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Message no. 1
From: Aristotle antithesis@**********.com
Subject: House Rule: Starting Money
Date: Tue, 25 Apr 2000 16:24:41 -0400
Greetings -n- Salutations,

I came up with an idea while generating characters for my new campaign. I
suppose it is a house rule, although it is minor. By the book every
character receives any resources he did not spend divided by 10 in starting
nuyen, they also receive 2d6x100 Nuyen. However this means that even if a
player spent all of his resources he could still end up with anywhere from
200 - 1200 nuyen. Two hundred would be a little low for someone with a high
or luxurious lifestyle and 1200 seems way too much for someone living on
the streets or in a squat.

My idea was just to base starting nuyen on starting lifestyle. A player
still receives any unspent resources divided by 10 in starting nuyen, but
the random roll for starting cash is decided by lifestyle. Here is an
example of what I am thinking of.

Lifestyle Dice
Street 1d6x10
Squatter 1d6x100
Low 2d6x100
Middle 3d6x100
High 4d6x100
Luxury 5d6x100 (optionally 1d6x1000)

That's all folks,
Aristotle, The Sleeping Op.
Message no. 2
From: Sommers sommers@*****.umich.edu
Subject: House Rule: Starting Money
Date: Tue, 25 Apr 2000 16:49:27 -0400
At 04:24 PM 4/25/00, Aristotle wrote:
>Greetings -n- Salutations,
>
>I came up with an idea while generating characters for my new campaign. I
>suppose it is a house rule, although it is minor. By the book every
>character receives any resources he did not spend divided by 10 in starting
>nuyen, they also receive 2d6x100 Nuyen. However this means that even if a
>player spent all of his resources he could still end up with anywhere from
>200 - 1200 nuyen. Two hundred would be a little low for someone with a high
>or luxurious lifestyle and 1200 seems way too much for someone living on
>the streets or in a squat.

I like to keep it a little more simple than that. If you want to play a
high lifestyle character with extra money, first make sure that he has
several months of lifestyle prepaid. I let players convert Resources money
into stocks, bonds and other investments that can be cashed in or traded
with later.

Sommers
Aerospace engineers build weapon systems. Civil engineers build targets.
Message no. 3
From: Zebulin L. Magby zebulingod@*****.com
Subject: House Rule: Starting Money
Date: Tue, 25 Apr 2000 13:44:25 -0700
Aristotle <antithesis@**********.com> wrote:

>
> I came up with an idea while generating characters for my new campaign. I
> suppose it is a house rule, although it is minor. By the book every
> character receives any resources he did not spend divided by 10 in
starting
> nuyen, they also receive 2d6x100 Nuyen. However this means that even if a
> player spent all of his resources he could still end up with anywhere from
> 200 - 1200 nuyen. Two hundred would be a little low for someone with a
high
>

I thought it was 2d6x1000 nuyen? <flipping through SR3> Aha! What?!?
3d6x100??? Oops! Looks like we were both wrong, although you were closer.
Page 63, second coulmn, first paragraph. Well, I'll be. I have been using
the old 2d6x1000 since SR2 and didn't realise that they had changed it....


> Lifestyle Dice
> Street 1d6x10
> Squatter 1d6x100
> Low 2d6x100
> Middle 3d6x100
> High 4d6x100
> Luxury 5d6x100 (optionally 1d6x1000)
>

Well, that'll encourage people to take at least 1 month of luxury lifestyle
to start the game with more money...but other than that, it seems like
something to try out. Let us know how it works for you.

-Zebulin-Magby-
ICQ: 21932827
SRGC: SR1 SR2++ SR3+++ h+ b+++ !B UB IE+
RN+ STK++ W- dk+ ri++ m-(d++) gm++ M- P++


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Message no. 4
From: Lars Ericson lericson@****.edu
Subject: House Rule: Starting Money
Date: Tue, 25 Apr 2000 16:28:36 -0500
"Zebulin L. Magby" wrote:

> I thought it was 2d6x1000 nuyen? <flipping through SR3> Aha! What?!?
> 3d6x100??? Oops! Looks like we were both wrong, although you were closer.
> Page 63, second coulmn, first paragraph. Well, I'll be. I have been using
> the old 2d6x1000 since SR2 and didn't realise that they had changed it....

In SR2 it was 3d6x1000. They changed it (intentionally? typo?) to
3d6x100 for SR3. I still use 3d6x1000 as starting money for my
campaigns.

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

"Until a man is twenty-five, he still thinks, every so often, that under
the right circumstances he could be the baddest motherf***er in the
world."
-- Neal Stephenson, Snow Crash
Message no. 5
From: Iridios iridios@*****.com
Subject: House Rule: Starting Money
Date: Tue, 25 Apr 2000 19:31:59 -0400
Aristotle wrote:

> My idea was just to base starting nuyen on starting lifestyle. A player
> still receives any unspent resources divided by 10 in starting nuyen, but
> the random roll for starting cash is decided by lifestyle. Here is an
> example of what I am thinking of.
>
> Lifestyle Dice
> Street 1d6x10
> Squatter 1d6x100
> Low 2d6x100
> Middle 3d6x100
> High 4d6x100
> Luxury 5d6x100 (optionally 1d6x1000)

My only question is how is this handled when a character has multiple
lifestyles. I have made characters who have had 3, 4, and even 5
lifestyles at once. Some lifestyles are little more than bolt holes
for when the heat is on.

--
Iridios
--
"The POP3 server service depends on the SMTP server service,
which failed to start because of the following error: The
operation completed successfully." (Windows NT Server v3.51)

Visit "The ShadowZone"
http://members.xoom.com/Iridios/ShadowZone

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7:24:29 PM/206:01:02 (1) [no thud]
Message no. 6
From: Aristotle antithesis@**********.com
Subject: House Rule: Starting Money
Date: Wed, 26 Apr 2000 14:24:35 -0400
>>>Aristotle wrote:
My idea was just to base starting nuyen on starting lifestyle. A player
still receives any unspent resources divided by 10 in starting nuyen, but
the random roll for starting cash is decided by lifestyle.
<Snip Examples>

>>>Iridios Replied:
My only question is how is this handled when a character has multiple
lifestyles. I have made characters who have had 3, 4, and even 5
lifestyles at once. Some lifestyles are little more than bolt holes for
when the heat is on.

I made them choose one primary lifestyle. This represented the lifestyle
the character felt was his true home, and the level at which the character
lived on a day to day basis. All other lifestyles were secondary. The
character received no money for maintaining these lifestyles, as they were
safe houses, storage areas, and the like. The money paid for these
"lifestyles" is meant to represent the financial inconvenience of owning
other homes/things above and beyond your actual lifestyle.

Hope that answers your question,
Aristotle.

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