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Message no. 1
From: King of Pain <mcgowan@*****.BUCKNELL.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Wed, 14 Sep 1994 08:40:07 -0400
>
> So far, no one has answered my question in a way that makes logical
> sense to me. How *do* you cope with SR II healing?

Well, if your just worried about the increased target numbers in the
short term, there's always the bioware Damage compensators and pain
editors. Not to mention a multitude of pain killing drugs that your
characters could use to lower or nullify the effects of wounding.


RDM
Message no. 2
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Wed, 14 Sep 1994 13:02:11 -0400
On Wed, 14 Sep 1994, Luke Kendall wrote:

> So far, no one has answered my question in a way that makes logical
> sense to me. How *do* you cope with SR II healing? (Maybe, you all
> have Karma Pools of 30, and save it all for Healing to boost the
> number of successes for cybered characters?)
>
> luke@*still*.puzzled

You cope with SRII healing like so: dont' get shot. If you do
get shot, don't expect a mage to be able to heal you fully, even if you
have a fairly high essence. Hell, I play a combat mage, and half the
time I can't even heal myself all that well, and I still have full
Essence. Here's the thing to remember. Magical healing is not like in
**&*. It is more of a first aid,patch-up-the-big-holes kind of spell.
It can totally save your ass, even with one success. Say you have taken
a deadly wound and are lying on the 'crete bleeding to death ever so
slowly. Your friendly neighborhood Shaman walks by. He applies his
magical ministrations to your sorry hoop, even though you're more machine
than man. He manages to get one success. Suddenly, voila! even if he
only gets one success, you are back down to a 9 boxes, which is a serious
wound. You feel like drek, but you're not gonna bleed to death.
Also keep in mind that physical overflow did not exist in SRI.
Is there a "Heal overflow" spell? Does it automatically cause drain that
flows over into physical damage? Or is it just heal deadly? But then
someone can go to inches from dying to six boxes with little or no
effort. Put simply, healing in stages (in the short term sense) is
stupid and incongruous. Even in the long term sense (i.e. hospital
healing) it's not really all that sensible. It just makes the paperwork
easier.

Marc (who dislikes munchkinous healing magics)
Message no. 3
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 09:00:17 +1000
King of Pain writes:

> Well, if your just worried about the increased target numbers in the
> short term, there's always the bioware Damage compensators and pain
> editors. Not to mention a multitude of pain killing drugs that your
> characters could use to lower or nullify the effects of wounding.

Yep, that works. It does mean that if you take on more work (runs)
during the months or weeks that you're healing unmagically, you may
well end up with a drug dependence though.

Marc A Renouf wrote:

> You cope with SRII healing like so: dont' get shot.

This discourages risk-taking and dramatic play. _Some_ risks liven
up the game.

> [Long description deleted]

Marc, I have no argument with what you wrote; it just misses the point.
Maybe I'm completely wrong, but as I read the rules, you get *one*
shot at the healing. Once any healing has succeeded, once a single box of
damage has been healed, then you've got to wait for natural healing to
repair the rest of the damage.

In SR I, you have to cope with the increased target numbers only until
you get 15 minutes free. In SR II, you suffer them for months. This is
what I'm asking: how do you cope with *that*?

> Marc (who dislikes munchkinous healing magics)

luke (who dislikes having characters out of play for months)
Message no. 4
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Wed, 14 Sep 1994 16:21:41 -0700
Actually, I believe they get a body check at each stage of
healing to determine how long it takes. Having intensive care (-2), long
term magical care (-2) and high body/willpower scores cuts the healing
time down by a lot.
The target to heal a Deadly starts at 10; with the above
modifiers and a Body/Will of 6 I believe the target is down at 4. With
your six dice, you are likely to get 3 successes and reduce the time down
from a month to 10 days. The target for Serious is 2 less; with 6 dice
again you are likely to get 5 successes and cut the time from 20 days to
4 days. Similiarly, a Medium wound will go from 10 days to 2, and you
won't have to bother healing the Light wound, it'll heal while you're
filling out your discharge forms (if your streetdoc bothers). Total time
16 days, not too bad for being lumps of raw flesh two weeks ago.
And if you're a decker, you might not even suffer any downtime.
Sure, wouldn't want to hack black IC with a +3 Target Number, but smart
frames and search routines can get you a lot of paydata while you're
convalescing.
In our game, the decker has usually been able to more than cover
his medical costs in this fashion.
Our merc spent time in a VR while he was healing; got some
interesting psychological development and play. Our sam spent his time
on the stock exchange (being a rather good investment broker) and even
got some dirt on the target corp. The magicians went on Astral Quests,
just so they wouldn't get left out, because after that they spent all
their time lying on the slab wishing they could heal faster.
And there's some bioware that decreases healing time, too.
Like anything else, creative solutions will "fix" the problem.

