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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Humanis Policlub
Date: Wed, 15 Jan 1997 15:07:19 -0500
In my campaigns, there is an initiate group of humanis policlub members.
Has anyone else thought along the same lines, and made something like that
in their campaigns? If you have, I'd like to know what your ideas were.
Dust
Message no. 2
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Humanis Policlub
Date: Wed, 15 Jan 1997 23:39:38 +0000
|
|In my campaigns, there is an initiate group of humanis policlub members.
|Has anyone else thought along the same lines, and made something like that
|in their campaigns? If you have, I'd like to know what your ideas were.

Where ARE you from? The gaming police?
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 3
From: MC23 <mc23@****.NET>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 00:25:43 -0500
Spike wrote,
>Where ARE you from? The gaming police?

NO ONE EXPECTS THE GAMING POLICE!!!

Our one weapon is fear and surprise. TWO! Our TWO weapons are fear,
surprise and backing from FASA! THREE! THREE weapons are...

- MC23 -
Message no. 4
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 14:49:46 +0000
On 15 Jan 97 at 15:07, Dust wrote:
> In my campaigns, there is an initiate group of humanis policlub members.
> Has anyone else thought along the same lines, and made something like that
> in their campaigns? If you have, I'd like to know what your ideas were.
In my game(s) I always used the Humanis Policlub as "good old boys" who
disaprove anything that's not like them - other races, other moralic or
ethnic viewpoints, etc.

For these people, magic would be as strange and disgusting as anything
else, so probably there will not be too many active magicians in the
policlub. IMHO, of course.
Message no. 5
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 15:46:36 +0000
|
|Spike wrote,
|>Where ARE you from? The gaming police?
|
|NO ONE EXPECTS THE GAMING POLICE!!!
|
|Our one weapon is fear and surprise. TWO! Our TWO weapons are fear,
|surprise and backing from FASA! THREE! THREE weapons are...

fear, surprise, the backing from FASA and our ruthless efficiency!!

DAMN! Our FOUR main weapons are....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 6
From: MC23 <mc23@****.NET>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 13:35:14 -0500
Spike wrote,
MC23 wrote,
>|Spike wrote,
>|>Where ARE you from? The gaming police?
>|
>|NO ONE EXPECTS THE GAMING POLICE!!!
>|
>|Our one weapon is fear and surprise. TWO! Our TWO weapons are fear,
>|surprise and backing from FASA! THREE! THREE weapons are...
>
>fear, surprise, the backing from FASA and our ruthless efficiency!!
>
>DAMN! Our FOUR main weapons are....

fear, surprise, the backing from FASA, our ruthless efficiency and nice
red suits!
No That's not one. Our main weapons conatain the following...





Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 7
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 14:18:30 -0500
> Spike wrote,
> MC23 wrote,
> >|Spike wrote,
> >|>Where ARE you from? The gaming police?
> >|
> >|NO ONE EXPECTS THE GAMING POLICE!!!
> >|
> >|Our one weapon is fear and surprise. TWO! Our TWO weapons are fear,
> >|surprise and backing from FASA! THREE! THREE weapons are...
> >
> >fear, surprise, the backing from FASA and our ruthless efficiency!!
> >
> >DAMN! Our FOUR main weapons are....
>
> fear, surprise, the backing from FASA, our ruthless efficiency and nice
> red suits!
> No That's not one. Our main weapons conatain the following...

NO!
PLEASE DON'T PUT ME IN THE COMFY CHAIR!
DON'T HIT ME WITH THE FLUFFY PILLOW!!
:-)))))

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"Not even God takes this long to get back."
Message no. 8
From: Dvixen <dvixen@********.COM>
Subject: Re: Humanis Policlub
Date: Thu, 16 Jan 1997 23:33:06 -0800
Tinner screamed:

> NO!
> PLEASE DON'T PUT ME IN THE COMFY CHAIR!
> DON'T HIT ME WITH THE FLUFFY PILLOW!!

*thwump*

Now, trying to get somewhat back on topic, before someone decides to
flame/thwap me for posting off topic so much...

1) What are these references to the Gaming Police? I've read my SR
Companion, and I don't recall.

(Frowns at the screen. That has nothing to do with Humanis. Think Dv...)
<gets ready to duck and run>

2) What *is* the Humanis Policlub?

<Leaning on chair I'd ducked behind>

A little more seriously.
What is their charter?
What percentage of the population has membership in the HP?
Do they have open meetings, or are they a secret society?

