From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | Hoosier Hacker House (Re: Spells and Programming Utility Option |
Date: | Mon, 5 Jan 1998 18:41:42 EST |
> To do the
> SAAB up I was running out of space and load, so I decided to up them a bit.
> Only problem was that you can't do that as a customisation, only as a
> Design option. Now I can handle that, you just need to work around it, but
> the thing was though it brought up another question.
>
> Lets say that I wanted to up the load rating as a design option, before I
> acquired the car. How does this work in the case of the SAAB for example?
> Does the character just change the load rating, re-work out the design
> points and then pay the money getting a slightly changed SAAB that rolls of
> the manufacturing plant, or is it assumed that it just covers previous mods
> OR is the SAAB with extra load rating actually a different model of car
> that can only exist if the GM rules it so.
>
The Starting and Maximum specs for Speed, Load, and Acceleration on the Power
Plant Tables only apply to Design Options that give a straight increase to
those Ratings. They do not apply to the Turbocharging or Engine Customization
modifications (which have their own specified limitations) bought as design
options. So it's possible (for example) to design a car that has a speed
higher than the maximum for its power plant and chassis type, simply by buying
up the Speed to the Power Plant maximum, and then adding several levels of
Engine Customization on top. (It wouldn't be safe to drive, but them's the
breaks.)
In the case of a pre-existing vehicle (such as the Saab Dynamit), the maximum
level of improvement is based on the vehicle'