From: | The Deb Decker <RJR96326@****.UTULSA.EDU> |
---|---|
Subject: | Hey Roy! Think I kin nail that thar bird out yonder? |
Date: | Tue, 14 Sep 1993 00:59:31 -0500 |
]for electronic detection of this thing,
>Optical detection's
>a whole nother game entirely. That's going to be off of her size, as opposed
>to how much "gunk" she puts into the ether.
I agree. In GURPS there is a separate sig value for Radar, IR/thermo, and
Acoustic signatures. Anyone revamping the vehicle construction rules might
want to take that into account. Until then, the only option I can see is for
the GM to look at each vehicle/drone the PCs have, arbitrarily assign these
figures, and go from there.
As I recall, when you imporove the acoustic/IR/radar stealth of a vehicle,
you mark down the effective stealth improvement for that medium only. For
instance, a sig of 3, +2 radar would by 3/r vs radar only.
As for visual sigs, I would go with something like 6-body for a TN. This
yields 4 for a Westwind and 0 (becoming a 2) for a Banshee. I would also
modify by range. . .come up with a short/med/long/xtreme range chart for
the human eye (that could be subsequently modified with magnification) and
apply the same mods as in fire combat.
Oh, forgot to mention: GURPS has a range/siz modifier that I assume is
used when attempting to see a vehicle in the distance. Look up the modifier
for the vehicle (say +6) and then distance (say-8) and apply the net (-2) to
the perception test.
J Roberson
You can fool some of the people all of the time, and all of the people some
of the time, and that should be sufficient for most purposes.