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
Message no. 5
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 09:52:04 +1000
So, in summary:

Use karma if available, to improve the Healing spell
Use drugs to remove the target modifiers for the rest of the run
Don't do any more runs for 16 days, while you wait for everyone to heal

Doesn't seem too bad - I mean, you could live with it. I still prefer
the SR I healing rules. Events in our game move much faster than a 2 week
downtime could deal with. I'd hate to leave our enemies 2 weeks in which
to manoeuvre/attack!

I gather, from Adam's post, that the SR II target number is wound-related,
and not affected by essence at all? So (before applying modifiers for
medical attention, Body or Willpower, long-term magical healing), an Essence
6 character and an Essence 0.1 character both have a TN of 10 for a Deadly?

What about the TN for the spell - is that still ceil(10 - Essence)?

luke
Message no. 6
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Wed, 14 Sep 1994 21:30:32 -0400
On Thu, 15 Sep 1994, Luke Kendall wrote:

> Marc, I have no argument with what you wrote; it just misses the point.
> Maybe I'm completely wrong, but as I read the rules, you get *one*
> shot at the healing. Once any healing has succeeded, once a single box of
> damage has been healed, then you've got to wait for natural healing to
> repair the rest of the damage.
>
> In SR I, you have to cope with the increased target numbers only until
> you get 15 minutes free. In SR II, you suffer them for months. This is
> what I'm asking: how do you cope with *that*?

OK, I scan you now. I don't know how often your characters run,
so maybe I'm way off base on this, but that couple months is usually time
we use to lie low. Granted, there are times when the runs come fast and
furious, and I have seen runners START a run with a serious wound simply
because it was something they felt was more important than their own
personal welfare (or maybe it was directly related to their personal
welfare. Seen a few like that, too).
Also, if you neglect hospital time, you neglect a major
role-playing opportunity. How is that ultra-cybered SINless samurai
going to get decent medical attention? It may be that a whole new
adventure will come up just trying to get medical help (a great
opportunity for deckers to shine). What happens when Lone Star gets a
"hot tip" that the "Seattle Slayers" are holed up in the critical care
ward at Metro Hospital. Ever tried to escape from a freakin' hospital
with a serious wound? It's a riot and a half. Last time I saw a guy do
it, the head nurse on duty became his nemesis, and it was just too
funny. A definite role-playing extravaganza.
Also, if players know that months of pain and suffering await at
the hands of a sadistic litle doctor, they are more apt to think things
through before trying them. I'm not saying that this discourages
risk-taking, it just discourages STUPID risk-taking. So we cope by
knowing our limitations and trying like hell not to get caught someplace
we shouldn't be. That's half the challenge right there.
I think it's just a difference in the kinds of campaigns we're
in. If First Edition healing works better for you, go ahead and use it.
For us, we'll stay with what we have out of SRII.

Marc
Message no. 7
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 12:39:29 +1000
Marc A Renouf wrote:

> Also, if players know that months of pain and suffering await at
> the hands of a sadistic litle doctor, they are more apt to think things
> through before trying them.

Our group tends to spend *too much* time thinking things through, to
minimise risk. So lack of thought is not our problem.

> I'm not saying that this discourages risk-taking, it just discourages
> STUPID risk-taking.

Be honest. It discourages both.

> So we cope by knowing our limitations and trying like hell not to get
> caught someplace we shouldn't be. That's half the challenge right there.

Natch.

> I think it's just a difference in the kinds of campaigns we're in.

