From: | Requiem req@*********.com |
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Subject: | Hit Locations |
Date: | Fri, 26 Nov 1999 11:00:13 -0800 |
Hi.
Anyway - I'm running a SR3 game and have just implemented a hit location
system derived from one of the systems published in the Plastic Warriors'
GUide To House Rules, where wound levels to individual body parts (torso,
limbs, head) are recorded seperately, basically giving a condition monitor
to each. This seems to add to realism, and drastically increases player
life expectancies, and NPC as well. And unfortunately, after a little
playtesting, I'm realizing that it makes stun attacks much nastier, since
you've only got one (total) stun monitor. I'm considering reducing the
power of stun attacks, or giving free successes on the resistance test, or
something of the sort, to try to bring stun damage back in line with the
rest of the system.
Anyone else use hit locations? If similar to this sort of system, how did
they work? Any words of wisdom?
BTW, if anyone wants the rules themselves or a copy of my new&improved hit
location record sheet, send me private email. I figure attachments to the
list are a bad call.
-Requiem
0o-----------------------------------o0o---------------------------------o0
When Fate taps you on the shoulder, you'd best pay
attention. Unfortunately, she has the blasted habit of
tapping you on the opposite shoulder, so that when you
turn around she's actually on your other side, giggling
like a schoolgirl. I *hate* that.
-Harlequin
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