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Message no. 1
From: Loki <gamemstr@********.COM>
Subject: Highlander Immortals
Date: Tue, 8 Apr 1997 18:30:26 -0700
Caric has been asking me to cook up some optional rules for Highlander-type
Immortals. I have some basics as I'll give below, but would like other
input as I go for the first basic draft. From what I understand, this has
been a current topic on the list.

Here's what I'm thinking so far (mind you, this is just the basics):

The "Quickening" will actually be karma received from a slain immortal.
Possibly an amount equal to the "rep" or total karma awarded to slain
character. A way to figure this for NPC's would have to be designed,
perhaps something based off their threat rating.

The rule of not killing on Holy Ground could stem from the fact that the
background count of such places disipitates the "Quickening" so no reward
comes from the death. Perhaps some of the killer's own Karma would drained
in the process.

To keep things balanced, PC immortals wouldn't be completely immortal.
Maybe they'd have a form of regeneration akin to that of a PC shapeshifter.
Or perhaps any damage taken would automatically be staged down a damage
category (like vehicles reducing damage). Or perhaps yet, they get immunity
to normal weapons per the critter ability.

I'm also thinking that for any physical damage other than decapitation,
they would have a physical damage overflow equal to double the Body
attribute, but for decapitation there is no physical damage overflow (they
die at a deadly wound).

I'm toying with requiring an immortal to have a Magic attribute, primarily
physads with a handful of magicians and other adepts. In doing this, I
would have the physical damage overflow figured off the Magic attribute
rather than Body.

The regenerative abilites of immortals does not allow implantation of
Bio/Cyberware (another reason for being a physad or magician).

An Immortal is sterile and cannot reproduce.

Immortals have the innate critter abilities of immunity to age, immunity to
pathogens, and immunity to poisons.

**This is just rambling and brain storming for now. I'll shape it into a
form as I go along. Since I'm coming in on an already existing
topic...Ideas? Comments? Suggestions?

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 2
From: Loki <gamemstr@********.COM>
Subject: Re: Highlander Immortals
Date: Tue, 8 Apr 1997 18:55:15 -0700
Couple other things I was kicking around for Highlander Immortal, but
forgot to add to my original posting:

The "There can be only one" attitude of hunting other immortals stems from
the fact that they only gain karma at half the speed of other races. Their
real growth or epansion comes from the slaying of other Immortals. You kill
an immortal that has attained a cumulative karma award of 80+ karma, and
the Quickening gives you that 80 karma to raise skills and attributes.

An Immortal can sense for other Immortals as if using a Detection spell
when within Magic (or maybe Essence) rating x 10 meters.

Again, just more chicken scratching of ideas at the request of one of my
players. I'll try to shoot at a first draft of the Immortals by the time we
paly this weekend. Please shoot some feedback at me before then, if you
have it.

Thanx again!

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 3
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Highlander Immortals
Date: Tue, 8 Apr 1997 22:20:58 EDT
On Tue, 8 Apr 1997 18:30:26 -0700 Loki <gamemstr@********.COM> writes:
>Here's what I'm thinking so far (mind you, this is just the basics):

Pretty fraggin spiffy for basic :)

>The "Quickening" will actually be karma received from a slain
>immortal.
>Possibly an amount equal to the "rep" or total karma awarded to slain
>character. A way to figure this for NPC's would have to be designed,
>perhaps something based off their threat rating.

I also thought that during the quickening the character would get one
skill, randomly, from the deceased character, at maybe a quarter, or a
half of the original rating.

>To keep things balanced, PC immortals wouldn't be completely immortal.
>Maybe they'd have a form of regeneration akin to that of a PC
>shapeshifter.
>Or perhaps any damage taken would automatically be staged down a
>damage
>category (like vehicles reducing damage). Or perhaps yet, they get
>immunity
>to normal weapons per the critter ability.

I think that the regeneration ability would probably be the best, seeing
as it looks like the Highlanders suffer from pain briefly before he heals
up.

