice illusion spells
@ +2 dice combat spells (vs. birds or bird shamans)
@ Disadvantages: -1 die for health & manipulation spells
@ Even when participating in a conversation, people will
@ tend to forget that he's there.

I would swop the illusion bonus for health spells. If I remeber
correctly certain worms actually have very close to regenetive
capabilities.



Andre'

-- We exist because you want us to, because you are
|__|__ afraid to face the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 23
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: Here's a stupid questions...
Date: Wed, 31 Jul 1996 09:41:30 +1000 (EST)
On Sun, 28 Jul 1996, Paul J. Adam wrote:

> >has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
> >doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
> >pretty damn useless... :(
>
> Though there is a direct link in my games between the frequency of those
> such things, and the numbers of AMTs - anti-mage teams... In cover a
> kilometre away, four shooters with assault cannon and a spotter with
> astral perception.
>
> The military-specification version of "Geek the mage!" :)
>
> Remember, the more powerful and invincible you are, the more of a
> priority target you become.

Those levels aren't necessary. All you need is a Sam with a sword pick on
the Mage, A bullet barrier 20 doesn't do much against knives, Swords or
Arrows. (Or the odd Bug Spirt.) I agree with the above though....

Craig.
Message no. 24
From: "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com>
Subject: Re[2]: Here's a stupid questions...
Date: Wed, 31 Jul 96 09:49:06 EST
On Sun, 28 Jul 1996, Paul J. Adam wrote:

> >has more than a 5% chance of touchin' them! Makes you wonder why EVERY
schmuch
> >doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
> >pretty damn useless... :(
>
> Though there is a direct link in my games between the frequency of those
> such things, and the numbers of AMTs - anti-mage teams... In cover a
> kilometre away, four shooters with assault cannon and a spotter with
> astral perception.
>
> The military-specification version of "Geek the mage!" :)
>
> Remember, the more powerful and invincible you are, the more of a
> priority target you become.

-------------------------------------------------

Do you realize how great an "astral bug fishing net" a high powered
bullet barrier in bug city really is??
It would wake all in its range.. effect being like one of those lamps
vs flies you use in the camping, but with YOU at the centre..
<VB[GM's evil]G>
F.
Message no. 25
From: Stephen Delear <shadow@***.com>
Subject: Re: Here's a stupid questions...
Date: Sat, 3 Aug 1996 23:47:15 -0500 (CDT)
On Sat, 27 Jul 1996, Ross Hammer wrote:

> Stephen wrote:
>
> >
> >On Thu, 25 Jul 1996, Joker wrote:
> >
> >>
> >> On Wed, 24 Jul 1996, Brett Barksdale wrote:
> >>
> >> >
> >> > There's nothing in the SRII rules that says a mage/shaman cannot
> >> > heal themselves, is there?
> >> >
> >> > - Brett
> >> >
> >> Nothing, That's what keeps them alive, Cover and TN 2 on a treat spell. :)
> >>
> >> Craig.
> >>
> >And a quickened personal bullet barrier (don't leave home with out one).
> >
>
> ACK! That is one of the things I REALLY find offensive about SR magic! Some mage
> goes and puts some blasphamous (sp?), crude, *%$#@ level 6+ personal physical
> barrier on themself and quickens it. Now nothing less than a fuckin' neutron bomb
> has more than a 5% chance of touchin' them! Makes you wonder why EVERY schmuch
> doesn't run a mage. It certainly makes your poor little Decker or Sammi feel
> pretty damn useless... :(
>
>
> -SINless

Um becouse your average mage has a body of around 3? It dosn't matter
what the TN is if you don't have enough dice.

Stephen
Austin, TX

>
>

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