Absolutely. We often have periods that run for weeks, in which hours
spent *sleeping* have to be rationed, things are happening so thick and
fast.

> If First Edition healing works better for you, go ahead and use it.
> For us, we'll stay with what we have out of SRII.

And this way, everyone's happy!

luke
Message no. 8
From: King of Pain <mcgowan@*****.BUCKNELL.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Wed, 14 Sep 1994 23:01:16 -0400
On Thu, 15 Sep 1994, Luke Kendall wrote:

>
> Marc, I have no argument with what you wrote; it just misses the point.
> Maybe I'm completely wrong, but as I read the rules, you get *one*
> shot at the healing. [CHOP]

Actually, if you don't get it the first try, just poke em with a knife
and try again =)

RDM
Message no. 9
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 00:06:00 -0500
>So far, no one has answered my question in a way that makes logical
>sense to me. How *do* you cope with SR II healing? (Maybe, you all
>have Karma Pools of 30, and save it all for Healing to boost the
>number of successes for cybered characters?)

As written. In SRI, damage isn't even a factor in the game because of magical
healing. In SRII, taking damage is a major problem- as it should be.
No, this doesn't discourage taking risks or role-playing. It does, however,
make characters think twice about unnecessary risks.

Matt
Message no. 10
From: Paolo Marcucci <marcucci@***.TS.ASTRO.IT>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 08:20:49 METDST
[snip]
> Say you have taken
> a deadly wound and are lying on the 'crete bleeding to death ever so
> slowly. Your friendly neighborhood Shaman walks by. He applies his
> magical ministrations to your sorry hoop, even though you're more machine
> than man. He manages to get one success. Suddenly, voila! even if he
> only gets one success, you are back down to a 9 boxes, which is a serious
> wound. You feel like drek, but you're not gonna bleed to death.
[snip]
>
> Marc (who dislikes munchkinous healing magics)
>

Are you sure?! I don't remember the rules about this, but if you have
a Deadly, you can only be stabilized (not getting another overflow
every 10 mins). If there is a spell (treat? heal?) that can back my
physad lying on the 'crete to 9 boxes I want to hear it NOW! :)

(don't want to play another character sunday :( )

Bye, Paolo

--
_________________________________________________________________________
Paolo Marcucci marcucci@***.ts.astro.it
http://www.oat.ts.astro.it/marcucci/home.html
Message no. 11
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 19:49:09 +1000
Marc writes:

> Is there a "Heal overflow" spell? Does it automatically cause drain that
> flows over into physical damage? Or is it just heal deadly? But then
> someone can go to inches from dying to six boxes with little or no
> effort.

Well, a heal deadly can heal overflow, but it doesn't neccessarily take you
straight down to serious. Each success removes one box of damage. Really
sucks if you're 6 boxes over deadly and your mage only rolls 5 successes
(seen it happen :-)).

As for the healing in stages bit. Magical healing doesn't. It goes by the
successes rolled. First aid and normal lenghty healing goes in stages, but
what is your concern with those? It doesn't seem too bad to me. After
emerging from intensive care you are still pretty screwed (like serious -
and whadda ya know, you'll be on a serious after you recover from a deadly).
Then, when they send you home to lay up for a week, as they often do, you'd
be on a mod or light (depending on your own body), and it would take a week
or so to get back to normal.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 12
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 20:01:27 +1000
luke writes:

> I gather, from Adam's post, that the SR II target number is wound-related,
> and not affected by essence at all? So (before applying modifiers for
> medical attention, Body or Willpower, long-term magical healing), an Essence
> 6 character and an Essence 0.1 character both have a TN of 10 for a Deadly?
>
> What about the TN for the spell - is that still ceil(10 - Essence)?

