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Message no. 1
From: Matthias Kerzel <MKerzel@***.COM>
Subject: Hi there!
Date: Sun, 8 Feb 1998 15:24:23 EST
Hi, I'd like to introduce myself to the list. I'm Matthias Kerzel.

First, my English is not that good, it's not my native language, so please
don't flame me, if I make mistakes.

I've been subscribed to this list for several days and I like it very much.

My first question: Can someone please tell my something about Shadowrun III.
FASA says nothing about it on their page, a friend told me that it should be
ready in October and I've read some gossip on the net that Shadowrun III
should be released in January or February 98. This three fact doesn't make any
sense to my. Does anyone know when it will be ready and what FASA wants to
change? I suppose Shadowrun III will take place in 2058 or later, that would
mean advanced tech and more magic. And I hope the RBB II will not be replaced.

-TIA Matthias Kerzel
Message no. 2
From: James Lindsay <jlindsay@******.CA>
Subject: Re: Hi there!
Date: Sun, 8 Feb 1998 21:31:56 GMT
On Sun, 8 Feb 1998 15:24:23 EST, Matthias Kerzel wrote:

> Hi, I'd like to introduce myself to the list. I'm Matthias Kerzel.
>
> First, my English is not that good, it's not my native language, so please
> don't flame me, if I make mistakes.

Wow! You get a B+ for both spelling and grammar! You write better English
than many "native" Canadians and Americans that I have had seen. If you
ever get flamed (or Thwapped) on this list, it won't be because of your
grasp of English :)

> I've been subscribed to this list for several days and I like it very much.

Bull, we need the BULL-BOT...

> My first question: Can someone please tell my something about Shadowrun III.
> FASA says nothing about it on their page, a friend told me that it should be
> ready in October and I've read some gossip on the net that Shadowrun III
> should be released in January or February 98. This three fact doesn't make any
> sense to my. Does anyone know when it will be ready and what FASA wants to
> change? I suppose Shadowrun III will take place in 2058 or later, that would
> mean advanced tech and more magic. And I hope the RBB II will not be replaced.

From what most of us can understand about SR3, it will contain mainly
corrections and clarifications. The magic, netrunning, and vehicle rules
will (almost) certainly be updated.

As for anything else, well, they are just rumours and wishful thinking.
Lots of people have suggestions for other improvements but there is no
proof that FASA is listening. That doesn't mean that we should stop
trying, however :)



James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";
ICQ: 7521644 (Sharkey)

Mano au mano, the "Professor"
would kick MacGyver's ass.
Message no. 3
From: Adam J <fro@***.AB.CA>
Subject: Re: Hi there!
Date: Sun, 8 Feb 1998 15:43:24 -0700
At 15:24 08/02/98 EST, you wrote:

>First, my English is not that good, it's not my native language, so please
>don't flame me, if I make mistakes.

Your english is better than alot that I've seen. Don't worry about perfect
english, as long as it's readable, you should be okay.

>I've been subscribed to this list for several days and I like it very much.

Good, good :)

>My first question: Can someone please tell my something about Shadowrun III.
>FASA says nothing about it on their page, a friend told me that it should be
>ready in October and I've read some gossip on the net that Shadowrun III
>should be released in January or February 98. This three fact doesn't make
any
>sense to my. Does anyone know when it will be ready and what FASA wants to
>change? I suppose Shadowrun III will take place in 2058 or later, that would
>mean advanced tech and more magic. And I hope the RBB II will not be
replaced.

FASA is working on Shadowrun 3 -- with the intent to release it at GenCon
'98, which is in August. I feel this may be pushed back, but you never know.

RBB2 and VR2 will not be erased, but they will be cut down to the basics
for the main SR3 book, I believe.

SR3 will be mainly to clean up and clarify the rules that FASA get's asked
about frequently, and to make it so new players and GM's only need to buy
one book to start.

All this is IIRC, AFAIK, and all that stuff that means "You can't hold me
to any of this!"

