From: | shadowrn@*********.com (Graht) |
---|---|
Subject: | High Initiative and Melee Combat |
Date: | Wed Jan 30 10:20:02 2002 |
><snipt!(TM)>
> > The benefit of wired reflexes is the precision of
>movement. The faster your reaction time, the better
>able you are to either a) disrupt your opponent's
>attack or counter effectively, or b) read his defense
>and get through it. Throwing superfast kicks or
>punches or whatever is not rocket science. Getting
>them to land and be effective against a resisting
>opponent is *much* more difficult.
> > Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)
>
>But while that sounds like sense on the surface, Marc
>(and I pretty much agree with it myself), it opens the
>whole "How come a slow bastard who's a good martial
>artist can get extra attacks on the fast bastard
>through counterattacking?" can of worms again..
<Homer>
mmmm... worms...
</Homer>
:)
For the same reason that someone can physically attack someone who passes
within one meter of them.
When you physically attack someone, you have to move into their space. In
doing so you give them an attack of opportunity. Attacks of opportunity
are reactions and do not require declarations.
I think the confusion occurs because of the wording that Shadowrun
uses. Shadowrun says that initiative determines the number of "actions" a
character gets per turn. But what is really happening is that initiative
determines the number of *declarations*, or conscious decisions, a
character gets per turn.
Defending yourself, or making an attack of opportunity, doesn't require a
conscious decision. It's a reaction, not an action. If you are physically
attacked you will try to defend yourself, even if you have no training
whatsoever. If you are trained you will react by attacking your attacker
(unless you are trained in a martial art that reacts with full defense, but
you will still try to defend yourself). If someone enters, or passes
through, your personal space you can react by taking a defensive posture or
by attacking them.
As long as you don't confuse action with reaction there isn't a problem :)
That being said, it can easily be argued that a wired character should have
some sort of advantage in melee combat. Following is the method that I use
that, IMHO, address the issue appropriately. I would love to take credit
for it, but someone else (I can't remember who) came up with it.
1. A person with extra initiative dice rolls extra dice in a melee
attack/defense equal to the number of extra initiative dice they have. If
a character has +2 initiative dice, they also get +2 melee dice.
It's quick and it's easy :)
To Life,
-Graht
ShadowRN Assistant Fearless Leader II
--