From: | Shaun Sides <arch@****.ABTS.NET> |
---|---|
Subject: | House Rules - and why we do it. |
Date: | Tue, 6 May 1997 07:53:18 -0500 |
Subject: Re: Number of Houser Rules
TO: David Buehrer
> Okay, in your basic melee combat each side roles their skill vs a
> target number of 4. The one that gets the most success hits the
> other one. Everyone agrees that if you used the opposing skill
> ratings as the TNs then the combat would be way overbalanced in
> favor of the guy with the highest skill (more dice vs a lower target
> number).
Um.
Isn't that the point? The person with better skill *should* win more
times than not. Sounds to me like a really good reason to actually
let a character be aware of his limitations and not get in a fight
with a person more skilled than himself. Also, the fact that a PC
generally can reroll unsuccessful dice by using karma pool goes a
long way toward giving him a chance. But then, I've noticed that a
lot of folks seem to not like letting people use their karma pool. I
don't really understand that, since it eliminates the need, IMO, for
many of the other house rules I've read, and also runs out if the
character is put into too many situations that he shouldn't be able
to handle. In short, I see all the interlinking of the above factors
as a good way of everything safeguarding itself. All the rest of it
seems like needless complication.
My 2 nuyen worth, I guess. :)
Hey, on topic as it gets.
a chaoidh teabadaich,
Shaun Sides
arch@****.net
http://www.abts.net/~arch
Callin' me sir's like putting an elevator in an outhouse;
it don't fit.
-- Emmett, from Roadhouse