-Adam
Who remembers GM'ing with just SR2.. ;)
-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ AdamJ@******** \ fro@***.ab.ca
The Shadowrun Archive Co-Maintainer: http://www.interware.it/shadowrun
Message no. 4
From: s c rose <scrose@****.COM>
Subject: Re: Hi there!
Date: Sun, 8 Feb 1998 20:34:18 -0600
James Lindsay wrote:
>
> On Sun, 8 Feb 1998 15:24:23 EST, Matthias Kerzel wrote:
>
> > Hi, I'd like to introduce myself to the list. I'm Matthias Kerzel.
> >
> > First, my English is not that good, it's not my native language, so please
> > don't flame me, if I make mistakes.
>
> Wow! You get a B+ for both spelling and grammar! You write better English
> than many "native" Canadians and Americans that I have had seen. If you
> ever get flamed (or Thwapped) on this list, it won't be because of your
> grasp of English :)

That's a fact English might not be his native language. I would be
willing to bet
that his English is fine. I might flame him for something he posted
about VR2 to
Bull. It has nothing to do with the grammar and spelling but that I
don't like some
of his ideas... IMO he writes English better than I do. :)

<snip>
>
> >From what most of us can understand about SR3, it will contain mainly
> corrections and clarifications. The magic, netrunning, and vehicle rules
> will (almost) certainly be updated.

The new stuff should be nice as some of main rules conflicts exist in
those
areas. I have a rather extensive set of house in regards to Magic and
while
I use the rules form VR2 I don't really think the book is written and/or
organized all that well... The vehicle design stuff in Rigger 2 is a
rather
involved process. The math is not all that complex OTHO the number of
thing
that have to be figured more makes up for lack of complexity. IMO all
this
stuff should be streamlined as much as possible,

--

Never Appeal to a man's "better nature" he may not have one.
Invoking his self-interest gives you more leverage.
Message no. 5
From: Bull <chaos@*****.COM>
Subject: Re: Hi there!
Date: Sun, 8 Feb 1998 22:39:07 -0500
At 09:31 PM 2/8/98 GMT, James Lindsay wrote these timeless words:

>> Hi, I'd like to introduce myself to the list. I'm Matthias Kerzel.
>>
>> First, my English is not that good, it's not my native language, so please
>> don't flame me, if I make mistakes.
>
>Wow! You get a B+ for both spelling and grammar! You write better English
>than many "native" Canadians and Americans that I have had seen. If you
>ever get flamed (or Thwapped) on this list, it won't be because of your
>grasp of English :)
>
Agreed... Nice job... Lived here in teh States all my life, and hey, my
Typing sucks :] Hence my spelling often sucks :]

>> I've been subscribed to this list for several days and I like it very much.
>
>Bull, we need the BULL-BOT...
>
Ummm... BULL-BOT says "hi and welcome" :]

It's currently down to help prevent OT :]

>> My first question: Can someone please tell my something about Shadowrun
III.
>> FASA says nothing about it on their page, a friend told me that it
should be
>> ready in October and I've read some gossip on the net that Shadowrun III
>> should be released in January or February 98. This three fact doesn't
make any
>> sense to my. Does anyone know when it will be ready and what FASA wants to
>> change? I suppose Shadowrun III will take place in 2058 or later, that
would
>> mean advanced tech and more magic. And I hope the RBB II will not be
replaced.
>
SR3 updates SR2 by including the rules from VR2 and Rigger 2. Other than
minor rules clarifications, and a possible major overhaul of magic, little
else will be changed. And FASA is planning on having SR3 debut at Gen Con
(I know everyone is fairly pessimistic about the release date, but I know
Mike Mulvhill has been putting in some serious work on this project since
the first of the year.)