>I'm also thinking that for any physical damage other than
>decapitation,
>they would have a physical damage overflow equal to double the Body
>attribute, but for decapitation there is no physical damage overflow
>(they
>die at a deadly wound).

How can you get decapitated, and not have a deadly wound?

>I'm toying with requiring an immortal to have a Magic attribute,
>primarily
>physads with a handful of magicians and other adepts. In doing this, I
>would have the physical damage overflow figured off the Magic
>attribute
>rather than Body.

I thought that making highlanders another race would probably be just
fine, so that everybody could play an immortal physad.

>The regenerative abilites of immortals does not allow implantation of
>Bio/Cyberware (another reason for being a physad or magician).
>
>An Immortal is sterile and cannot reproduce.
>
>Immortals have the innate critter abilities of immunity to age,
>immunity to
>pathogens, and immunity to poisons.

That's why I would probably let them be physads, it seems they would be
one dimensional without being able to have bio/cyber.

>**This is just rambling and brain storming for now. I'll shape it into
>a
>form as I go along. Since I'm coming in on an already existing
>topic...Ideas? Comments? Suggestions?

You just got 'em


Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!
Message no. 4
From: Loki <gamemstr@********.COM>
Subject: Re: Highlander Immortals
Date: Tue, 8 Apr 1997 20:15:07 -0700
> >I'm also thinking that for any physical damage other than
> >decapitation,
> >they would have a physical damage overflow equal to double the Body
> >attribute, but for decapitation there is no physical damage overflow
> >(they
> >die at a deadly wound).
>
> How can you get decapitated, and not have a deadly wound?

I think you know what I mean. ;o) They get decapitated, they're dead at
10 filled boxes...no waiting for over flow, no extra box every 10 minutes
as they bleed to death. Lose your head, hit the 10th box on the condition
monitor and it's do not pass go...do not collect $200.

BTW, thanx for the feedback...

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 5
From: Ted Cabeen <cabeen@******.COM>
Subject: Re: Highlander Immortals
Date: Wed, 9 Apr 1997 00:10:04 -0500
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At 08:15 PM 4/8/97 -0700, Loki wrote:
>> >I'm also thinking that for any physical damage other than
>> >decapitation,
>> >they would have a physical damage overflow equal to double the Body
>> >attribute, but for decapitation there is no physical damage overflow
>> >(they
>> >die at a deadly wound).
>>
>> How can you get decapitated, and not have a deadly wound?
>
>I think you know what I mean. ;o) They get decapitated, they're dead at
>10 filled boxes...no waiting for over flow, no extra box every 10 minutes
>as they bleed to death. Lose your head, hit the 10th box on the condition
>monitor and it's do not pass go...do not collect $200.

You know, I think I'd apply this rule to all characters who had their head
cleaved clean off. It seems pretty logical to me. If the guy rolls well
enough to hack the head clean off, I don't think overflow is really much of a
concern. :)

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--
______________________________________________________________________________
Ted Cabeen http://shadowland.rh.uchicago.edu cabeen@******.com
Check Website or finger for PGP Public Key secabeen@******.uchicago.edu
"I have taken all knowledge to be my province." -F. Bacon cococabeen@***.com
"Human kind cannot bear very much reality."-T.S.Eliot 73126.626@**********.com
Message no. 6
From: Loki <gamemstr@********.COM>
Subject: Re: Highlander Immortals
Date: Tue, 8 Apr 1997 22:12:53 -0700
> >> How can you get decapitated, and not have a deadly wound?
> >
> >I think you know what I mean. ;o) They get decapitated, they're dead
at
> >10 filled boxes...no waiting for over flow, no extra box every 10
minutes
> >as they bleed to death. Lose your head, hit the 10th box on the
condition
> >monitor and it's do not pass go...do not collect $200.
>
> You know, I think I'd apply this rule to all characters who had their
head
> cleaved clean off. It seems pretty logical to me. If the guy rolls well
> enough to hack the head clean off, I don't think overflow is really much
of a
> concern. :)

Agreed, where it becomes a concern is how I decided to handle an Immortals
regeneration or healing capabilites. The point I'm trying to get at here is
that for them, decapitation is a finality. No 1 or 2 on a 1d6 type role per
standard regeneration, no overflow type stuff. Just PPHHHFFFFTTT...you're
snuffed like a candle. I'm mainly trying to contrast it against normal
deadly wounds from something like an MMG where I'd give them double the
usual physical overflow.

