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Mailing List Logs for ShadowRN

Message no. 1
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Horror
Date: Fri, 6 May 1994 13:51:02 +0100
Heres a horror to release on your players
Necrobacteria
All physical stats 0
Int 0/4
will 5
Essence 8(a)
POWERS
Poisonous 2D damage dayly
possesion When essence=0
infection By contact/open wound
dual natured Maybe astrail spirit in fleshform
Essence loss looses 1 essence/day
Essence drain Victim looses 1+ essence/day
Astrial sight Can see astrial and normal simultaniously

The bacteria is magically active and feeds on essence. Anyone
infected slowly wastes away as there essence is stolen.
Soon only a dead husk is left,which the bacteria then animates,
using a power similar to telekinesis.
The husk has only its rudamentry brain functions left, coupled
with the bacterias hunger.
BOD normal
STR+2
QUICK=1
INT=1
WIL=5
CHA=0
reaction=1+D6
CAn use no skills...not even simple everyday things like opening
doors.If it can see someone it closes to attack ,with a skill of
2+all combat pool on a grapple/restraining attack...next action
is a (str)L bite.
Damage that isn't DEADLY is ignored as the corpse, causing only
cosmetic damage to the body... Deadly wounds (severe from
slashing/cutting weapons like machetes and chainsaws, plus
shotguns) have caused enough damage to cripple/sever a limb.
the part is still active, but has only str=1,and int=0...
it see's using the bacteria's astrial sight,so it's idiotic,
half blind and HUNGRY.
If the body takes a severed arm,half dice to grapple
if the leg is severed,must crawl at 1/4 move rate
if the head is severed,the body is now undirected by the
remaining brain functions, so it becomes random and
uncoordinated,half all dice for tests.
If attacked with MAGIC,resistance is using BOD of corpse, or
WIL=5 with 1/2 bacterias essence as spell defence (usually 4)
If attacked astrially,the bacterial colony has all stats=8, and
mages injured have normal chances of infection...
INFECTION
open wound 1/box
injured by animated corpse 1/box
bitten 2/box
resist total TN with lowest of WIL or BOD
If fails, infected...Takes 2D poisoning every day til dead. The
first damage is rolled D6 hours after infection.
(no known cure) Magical cure disease will work,but must resist TN
+bacteria's essence for healing...(TN-ess of victim)

If killed by infection or while fighting the animated
corpses,will re animate in (essence) minutes.

The bacteria has a collective mind ,simple but effective...so if
one corpse knows where you are,THEY ALL DO.

For hints on use,see...
Night of the living dead
dawn of the dead
day of the dead
re-animator(this strain preserves int-1/30 seconds dead)
return of the living dead I to III
zombie flesh eaters

REMEMBER
YOUR CAMPAIN MAY BE AT RISK IF THIS GETS LOOSE IN AN URBAN
ENVIROMENT....YOU HAVE BEEN WARNED!!!

The CHOPPER...searcher for unwanted truths

And when hell is full ,they say the dead will walk the earth...

Further Reading

If you enjoyed reading about Horror, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.