>>From what most of us can understand about SR3, it will contain mainly
>corrections and clarifications. The magic, netrunning, and vehicle rules
>will (almost) certainly be updated.
>
>As for anything else, well, they are just rumours and wishful thinking.
>Lots of people have suggestions for other improvements but there is no
>proof that FASA is listening. That doesn't mean that we should stop
>trying, however :)
>
Oh, I think FASA is listening pretty well... Mike hears a lot of what goes
through this list, and I KNOW Jon Szeto and Steve Kenson listen to ya'll
(They may not agree with your suggestions, but... <grin>)

Anyways, have hope and faith, people :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
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Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Hi there!
Date: Mon, 9 Feb 1998 11:46:39 +0100
Matthias Kerzel said on 15:24/ 8 Feb 98...

> Hi, I'd like to introduce myself to the list. I'm Matthias Kerzel.

Welcome!

> First, my English is not that good, it's not my native language, so please
> don't flame me, if I make mistakes.

Don't worry, many Americans have that same problem *runs away to prevent
capture* :)

> My first question: Can someone please tell my something about Shadowrun
> III. FASA says nothing about it on their page, a friend told me that it
> should be ready in October and I've read some gossip on the net that
> Shadowrun III should be released in January or February 98. This three
> fact doesn't make any sense to my. Does anyone know when it will be
> ready and what FASA wants to change? I suppose Shadowrun III will take
> place in 2058 or later, that would mean advanced tech and more magic.
> And I hope the RBB II will not be replaced.

From what we've heard on the list, SRIII will come out at GenCon '98,
which takes place in early August. It'll mainly be a streamlined version
of the second edition, and replace the current decking and vehicle rules
by those in VR 2.0 and Rigger 2, respectively. Also expect an overhaul of
the magic system (which hopefully will include many of the suggestions
made on the list) and a clarification of other confusing points.

As for it taking place in 2058, I don't know how long you've been playing
SR or what sourcebooks you own, but if you read enough sourcebooks it'll
become clear the SR world continually moves forward, unlike for example
that of Cyberpunk 2020, which has been set in the same year for what, 6 or
7 years now?

The current Shadowrun year is 2059, and it can always be easily found by
adding 61 years to today's date.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Save Ferris!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Hi there!
Date: Mon, 9 Feb 1998 11:46:39 +0100
s c rose said on 20:34/ 8 Feb 98...

> IMO he writes English better than I do. :)

I think he'll also be able to spell "Luftwaffe" better than you :)

> The new stuff should be nice as some of main rules conflicts exist in
> those areas. I have a rather extensive set of house in regards to Magic

Could you send them to me personally for inclusion in the house rules book
I've been compiling?

> and while I use the rules form VR2 I don't really think the book is
> written and/or organized all that well...

True... I really need to read it again now that I have a decker PC in the
group, and do some real test runs with it. I'd advise other GMs with
deckers to do the same.

> The vehicle design stuff in Rigger 2 is a rather involved process. The
> math is not all that complex OTHO the number of thing that have to be
> figured more makes up for lack of complexity. IMO all this stuff should
> be streamlined as much as possible,

It shouldn't be any more streamlined than it currently is, IMHO, for the
simple reason that it would then get too simplistic for its own good. IIRC
Jon Szeto remarked that he had to leave out some of the "more advanced"
math (square roots, etc.) because FASA felt it was too complicated...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Save Ferris!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 8
From: Craig Rickel <crickel@***.EDU>
Subject: Re: Hi there!
Date: Mon, 9 Feb 1998 13:36:02 -0600
> SR3 updates SR2 by including the rules from VR2 and Rigger 2. Other than
> minor rules clarifications, and a possible major overhaul of magic, little
> else will be changed. And FASA is planning on having SR3 debut at Gen Con
> (I know everyone is fairly pessimistic about the release date, but I know
> Mike Mulvhill has been putting in some serious work on this project since
> the first of the year.)

Wait a minute... They're including the rules from VR2?

What's this I heard about there being a VR3, then? If you include the rules from
VR2, why would you need to re-versionize the second edition rules for the 'trix?