Sure, for any old character, I think I shouldn't have to explain
decapitation meaning instant death, but were talking about something I
haven't set down the rules for yet in my group, and these buggers are
supposed to regenerate or something...

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 7
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Highlander Immortals
Date: Wed, 9 Apr 1997 06:58:25 -0600
Loki wrote:
|
| The "Quickening" will actually be karma received from a slain immortal.
| Possibly an amount equal to the "rep" or total karma awarded to slain
| character. A way to figure this for NPC's would have to be designed,
| perhaps something based off their threat rating.

First, I'm basing my feedback off of the first movie, and the series. Not
the second and third movies :)

There's a couple of ways you could go. You could base the karma earned on
the age of the slain immortal. You could assign a "Quickening" stat to
immortals and base the karma earned on that (there's a Web site with rules
for Immortals in WoD games that uses this). Or award a percentage of their
total karma.

| The rule of not killing on Holy Ground could stem from the fact that the
| background count of such places disipitates the "Quickening" so no reward
| comes from the death. Perhaps some of the killer's own Karma would drained
| in the process.

I would say that it disipates the quickening of the slain immortal *and*
sucks some of the victor's karma in the process. Or, based on a Watcher
legend, the holy ground amplifies the quickening and a catastrophic event
occurs that kills the victor (volcano, earthquake, freak storm, meteor
strike, Rosanne Barr, etc).

| To keep things balanced, PC immortals wouldn't be completely immortal.
| Maybe they'd have a form of regeneration akin to that of a PC shapeshifter.
| Or perhaps any damage taken would automatically be staged down a damage
| category (like vehicles reducing damage). Or perhaps yet, they get immunity
| to normal weapons per the critter ability.

Immunity to Age. Limited Immunity to Poison and Pathogens (it can affect
them, but they will recover). I wouldn't stage damage down. McLoud(sp?)
on the series has been shot, hit by a car, and fallen, and he's taken as
much damage as a normal human in each case. He's just healed any damage
taken. Also, damage wasn't healed instantly, as per the Regeneration
Power, but rather at a very accelerated rate. Maybe use their Quickening
(either a stat, or a percentage of total karma) as a number of automatic
successes when figuring their rate of healing.

| I'm also thinking that for any physical damage other than decapitation,
| they would have a physical damage overflow equal to double the Body
| attribute, but for decapitation there is no physical damage overflow (they
| die at a deadly wound).

Decapitation definitly aces them. Also, severed limb body parts (from
fingers to arms) do not regenerate. Any wounds to the throat do not
completely heal and scar.

| I'm toying with requiring an immortal to have a Magic attribute, primarily
| physads with a handful of magicians and other adepts. In doing this, I
| would have the physical damage overflow figured off the Magic attribute
| rather than Body.

I don't know about this one. On the other hand that depends on whether you
plan on being true to Highlander or just using it as a basis for the idea.

| The regenerative abilites of immortals does not allow implantation of
| Bio/Cyberware (another reason for being a physad or magician).

Agreed.

| An Immortal is sterile and cannot reproduce.

Ditto.

And, in another post you mentioned the idea of immortals gaining
karma at half the normal rate. I would propose that immortals use a
varient of the SOTA rules, in that they must keep up with the pace of
the world or fall behind. I.e., they gain as much karma as anyone
else, but they must periodically make upkeep payments every few years
to maintain their skill levels (mainly knowledge skills). And if
they're old make them take a lot of skills that are no longer
relevent in today's society (firebuilding, tanning, blacksmith,
etc).

