From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | Hide-n-seek Adepts (Possible Solution) |
Date: | Wed, 31 Mar 1999 23:37:21 EST |
that a(n) (Physical) Adept could have (terminology varying by edition). What
struck me this time was the description of a(n) (Physical) Adept using his/her
abilities as being "channeled" through their body. This would definitely meet
these qualifications...
If "Invisibility" could not be gained, or a "Disregard" (as that is
described
as a "Mental Illusion", which is a direct projecting of shaped mana in a
complex/spell-like manner), then perhaps a newer look on the "Concealment"
consideration. What struck me this time was the description of a(n)
(Physical) Adept using his/her abilities as being "channeled" through their
body. This would definitely meet these qualifications...
How about "Concealment" from the POV of the Chameleon or Halibut? As in,
changing the skin tones of ones' self in order to better blend into a
background environment. Consider the following if you would:
Adaptive Coloration (Selective)
Power Cost : 0.5 Power Points per level
Range : Self
With this ability, the (Physical) Adept can make a change in his/her outward
color schema in a manner similar to many animals found in the wild. Though
not as rapid in color change as Adaptive Coloration possessed by the
Bandersnatch (which involves the warping of light waves by outward
paranormality expressiveness), it is capable of creating dramatic details.
To effect the change, creating a camouflaging tone to ones' self, the
(Physical) Adept makes a power test, rolling his/her developed level in the
ability, with a target number base of a 3. Modifiers involving the complexity
of the traversed environment effect this. For instance, busy patterns might
incur a +4 to the target number, while singular color patterns or textures,
might incur no penalty. The number of successes so generated by the test
indicates the modifier to the Visual Perception target number needed by
another to spot the camouflaged individual.
A Complex Action is needed to incur the change, and each change incurs a
degree of strain upon the (Physical) Adept in question, perhaps 6M or
(Successes Achieved)M, resisted with Body or Willpower, as considered
appropriate by the ruling GM at the time. If left alone, the color changes
made will revert to normal in (Successes Achieved)D6 hours. Of course, those
individuals with "Centering" abilities can possibly augment either their
success level, or their drain resistance.
-K