Spider Murphy
Message no. 9
From: Mon goose <landsquid@*******.COM>
Subject: Re: Hi there!
Date: Mon, 9 Feb 1998 13:38:16 PST
<snip-yes, nice english, welcome.>

>>> My first question: Can someone please tell my something about
Shadowrun III. FASA says nothing about it on their page, a friend told
me that it should be ready in October and I've read some gossip on the
net that Shadowrun III should be released in January or February 98.
>>>

There ARE email-adresses on FASA's pagefor Mike (the line developer)
and, Ibelieve, the marketing Department. They can and will give you the
straight dope.

>>>This three fact doesn't make any sense to my. Does anyone know when
it will be ready and what FASA wants to change? I suppose Shadowrun III
will take place in 2058 or later, that would mean advanced tech and more
magic. And I hope the RBB II will not be replaced.
>>

Time-line advancement is not the main reason, although the proliferation
of suplements has lead to iconsistancies. The main focus will be
ironing those out so that new stuff integrates better with the system.
FASA wants a better product to sell.

>SR3 updates SR2 by including the rules from VR2 and Rigger 2. Other
than minor rules clarifications, and a possible major overhaul of
>magic, little else will be changed.

I personally expect more changes than just that, but nothing more
dramatic than sr1 to sr2, and with more of an eye to backwords
compatability.

>And FASA is planning on having SR3 debut at Gen Con
>(I know everyone is fairly pessimistic about the release date, but I
know Mike Mulvhill has been putting in some serious work on this project
since the first of the year.)
>

Indeed,theentire crew at FASA is working VERY hard.I give them credit,
but after it taking 4 MO's from gencon till I got my mitts on R2, I
would almost expect some last minute printing snafu or something.

Still, I'm sure they've left plenty of time to make it for GenCon.
They've been through this before, after all...

>>>From what most of us can understand about SR3, it will contain mainly
corrections and clarifications. The magic, netrunning, and vehicle
rules will (almost) certainly be updated.
>>

Updated to shorter, clearer versions of VR2, and R2, that is. Magic I
can't speak for, but I would'nt worry about "obsolesence" for current
books or characters.

>>As for anything else, well, they are just rumours and wishful
thinking. Lots of people have suggestions for other improvements but
there is no proof that FASA is listening. That doesn't mean that we
should stop trying, however :)
>>
>Oh, I think FASA is listening pretty well... Mike hears a lot of what
goes through this list, and I KNOW Jon Szeto and Steve Kenson listen to
ya'll (They may not agree with your suggestions, but... <grin>)
>

Agreed- FASA is definately incorporating player feedback they have had
over the last few years into SR3. The editors ARE players, players who
use the net even. Mike has reviewed and responded to specific
suggestions as well. Some he even likes...



>Anyways, have hope and faith, people :]
>
>Bull

Well, hope, faith, and about $30 US. But I expect it to be pretty well
worth it, myself.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 10
From: Alex Fuson <alexfuson@*******.COM>
Subject: Hi There!
Date: Mon, 9 Feb 1998 22:59:08 GMT
Hello there everyone! I am kind of new at this e-mail listing....um,
subscription.....uh.....thing. I just thought I'd let everyone know I
was here. I'm not even sure if I'm sending this properly, so if you get
it please respond in some form or fashion. Thanx!

WUURM,
alexfuson@*******.com
The Dragon Of Knowledge And Power has been here!

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 11
From: Justin Miland <Jkmiland@***.COM>
Subject: Re: Hi There!
Date: Mon, 9 Feb 1998 18:12:00 EST
In a message dated 98-02-09 18:10:00 EST, Alex Fuson wrote:

>>Hello there everyone! I am kind of new at this e-mail listing....um,
>>subscription.....uh.....thing. I just thought I'd let everyone know I
>>was here. I'm not even sure if I'm sending this properly, so if you get
>>it please respond in some form or fashion. Thanx!