Hope that helps :)

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 8
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Highlander Immortals
Date: Wed, 9 Apr 1997 07:00:13 -0600
Gweedo The Killer Pimp wrote:
|
| >The "Quickening" will actually be karma received from a slain
| >immortal.
| >Possibly an amount equal to the "rep" or total karma awarded to slain
| >character. A way to figure this for NPC's would have to be designed,
| >perhaps something based off their threat rating.
|
| I also thought that during the quickening the character would get one
| skill, randomly, from the deceased character, at maybe a quarter, or a
| half of the original rating.

Or, can only spend the karma earned from a battle on skills that the
slain immortal had.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 9
From: Loki <gamemstr@********.COM>
Subject: Re: Highlander Immortals
Date: Thu, 10 Apr 1997 22:19:48 -0700
OK, I'm moving into a Beta II version of Highlander - Immortal rules for my
group.

I've got a quick question first...Do Immortals regenerate lost limbs?
Obviously damaged organs regrow but how about appendages (fingers, foot,
arm, eye or ear)?

Thanx for the input, and I'll post what I have after I get an answer or two
on this.

@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves http://www.primenet.com/~gamemstr/
Message no. 10
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 01:42:15 -0400
>I've got a quick question first...Do Immortals regenerate lost limbs?
>Obviously damaged organs regrow but how about appendages (fingers, foot,
>arm, eye or ear)?
>
>Thanx for the input, and I'll post what I have after I get an answer or two
>on this.

Nope. If the tv series is considered canon then if you remember Xavier
St.Cloud lost one of his hands to Duncan and had to wear a prosthetic in its
place.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 11
From: Chris Robb <Darkskull@********.COM>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 01:51:50 -0700
Yes, I would say that an Immortal(Ala;highlander) could regenerate a
lost limb or eye, etc. Given suffiecent amount of time. I would say possibly
years for a major limb.
I run an Immortal NPC in my game, did him as a Phys. Adept. Works well.


Chris Robb aka Eclipse




At 10:19 PM 4/10/97 -0700, you wrote:
>OK, I'm moving into a Beta II version of Highlander - Immortal rules for my
>group.
>
>I've got a quick question first...Do Immortals regenerate lost limbs?
>Obviously damaged organs regrow but how about appendages (fingers, foot,
>arm, eye or ear)?
>
>Thanx for the input, and I'll post what I have after I get an answer or two
>on this.
>
> @>--,--'--- Loki
>
>"Any sufficiently advanced technology is indistinguishable from magic."
> - A. C. Clarke
>
>Poisoned Elves http://www.primenet.com/~gamemstr/
>
>

------------------------------------------------------------
|| Come ride The River ------- http://www.theriver.com/ ||
------------------------------------------------------------
Message no. 12
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 07:41:18 -0600
Loki wrote:
|
| OK, I'm moving into a Beta II version of Highlander - Immortal rules for my
| group.
|
| I've got a quick question first...Do Immortals regenerate lost limbs?
| Obviously damaged organs regrow but how about appendages (fingers, foot,
| arm, eye or ear)?

Not according to the series.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 13
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 07:47:22 -0600
Chris Robb wrote:
|
| Yes, I would say that an Immortal(Ala;highlander) could regenerate a
| lost limb or eye, etc. Given suffiecent amount of time. I would say possibly
| years for a major limb.
| I run an Immortal NPC in my game, did him as a Phys. Adept. Works well.

IIRC, there was at least one episode of the series where one of the
immortals lost an eye in a sword fight and even after several hundred
years his eye did not regenerate. In fact the scar remained.
However, wounds above, and including the neck, might not regenerate.
The one instance where an immortals hand was cut off, it didn't show
any signs of regenerating after a year had passed.

Hey Loki, there's a Highlander listserv where people would have all
the answers you could possibly want (might even be in their FAQ). I
was on the list for one week but they had the same volume as shadowrn
and I had to unsub.

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 14
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 17:51:30 +0100
|
|OK, I'm moving into a Beta II version of Highlander - Immortal rules for my
|group.
|
|I've got a quick question first...Do Immortals regenerate lost limbs?
|Obviously damaged organs regrow but how about appendages (fingers, foot,
|arm, eye or ear)?