Well, the target number for magicl healing is essense related, but that for
mundane healing is not. Treat has a target number of 8-Ess, Heal is 10-Ess.
While for mundane healing the numbers are 10, 8, 6, 4 for D, S, M L
respectively. This is for first aid and for regular doctor assisted healing.
Just in first aid the dice rolled is equal to the biotech skill of the
person treating you, while in the case of the doctor assisted healing, you
get to roll your Bod. Various modifiers apply to both tests. There is also
the possibility of you healing naturally with no medical assistance at all.
For this you make a Bod test against 2, 4, 6 for L, M, S respectively. You
get to make this test when you get a chance to rest. If you fail, you need
the doctor assisted healing (which costs of course :-))

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 13
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 20:10:06 +1000
RDM writes:

> > Marc, I have no argument with what you wrote; it just misses the point.
> > Maybe I'm completely wrong, but as I read the rules, you get *one*
> > shot at the healing. [CHOP]
>
> Actually, if you don't get it the first try, just poke em with a knife
> and try again =)

Yeah, two players of mine tried to pull this trick on me once. I let them,
but only 'cause the situation was desparate for them. Sinse then I have ruled
that even if you did this, then you would only be able to heal the damage
done since the last healing attempt. Which in this case would mean your
attempts would heal the knife wound (probably), but not the damage you failed
to heal in your prior attempt.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 14
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 20:30:53 +1000
Paolo writes:

> Are you sure?! I don't remember the rules about this, but if you have
> a Deadly, you can only be stabilized (not getting another overflow
> every 10 mins). If there is a spell (treat? heal?) that can back my
> physad lying on the 'crete to 9 boxes I want to hear it NOW! :)
>
> (don't want to play another character sunday :( )

Well, yeah, either of the healing spells could do it, but a mundane
approach, such as a medkit couldn't. You just have to hope that the magician
gets enough successes to take you back under ten boxes, else it'll be a long
trip back for that character.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 15
From: Matthew Alan Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 09:47:25 -0400
>
> [snip]
> > Say you have taken
> > a deadly wound and are lying on the 'crete bleeding to death ever so
> > slowly. Your friendly neighborhood Shaman walks by. He applies his
> > magical ministrations to your sorry hoop, even though you're more machine
> > than man. He manages to get one success. Suddenly, voila! even if he
> > only gets one success, you are back down to a 9 boxes, which is a serious
> > wound. You feel like drek, but you're not gonna bleed to death.
> [snip]
> >
> > Marc (who dislikes munchkinous healing magics)
> >
>
> Are you sure?! I don't remember the rules about this, but if you have
> a Deadly, you can only be stabilized (not getting another overflow
> every 10 mins). If there is a spell (treat? heal?) that can back my
> physad lying on the 'crete to 9 boxes I want to hear it NOW! :)
>
> (don't want to play another character sunday :( )
>

I think so. But it requires two successes per box. I dont know ANY mage
who has a total of 20 dice in his pool......
Message no. 16
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 08:43:40 -0700
On Wed, 14 Sep 1994, King of Pain wrote:

> Actually, if you don't get it the first try, just poke em with a knife
> and try again =)

A treat/heal spell can only fix "recent" (ie unhealed wounds); it
does not affect wounds already taken. So if you take a serious, heal it
two boxes, then take another moderate the heal spell can only fix those
three boxes of damage, not all seven.

> RDM

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
Message no. 17
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 12:29:10 -0400
It's easy to get out of a hospital even if everyone's after you. Just
call up the local urban terrorist/freedom fighter, say that you're holed
up in the hospital and you'll give him 1.5 million nuyen worth of weapons
to get you out. No problem.
Message no. 18
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 15:19:46 -0400
On Thu, 15 Sep 1994, MILLIKEN DAMION A wrote:

> Marc writes:
>
> > Is there a "Heal overflow" spell? Does it automatically cause drain
that
> > flows over into physical damage? Or is it just heal deadly? But then
> > someone can go to inches from dying to six boxes with little or no
> > effort.

For the record, I didn't write this. This was somebody's
response to me. Please don't do either of us the disservice of
misquotation. I was confused as hell when I read what I was supposecto
have written. :)

> As for the healing in stages bit. Magical healing doesn't. It goes by the
> successes rolled. First aid and normal lenghty healing goes in stages, but
> what is your concern with those? It doesn't seem too bad to me. After
> emerging from intensive care you are still pretty screwed (like serious -
> and whadda ya know, you'll be on a serious after you recover from a deadly).
> Then, when they send you home to lay up for a week, as they often do, you'd
> be on a mod or light (depending on your own body), and it would take a week
> or so to get back to normal.