Hi, Alex. Hi, everyone. I'm Justin Miland, and I'd like to apologize for
Alex, whom I know IRL. I'm sure he'll be popping up occasionally. ; ) As for
myself, I'm just sorry for the spam. (this is mainly to let Alex know that
yes, his message worked).
Message no. 12
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hi There!
Date: Mon, 9 Feb 1998 23:15:21 +0000
And verily, did Alex Fuson hastily scribble thusly...
|
|Hello there everyone! I am kind of new at this e-mail listing....um,
|subscription.....uh.....thing. I just thought I'd let everyone know I
|was here. I'm not even sure if I'm sending this properly, so if you get
|it please respond in some form or fashion. Thanx!

Ummm.... What do you want me to say?
Err... I would shout "OI, BULL!!! We got another one!", but that'd be
pointless, 'cos that year long tradition died (or was it pushed) before
december....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 13
From: Matthias Kerzel <MKerzel@***.COM>
Subject: Re: Hi there
Date: Tue, 10 Feb 1998 09:51:23 EST
First I'd like to thank everyone who has answered my question. I'm quite happy
to know that Shadowrun will not change completely, what happened to some other
RPG-systems.

On Mon, 9 Feb 1998 11:46:39 +0100 Gurth wrote:
><SNIP>
>As for it taking place in 2058, I don't know how long you've been playing
>SR or what sourcebooks you own, but if you read enough sourcebooks it'll
>become clear the SR world continually moves forward, unlike for example
>Athat of Cyberpunk 2020, which has been set in the same year for what, 6 or
>7 years now?

>The current Shadowrun year is 2059, and it can always be easily found by
>adding 61 years to today's date.

I know that the time in Shadowrun does't stand still, I've read some of the
newer sourcebooks and novels but what I thought of was the SOTA. An example in
2050 the ARES MP laser cost 2.5 million NewYen, in 2054 it cost 400.000
NewYen, what will it cost in 2061? I know from the novels that bioware for
example gets a lot more common on the streets. It would be unrealistic if
there was no technical advancement in the Shadowrun world. That doesn't mean
that I want better tech or bigger guns (I leave that to the munchkins) but I
was just wondering if the availability codes need to updated for gaming in
2058+. I've already got some problems using sourcebooks from different years.

But thanks for the rule how to figure out the date in Shadowrun, now I don't
have to study all the matrix signatures of the deckers in order to find out
when the stuff was posted to the Shadowland.

- Matthias Kerzel
Message no. 14
From: Gurth <gurth@******.NL>
Subject: Re: Hi there
Date: Wed, 11 Feb 1998 11:48:00 +0100
Matthias Kerzel said on 9:51/10 Feb 98...

> I know that the time in Shadowrun does't stand still, I've read some of the
> newer sourcebooks and novels but what I thought of was the SOTA. An example in
> 2050 the ARES MP laser cost 2.5 million NewYen, in 2054 it cost 400.000
> NewYen, what will it cost in 2061?

There's a reason for the price reduction. It's called "Availability
Rating" ;) You see, in SRI there were no Availability ratings for
equipment so basically, ayone could buy anything they had the money for.
That is why the laser costs so damn much -- hardly anybody will ever have
that kind of money. After Shadowtech introduced Availabilities, the price
could go down because the Availability is almost impossible to roll,
thereby keeping the now much cheaper laser out of reach anyway.

If you want an in-game explanation, then the only ones I can think of
right now are that A) Ares ran into much development and/or production
difficulties for the first MP Laser, giving it a high cost; or B) they
decided that since they had the only laser on the market, they could
charge whatever they wanted for it.

> I know from the novels that bioware for example gets a lot more common
> on the streets. It would be unrealistic if there was no technical
> advancement in the Shadowrun world. That doesn't mean that I want better
> tech or bigger guns (I leave that to the munchkins) but I was just
> wondering if the availability codes need to updated for gaming in 2058+.
> I've already got some problems using sourcebooks from different years.

