From: | DisnyShamn <DisnyShamn@***.COM> |
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Subject: | Hi-ho, all, and Blood Magic |
Date: | Wed, 20 May 1998 06:28:46 EDT |
finally started running SR (well, sort of... another story)
Second, dghost@****.COM writes:
> NOTE: This is just a curiousity ... I most likely won't allow anything
> more than the last option, if that. And to answer my own question
> completely: because 1) I don't want put anything in PCs hands that isn't
> fleshed out and 2) I want to reduce the death toll in my games, not
> increase it by letting Mages reduce or eliminate drain by geeking the Sec
> Cops... (Ick, can you imagine "Knock them out so I can use them for spell
> food later ..."?). At most this would be a "Ok, I'll give you this as
> long as you don't use it" sort of thing ...
Well, here's an idea off the top o' me head; as a long-time Ars Magica player,
the Living Vis virtue (edge) comes to mind; howsabout he can use his OWN life
energy to the same end. Still makes the mage a nasty blood-type, without him
sacrificing other people. Basically, by taking extra drain (per wound level?
per box?) he can boost the Force of the spell.
Other idea, the shamanic-summoning-sacrifice thing (swiped somewhat from GURPS
Voodoo, great setting, BTW, could be fit into SR rather well); animal
sacrifice can help a summoning, but the sacrifice of a sentient being creates
bad karma that actually scares off natural spirits, resulting in automatic
failure (being of use only for blood spirits and maybe toxics).Maybe increase
Conjuring roll by 1/2 the creature's Body or Will, rounded up? (doesn't seem
right to get the same bonus for a strangling a chicken as for sacrificing a
cow, does it?)
- Disney Shaman
- Sean