Right. I understand it fully. What I meant about healing in
stages not making Any sense was in a different aspect. Having a Serious
wound after getting over your deadly is fine, but having 10 or more boxes
for thirty days and then going down to 6 instantly at the end of those
thirty is a bit funky. There is no pro-rating, you just heal a chunk all
at once after waiting a while, then heal the next chunk after waiting a
while longer. Like I said before, it doen't make a
whole lot of sense (it should probably be more gradual than large chunks
every so many days) but it makes paperwork easier.

Marc
Message no. 19
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 15:28:51 -0400
> Marc writes:
>
> > Is there a "Heal overflow" spell? Does it automatically cause drain
that
> > flows over into physical damage? Or is it just heal deadly? But then
> > someone can go to inches from dying to six boxes with little or no
> > effort.

Whoooops. Actualy, for the record, I did say this. Sorry, there
was no misquote here. Gods, now I'm really confused. I need a vacation. :)

Marc
Message no. 20
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 15:31:28 -0400
> luke writes:
>
> > I gather, from Adam's post, that the SR II target number is wound-related,
> > and not affected by essence at all? So (before applying modifiers for
> > medical attention, Body or Willpower, long-term magical healing), an Essence
> > 6 character and an Essence 0.1 character both have a TN of 10 for a Deadly?
> >
> > What about the TN for the spell - is that still ceil(10 - Essence)?

> [Damions well put explanation of "how it works" in SRII]

Question for ya, Luke. Do you own SRII? That may be the source
of a lot of confusion and disillusion. I remember back in my heyday of
playing SRI. A friend bought SRII and told me some of the changes
(healing included), and I distinctly remember thinking, "that sucks. I'm
not gonna use that."
But SRII made a lot of subtle changes that taken alone don't seem
to make much sense. When I read the WHOLE book cover-to-cover, all of
the little changes came together into a cohesive whole that I actually
liked a LOT better than SRI. If you are only hearing bits and pieces of
how SRII works, I can understand your confusion and dislike.
If not, I'm way of base, and just thwap me and get it over with.

Marc (Carp-bait)
Message no. 21
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 15:38:00 -0400
On Thu, 15 Sep 1994, MILLIKEN DAMION A wrote:

> > Actually, if you don't get it the first try, just poke em with a knife
> > and try again =)
>
> Yeah, two players of mine tried to pull this trick on me once. I let them,
> but only 'cause the situation was desparate for them. Sinse then I have ruled
> that even if you did this, then you would only be able to heal the damage
> done since the last healing attempt. Which in this case would mean your
> attempts would heal the knife wound (probably), but not the damage you failed
> to heal in your prior attempt.

Actually, your impromptu ruling on this is borne out in the
rules. It says healing may only be attempted (successfully) once per SET
of wounds. So poking yourself afterwards just doesn't fly. Go Damion!

Marc
Message no. 22
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 15:47:32 -0400
On Thu, 15 Sep 1994, Matthew Alan Hufstetler wrote:

Gian-Paolo Marcucci writes:

> > Are you sure?! I don't remember the rules about this, but if you have
> > a Deadly, you can only be stabilized (not getting another overflow
> > every 10 mins). If there is a spell (treat? heal?) that can back my
> > physad lying on the 'crete to 9 boxes I want to hear it NOW! :)
> >
> > (don't want to play another character sunday :( )
> >
>
> I think so. But it requires two successes per box. I dont know ANY mage
> who has a total of 20 dice in his pool......

Uh. Hello. Where is this from? House rule? In that case,
cool, but otherwise, I'm missin' somethin'. All I can find on it is on
pg. 115 of SRII where it says "Treat and heal spells will reduce Physical
overflow damage." It doesn't say it takes 2 successes per box, nor is
that intimated anywhere in the spell description.

Marc (dazed & confused)
Message no. 23
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 20:06:25 -0400
On Thu, 15 Sep 1994, Alex van der Kleut wrote:

> It's easy to get out of a hospital even if everyone's after you. Just
> call up the local urban terrorist/freedom fighter, say that you're holed
> up in the hospital and you'll give him 1.5 million nuyen worth of weapons
> to get you out. No problem.
>
Provided you're lucky enough to get to a phone...