(Okay, that's my attempt to topic-continuity. I'm going back into lurk
mode.)

--

Dvixen dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
The opinions expressed are those of the myriad voices in my head
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Humanis Policlub
Date: Fri, 17 Jan 1997 12:41:48 +0100
Dvixen said on 23:33/16 Jan 97...

> 1) What are these references to the Gaming Police? I've read my SR
> Companion, and I don't recall.

Check page 107 under Power Gaming, and the Earthdawn main rulebook on
page 230, the third paragraph from the top in the left-hand column.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There was a dead wild cat and a bottle of.. of beer, that had
never been opened.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 10
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Humanis Policlub
Date: Fri, 17 Jan 1997 21:38:24 +0000
In message <199701170722.XAA21099@********.com>, Dvixen
>2) What *is* the Humanis Policlub?

A political movement dedicated to improving the lot of all
(meta)humanity by the peaceful and planned segregation of metatypes,
reducing the conflicts and suffering caused by man's inability to live
with his fellow man.

Malicious and slanderous gossip has linked Humanis Policlub to terrorist
groups such as Alamos 20,000, while in fact HP condemns their violence.
Our desire to see Humans and metahumans seperated is for mutual
protection, since attempts to integrate the races have led to such
appaling levels of racially-motivated crime and violence: seperation is
the only option, removing the friction and preventing the appaling race
crimes we see so often.

We are wholly committed to peaceful means, using persuasion and
democracy to achieve our goals.

><Leaning on chair I'd ducked behind>
>
>A little more seriously.
>What is their charter?

Seperation of the races (meaning, effectively, reservations or
deportation for non-Humans). Lots of words about democracy and peace and
fairness.

Basically, I figure HP to be, publicly, not unlike the old South African
National Party, Britain's National Front (now the British National
Party) or (using nation/religion instead of race) Sinn Fein.

>What percentage of the population has membership in the HP?

I'd say about 5% or less.

>Do they have open meetings, or are they a secret society?

Open meetings: they campaign publicly, seek election, et cetera.

Of course, they utterly and completely condemn the actions of groups
such as Alamos 20,000, and no Humanis member would associate with such a
group, support such a group, or provide funding to such a group. Under
any circumstances. Ever.

I like using HP because they pose an interesting dilemna: where does
free speech (something several characters support) stop? Why is a
corporation trying to silence a pirate trideo station any worse than
runners attempting to sabotage a Humanis press conference because they
disagree with their aims?

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 11
From: Faux Pas <thomas@*******.COM>
Subject: Re: Humanis Policlub
Date: Sat, 18 Jan 1997 00:39:43 -0600
At 11:33 PM 1/16/97 -0800, she-who-called-Bull-cuddley wrote:
>2) What *is* the Humanis Policlub?
>
><Leaning on chair I'd ducked behind>
>
>A little more seriously.
>What is their charter?

It depends on your GM.

Humanis originally were described as anything from a good ol' boys club to
a huge conspiracy group hellbent on eradicating all metas.

As a good ol' boys club, they're the humans-only, redneck, no metas allowed
group of guys that hang out on the back porch at Charlie's Tavern. They
come together to be with their own kind, to talk about the trog that took
over Tim's job because of affirmative action, or to complain about their
daughter who has a crush on that elf singer. Perhaps a Humanis member is
forced to work with orks, because that's the only job he could find - and
he can't talk to them because they've formed their own clique.

Going further along the Humanis scale, you've got groups that have the same
goal as pro-meta rights groups have. These people want to see that humans
are treated equally in the question of race rights. Some of these humans
feel that when the metas try to get 'equal' rights, they're trying to get
superior rights - things like affirmative action laws are seen as
guarenteeing that a set number of metas - regardless of qualifications -
will get a job over a qualified human. These Humanis groups are trying to
ensure that if the metas get protection, it won't be special protection
that places them above others.

Now we get to the Human Nation-like Humanis groups. These folks see other
races - elfs, orks, and trolls - as mutations, abominations, evolutionary
mistakes. Dwarvism exists today - these humans wouldn't believe that
dwarves are non-humans, but wouldn't classify them as a separate race.
Best way to take care of the mutant problem? Sterilization. They see the
elf societies, the ork ghettos, as societal groupings that are fictional -
they've banded together based on appearance, not history (I posted an
in-character speech about this on ShadowGM a few months back from an NPC of
mine).

