From: | "I.M. Legion" <legion@***.SC.COLOSTATE.EDU> |
---|---|
Subject: | Hit Location Chart |
Date: | Fri, 22 Apr 1994 12:40:37 -0600 |
created by referencing the chart used in the Living Steel FRG. We have
modified it for use in Shadowrun by making some of the locations have
more realistic hit percentages, and by adding the Severity and Modifier
Columns.
Hit Location Table
------------------
Look Fire Upper Body Open Location Severity Modifier
----- ----- ----- ----- ----- -------- -------- --------
00-11 00-02 00-01 00 Head Glance Light +1
12-77 03-17 02-04 01-02 Forehead Deadly +2
78-99 18-22 05-06 03 Eye/Nose Severe +2
----- 23-38 07-09 04-05 Mouth Severe +2
39-51 10-12 00-03 06-07 Shoulder Glance Light -1
52-60 13-14 04-06 08 Shoulder Socket Severe +1
61-64 15-16 07-09 09 Shoulder Moderate
65-69 17-19 10-11 Arm Glance Light -1
70-76 20-22 12-13 Arm Flesh Moderate
77-80 23-24 14 Arm Bone Severe +1
81-83 25-27 15 Forearm Flesh Moderate
84-92 28-30 16-17 Forearm Bone Severe +1
93-99 31-32 18 Hand Moderate
----- 33-38 10-17 19-22 Torso Glance Light -1
39-42 18-22 23-24 Base of Neck Severe +2
43-47 23-28 25-26 Lung/Rib Severe +1
48-54 29-35 27-31 Lung Severe +1
55-57 36-38 32 Heart Deadly +2
58-61 39-42 33-34 Liver/Rib Severe +1
62-65 43-47 35-36 Liver Severe +1
66-70 48-53 37-39 Stomach/Rib Severe +1
71-73 54-58 40-41 Stomach Severe +1
74-77 59-63 42-43 Stomach/Spleen Severe +1
78-81 64-68 44-45 Stomach/Kidney Severe +1
82-85 69-73 46-47 Liver/Kidney Severe +1
86-89 74-78 48-49 Liver/Spine Deadly +2
90-95 79-85 50-53 Intestines Severe +1
96-99 86-90 54-56 Spine Deadly +2
----- 91-99 57-62 Pelvis Severe +1
----- 63-65 Hip Socket Severe +1
66-69 Leg Glance Light -1
70-81 Thigh Flesh Moderate
82-86 Thigh Bone Severe +1
87-96 Shin Moderate
97 Ankle Moderate
98-99 Foot Moderate
-----
------------------------------------------------------------------------------
Severity: This is the wound level caused when this area of the body is
hit using a firearm. Anything from a hold-out to the big stuff.
We also do not use the SR2 rules for burst fire. A roll is
made to see if the target is hit, then another roll to determine
how many rounds hit. Each round is rolled for seperately on the
chart above.
Modifier: This is the power level modifier for armed/unarmed combat. A
plus (+) increases the level of the caused wound by a whole
category for +1 and by 2 for +2. i.e. a punch to the forehead will
do a serious instead of a light wound (before body rolls).
Look, Fire, Upper, Body and Open are the different portions of the target
that are visible to the attacker.
Enjoy, and be advised; this chart is highly lethal, just the way we like it.
If you feel it's too lethal for your style of play, don't use it. It's as
simple as that.
--
Legion
Students for War & Oppression
@@@@ @ @ @@@@ Counter productive, highly destructive!
@ @ @@ @ @ @ ---
@@@@ @ @@ @ @ @ Celebrating the occurrences of War &
@ @ @@ @ @ @ Oppression since the dawn of time
@@@@ @@@@ @@@@ -- Even the planets were born in turmoil... --