Well, in the film, The Kurgan took a near decapitating hit from Ramerez...

It affected his voice, even in the present time, and he still had the nasty
scar....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 15
From: L Canthros <lobo1@****.COM>
Subject: Re: Highlander Immortals
Date: Fri, 11 Apr 1997 20:35:23 EDT
On Fri, 11 Apr 1997 01:51:50 -0700 Chris Robb <Darkskull@********.COM>
writes:
> Yes, I would say that an Immortal(Ala;highlander) could
>regenerate a
>lost limb or eye, etc. Given suffiecent amount of time. I would say
>possibly
>years for a major limb.
> I run an Immortal NPC in my game, did him as a Phys. Adept.
>Works well.
>
>
> Chris Robb aka Eclipse
>
First, put your reply after the quoted message. Second, snip sigs. Spike
already told you once, and I'd prefer not to have to listen to him scream
over this an 86th time.

As for your message: H.Immortals do _not_ regenerate limbs or eyes,
though vital organs may be a different matter.

--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 12:25:54 +0100
David Buehrer said on 7:47/11 Apr 97...

> IIRC, there was at least one episode of the series where one of the
> immortals lost an eye in a sword fight and even after several hundred
> years his eye did not regenerate. In fact the scar remained.
> However, wounds above, and including the neck, might not regenerate.
> The one instance where an immortals hand was cut off, it didn't show
> any signs of regenerating after a year had passed.

Don't forget the cut in the Kurgan's throat -- he still had that in the
1980s, so it obviously hadn't regenerated.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Creativiteit in de handen van ambtenaren is zoiets
als een staaf dynamiet in een kinderknuistje.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 17
From: Gurth <gurth@******.NL>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 12:25:54 +0100
L Canthros said on 20:35/11 Apr 97...

> As for your message: H.Immortals do _not_ regenerate limbs or eyes,
> though vital organs may be a different matter.

What truly _vital_ organs do immortals have, anyway? (Apart from their
heads, that is.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Creativiteit in de handen van ambtenaren is zoiets
als een staaf dynamiet in een kinderknuistje.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 18
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 10:20:30 -0500
Date: 8 Apr 97 Time: 18:55
Subject: Re: Highlander Immortals

TO: Loki

> The "There can be only one" attitude of hunting other immortals
> stems from the fact that they only gain karma at half the speed of
> other races. Their

Don't understand why that would be true. Do the immortal elves also
suffer from this drawback?

In the first movie, The Prize is the motivation, though I don't
believe it's mentioned in the third (2 was a dream sequence, I think
:).

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

No I don't mind if you smoke, in fact after I've shot you 8 or 9
times I'd expect you to smoke quite a bit.
-- Smilin' Jack to a woman sharing an elevator car
Message no. 19
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 10:20:30 -0500
Date: 8 Apr 97 Time: 18:30
Subject: Highlander Immortals

TO: Loki

> Immortals have the innate critter abilities of immunity to age,
> immunity to pathogens, and immunity to poisons.

They're also unable to drown, according to Highlander, when Connor
falls into the loch just after calling Ramirez a haggis. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
Communist (n): one who has given up all hope
of becoming a Capitalist.
Message no. 20
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 11:30:29 -0500
Date: 10 Apr 97 Time: 22:19
Subject: Re: Highlander Immortals

TO: Loki

> I've got a quick question first...Do Immortals regenerate lost
> limbs? Obviously damaged organs regrow but how about appendages
> (fingers, foot, arm, eye or ear)?