Marc
Message no. 24
From: John Moeller <John.Moeller@*.CC.UTAH.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Thu, 15 Sep 1994 22:46:57 -0600
I thought you guys took this to _private_ e-mail.

John IV aka John Moeller <John.Moeller@*.cc.utah.edu>
------------------------------------------------------------------------------
Geek Code 2.1
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b+ D- B--- e+>+++ u--(+) h->++ f+ r---(*) n-(---) !y+
Message no. 25
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Fri, 16 Sep 1994 14:58:34 +1000
John Moeller writes:

> I thought you guys took this to _private_ e-mail.

Chad and I took his and my discussion to email. Several other
people joined in on the main list.

BTW, John, thanks for taking the time to inform everyone of
which threads of discussion you're interested in. ;-)

luke
Message no. 26
From: Paolo Marcucci <marcucci@***.TS.ASTRO.IT>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Fri, 16 Sep 1994 08:29:58 METDST
>
> On Thu, 15 Sep 1994, Matthew Alan Hufstetler wrote:
>
> Gian-Paolo Marcucci writes:
>

That's interesting. Note the difference that I live in Trieste, while
Gian-Paolo (Musumeci) can be found sometimes in Verona (about 250km
from here). Both in the northeast of Italy... curious...

BTW: my name is Paolo :)

BBTW: now I have a way better feeling about sunday and my sudden
character recover :). The rules, as reported by others here, are
on my side :)

Bye, Paolo
--
_________________________________________________________________________
Paolo Marcucci marcucci@***.ts.astro.it
http://www.oat.ts.astro.it/marcucci/home.html
Message no. 27
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Fri, 16 Sep 1994 19:58:03 +1000
Marc writes:

> For the record, I didn't write this. This was somebody's
> response to me. Please don't do either of us the disservice of
> misquotation. I was confused as hell when I read what I was supposecto
> have written. :)

<chuckle> You were obviously very confused, judging by your next post :-)

> Having a Serious wound after getting over your deadly is fine, but having 10
> or more boxes for thirty days and then going down to 6 instantly at the end
> of those thirty is a bit funky. There is no pro-rating, you just heal a
> chunk all at once after waiting a while, then heal the next chunk after
> waiting a while longer. Like I said before, it doen't make a
> whole lot of sense (it should probably be more gradual than large chunks
> every so many days) but it makes paperwork easier.

Yeah, I see what you mean. Perhaps you could just do a simple division of
the healing. Make it one box every 1/4 of the time in the case of a deadly
down to a serious, and one box every 1/3 of the time for a serious down to a
mod. Would seem to be OK to me.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

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Message no. 28
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Fri, 16 Sep 1994 20:36:07 +1000
luke writes:

> Chad and I took his and my discussion to email. Several other
> people joined in on the main list.
>
> BTW, John, thanks for taking the time to inform everyone of
> which threads of discussion you're interested in. ;-)

Yeah :-) I don't see anything wrong with other people discussing the topic,
I am still half interested. Sure, if enough of us complain I could see that
you could be realistically requested to take it to private email, but since
only one person (as far as I know) has any views along those lines, there's
nothing wrong with it.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 29
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Fri, 16 Sep 1994 11:39:47 -0500
>> I'm not saying that this discourages risk-taking, it just discourages
>> STUPID risk-taking.

>Be honest. It discourages both.

Just about everything a Shadowrunner does is taking a risk. Just because a
mage can't snap his fingers and make everyone completely healed isn't gonna
change that. Are you saying that characters in SRII don't take many risks
because magical healing isn't as powerful? Are you saying that groups without
a healing mage don't take many risks?

Matt
Message no. 30
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: How do you cope with SR II healing? (Was: SR II healing vs SR
Date: Sun, 18 Sep 1994 07:52:11 -0500
> That's interesting. Note the difference that I live in Trieste, while
> Gian-Paolo (Musumeci) can be found sometimes in Verona (about 250km
> from here). Both in the northeast of Italy... curious...

Is this really that surprising? After all, northeast Italy is the most
awesome region in the world. =)

Yeah, I'm biased, so what? ;-)

Gian-Paolo Musumeci

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