That's one of the things about SR that could be improved, yes.
Brand-new tech won't be as easily available as when it's been out for
several years, yet FASA doesn't bother updating Availability codes.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
I'll stop trying to make a difference.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 15
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hi there
Date: Wed, 11 Feb 1998 13:54:40 +0000
And verily, did Gurth hastily scribble thusly...
|
|Matthias Kerzel said on 9:51/10 Feb 98...
|
|> I know that the time in Shadowrun does't stand still, I've read some of the
|> newer sourcebooks and novels but what I thought of was the SOTA. An example in
|> 2050 the ARES MP laser cost 2.5 million NewYen, in 2054 it cost 400.000
|> NewYen, what will it cost in 2061?
|
|There's a reason for the price reduction. It's called "Availability
|Rating" ;) You see, in SRI there were no Availability ratings for
|equipment so basically, ayone could buy anything they had the money for.

Availability ratings DO exist in first edition.
Just not in the BBB.
They were introduced in the SSC. (Or was it Shadowtech?)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 16
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Hi there
Date: Wed, 11 Feb 1998 16:31:23 EST
> That's one of the things about SR that could be improved, yes.
> Brand-new tech won't be as easily available as when it's been out
> for several years, yet FASA doesn't bother updating Availability
> codes.

An excellent example is the Ruger Thunderbolt. When it was created,
it was to be in Lone Star's hands only. (it has an availability 12),
but according to the text, it is now supposed to have been on the
open market for several years....

-=SwiftOne=-
Message no. 17
From: Gurth <gurth@******.NL>
Subject: Re: Hi there
Date: Thu, 12 Feb 1998 12:02:33 +0100
Spike said on 13:54/11 Feb 98...

> Availability ratings DO exist in first edition.
> Just not in the BBB.
> They were introduced in the SSC. (Or was it Shadowtech?)

Yes, Spike, that's what I said. No Availability ratings in SRI, until they
were introduced in Shadowtech...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
That's just fine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: Hi there
Date: Thu, 12 Feb 1998 12:02:33 +0100
Brett Borger said on 16:31/11 Feb 98...

> An excellent example is the Ruger Thunderbolt. When it was created,
> it was to be in Lone Star's hands only. (it has an availability 12),
> but according to the text, it is now supposed to have been on the
> open market for several years....

I had a player ask me for one, because "our campaign is set in 2057, and
it's supposed to be on the open market in 2055."
"Sure, except it's a burst-fire weapon, isn't it?"
"Yes, so...?"
"So you need a security permit to own one."

As the players were into permits at the time, the idea got shelved rather
quickly :)

However, in principle I agree with what you said. Availabilities should
drop for items that have been in circulation for years, and perhaps go up
for things that aren't generally available anymore. If Ares decides to
stop making the MP LMG because of poor sales, its Availability would
eventually start rising.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
That's just fine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 19
From: Callisto <bginc@**********.NL>
Subject: Hi there
Date: Mon, 31 Aug 1998 19:53:21 +0200
Hi there all,

just rejoined the list after a period of hard work and no time for tuns
of mail, just thought I'd say hi, since I don't see myself mailing a
lot. I'll probably be reading your opinions and all that, but I won't be
very active unless a very important issue pops up.

Also for Gurth: I'm back on the list, so you're gonna have to start
"Spoilerspacing" any game-related topics I'm not supposed to read,
but I'm always in for some good gossip (you know what I mean ;-).

So far for my WAY off topic mail, and back to your regularly
scheduled program...


Callisto

"Love is a trick that nature plays to get us to reproduce,
I want no part of it."

bginc@**********.nl
http://people.zeelandnet.nl/bginc

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--------------------------------------------------------
INCUBATED INTO THE FIRST CHURCH OF THE SCWOOSHY BALL
ON 21/5/1998.
"bOB, I know you wanna see Bob, but BOb said that B0B had
to pick up BoB from his scanning session with boB."
--------------------------------------------------------

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