It seems that the tendency to sustain permanent debilitations might
be directly related to how "good" or "bad" the immortal in question
is. The Kurgan in Highlander got himself a permanent necklace from
the fight in which he took Ramirez' head. I have a foggy
recollections of an evil immie in the series with an eye patch. I
don't recall seeing any of the good guys with missing stuff, though I
may have just missed it. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

THE SIX PHASES OF A PROJECT
1. Enthusiasm
2. Disillusionment
3. Panic
4. Search for the guilty
5. Punishment of the innocent
6. Praise and honours for the non-participants
Message no. 21
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 11:36:46 EDT
On Sat, 12 Apr 1997 10:20:30 -0500 Shaun Sides <arch@****.ABTS.NET>
writes:
>> Immortals have the innate critter abilities of immunity to age,
>> immunity to pathogens, and immunity to poisons.
>
>They're also unable to drown, according to Highlander, when Connor
>falls into the loch just after calling Ramirez a haggis. :)

I would say that Immortals are immune to damn near everything except a
swipe to the head. ;)


----------
The useless fact of the day is:
The squares you'll most likely land on in Monoploly: Illinois Ave. and
B&O Railroad.
Message no. 22
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 11:40:58 EDT
On Sat, 12 Apr 1997 11:30:29 -0500 Shaun Sides <arch@****.ABTS.NET>
writes:
>Subject: Re: Highlander Immortals

>It seems that the tendency to sustain permanent debilitations might
>be directly related to how "good" or "bad" the immortal in
question
>is. The Kurgan in Highlander got himself a permanent necklace from
>the fight in which he took Ramirez' head. I have a foggy
>recollections of an evil immie in the series with an eye patch. I
>don't recall seeing any of the good guys with missing stuff, though I
>may have just missed it. :)


Of course it could be the movie mentatlity that the good guys have to be
pretty boys, while the bad guys usually have scars, tattoos, missing
peices, etc, etc. I would guess that your body wouldn't know how evil
you were, and consequently, if Connor had been givin a swipe to the neck
like Kurgan, then he would also have a necklace as well.


----------
The useless fact of the day is:
The squares you'll most likely land on in Monoploly: Illinois Ave. and
B&O Railroad.
Message no. 23
From: L Canthros <lobo1@****.COM>
Subject: Re: Highlander Immortals
Date: Sat, 12 Apr 1997 12:30:53 EDT
On Sat, 12 Apr 1997 12:25:54 +0100 Gurth <gurth@******.NL> writes:
>L Canthros said on 20:35/11 Apr 97...
>
>> As for your message: H.Immortals do _not_ regenerate limbs or eyes,
>> though vital organs may be a different matter.
>
>What truly _vital_ organs do immortals have, anyway? (Apart from their
>heads, that is.)
>

I was thinking along the lines of things like one's heart or lung . . .
As I understood it, the Immortal who 'died' (suffered a normally fatal
injury) was out of commission for a brief period to allow his body to
repair said damage


--
-Canthros
If any man wishes peace, lobo1@****.com
let him prepare for war. canthros1@***.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 24
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Highlander Immortals
Date: Mon, 14 Apr 1997 07:12:56 -0600
Gurth wrote:
|
| David Buehrer said on 7:47/11 Apr 97...
|
| > IIRC, there was at least one episode of the series where one of the
| > immortals lost an eye in a sword fight and even after several hundred
| > years his eye did not regenerate. In fact the scar remained.
| > However, wounds above, and including the neck, might not regenerate.
| > The one instance where an immortals hand was cut off, it didn't show
| > any signs of regenerating after a year had passed.
|
| Don't forget the cut in the Kurgan's throat -- he still had that in the
| 1980s, so it obviously hadn't regenerated.

From what I've seen immortals heal the same as mortals, just at a
greatly accelerated rate. So if an immortal takes a wound that would
result in a scar on a mortal, it results in a scar on the immortal.
Same thing with regeneration. If a mortal can't regenerate the body
part, an immortal can't either. There is one exception however.
Immortals can regenerate organs necesary to sustain life (digestive
system, kidneys, heart, lung, brain, etc). And repairing brain
damage takes awhile (I thing it took Duncan 4-5 days to recover from
head trauma, but once he recovered he had all his memories back).
I'm not sure about nerve damage.

Oh wait, I just remembered one episode where an immortal was burned
alive in the 1700s, and he didn't have any scaring when he met up
with Duncan in present day (the event did drive him insane however).
Don't you just love it when TV series are inconsistent? :)

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~

Further Reading

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