Further on, we've got the Klu Klux Klan version of Humanis. Even the
Humanis Policlubber contact in the SR2 book is wearing a Klan robe and
pointy hat. Metas are abominations - whether it's the absence of elfs and
trolls from the Bible, a hatred/fear of things different, or just one's
experiences - these people don't like metas. Actually, they hate metas,
perhaps even loathe them. They'll tell you about the elven conspiracy, the
orkish conspiracy, the upcoming race war. This is probably how the Humanis
Policlubs are portrayed in most Shadowrun campaigns.

Just past them on the dangerous scales is the Alamos 20K version of
Humanis. The race war is right now. The mutants are breeding at an
uncontrollable rate. There are elfs and orks holding positions of power
over humans - they're in our government, in our churches, in our
businesses. Time to strike back before we're all slaves. It takes a
dedicated human to keep the blood lines clean, and if a few race traitors
get in the way - good.

>What percentage of the population has membership in the HP?
>Do they have open meetings, or are they a secret society?

There was something on FASA's web page about the number of Humanis members,
but that back when the election was going on. I think it was in a story
about Brackhaven's successes in the rural and non-sprawl areas.

As for meetings, it all depends on your GM's take on the policlub. The
meetings would be in the open at the top of that list I just gave you. As
you go further down the list, the more likely the meetings would be in
secret. They wouldn't be a secret society, based on being given policlub
status (unless I'm mixing up American Flagg!'s policlubs up with
Shadowrun's re: gov't recognition or policlubs).

Of course, with any group that's based on race, you're going to find that
there are members ranging from the "just want to hang out with my own" to
the Alamos 20K/Sons of Sauron "better dead than inbred" groups.


-Thomas Deeny
telltale.hart.org

"If we have a destiny, then so had he. And if this is ours, and that was
his and if there are no explanations for us, let there be none for him."
- Guildenstern
Message no. 12
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Humanis Policlub
Date: Wed, 22 Jan 1997 15:52:29 +0000
On 17 Jan 97 at 21:38, Paul J. Adam wrote:
[snip good descr. of Humanis]
> I like using HP because they pose an interesting dilemna: where does
> free speech (something several characters support) stop? Why is a
> corporation trying to silence a pirate trideo station any worse than
> runners attempting to sabotage a Humanis press conference because they
> disagree with their aims?
Yeah, that's great to teach these righteous "we are so good"
characters a lesson :-)

In fact, both my fellow GM and I use HP in multiple "levels". Some of
them (especially higher up in the hirarchy) tend to be real plotting,
planing people as bad as imaginable, while others are just neighbours
with lots of fear, and still others are people with lots of hate and
violence. Have a look at the German (and probably many other nations)
Neonazi organisation, if you check out the whole spectrum I think you
have a good example how to work these "layers".

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: Humanis Policlub
Date: Wed, 22 Jan 1997 21:46:38 +0100
Sascha Pabst said on 15:52/22 Jan 97...

> In fact, both my fellow GM and I use HP in multiple "levels". Some of
> them (especially higher up in the hirarchy) tend to be real plotting,
> planing people as bad as imaginable, while others are just neighbours
> with lots of fear, and still others are people with lots of hate and
> violence.

Don't forget that the "layers" (to use Sascha's term) probably aren't
made up of people who all think the same -- some of the lowest layers will
be people who sympathise (sp?) with the HP, these are the ones who believe
that "those injuns and metas are the cause of all out troubles" but do
nothing about "the problem," while others in the same layer are the ones
you find marching with "Bring Back The USA" banners, and still others beat
up metahumans because they're metahumans.

> Have a look at the German (and probably many other nations) Neonazi
> organisation, if you check out the whole spectrum I think you have a
> good example how to work these "layers".

They are even worse -- Humanis (as I perceive them) aren't really a
political organization. Threats shows them more as a combination of a
friendly club and the KKK, with a secret conspiracy pulling the strings of
them all. RL neo-nazis range from racist skinheads (NOT skinheads in
general) to members of parliament -- although these last ones dress it all
up in nice-sounding terms like "we should help refugees in their country
of origin" and "our country is simply full," and when one of their members
gets caught making extremist remarks ("we ought to kill them all," etc.)
they kick him out of the party saying he doesn't represent the views of
the party.

Which, of course, is bullshit.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wonder why anyone would want to name their kid after an airport...?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Further Reading

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